November 22, 2015, 02:59:11 pm by Shoozza | Views: 976 | Comments: 49
Another week, another alpha.
This time we focused on graphical changes/fixes for you.
Daaw remade around 100 of the 400 default scenery in 4K UHD.
LoneR worked some more on the interface.
Please host servers with different game modes to allow testing those as well.
You can find the download links at the end of this post.
Soldat 1.7.0a3 changelog:
- Added /reloadgraphics command
- Added compatibility with older OpenGL versions (using fixed pipeline)
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Modified Compatibility setting to force OpenGL fixed pipeline
- Modified mipmap generation code for older OpenGL versions
- Modified renderer to respect Dithering setting
- Modified alignment for new default interface elements
- Modified interface image dimensions to compensate for alignment changes
- Modified converted title-l.bmp and title...
November 18, 2015, 04:25:38 pm by Furai | Views: 198 | Comments: 2
What a thrilling night and such an honour to get to watch it live. With all of the matches now played, SVL1 has officially come to an end! This season trialled a number of highly experimental rules, but it was a necessity in order to see what's working and what's not and therefore to make our league work better. The season results are as follows:
1. Pride 52 wins, 11 loses, 5 ties. 76% wins
2. Petterkowski 58 wins, 1 lose, 0 ties. 98% wins
3. Wyngiel 15 wins, 7 loses, 0 ties. 68% wins
Full results can be found here. The season was lovely and very active with 64 players signing up and 222 matches being played just in two weeks. The competition was really tough. Each participant put in one hell of a fight. Topping the table at the end of season was Pr...
November 15, 2015, 12:55:17 pm by Shoozza | Views: 1328 | Comments: 36
We are a bit late with the release of alpha 2, sorry for that.
This week we combine the devlog with the alpha release.
Maybe we will do this from now on.
L[one]R worked on new high resolution HUD and default mod
First graphics are included in this release.
MrBungle worked on high resolution map texturing.
Daaw updated some map textures with high resolution ones and started converting sceneries to high resolution ones.
In this test version we fixed some issues such as the whitescreen bug and various other issues triggering access violations.
We added an error message for non supported graphics cards while also improving support for older graphics cards.
There is now support for HD scenery.
For more details check out the changelog below
Please host servers with different game modes to allow testing tho...
November 07, 2015, 02:27:01 pm by Shoozza | Views: 1908 | Comments: 76
Soldat in Full HD
Hello and welcome to our first Soldat alpha release!
In order to get more feedback and to show you our progress we decided to release an alpha version for you.
There is still a lot to do to get this ready for the final release but it should work well already.
The main change or, rather feature, in this version is a complete rewrite of our old Directx8 renderer in modern OpenGL.
There are some minor fixes too but the new renderer is the main attraction.
You should be able to enjoy smooth gameplay. We added some high resolution textures for default maps as well they but need some tiling work.
The rendering performance should be better than with Soldat 1.6.9.
Some notes on the new renderer:
October 31, 2015, 02:07:32 am by Shoozza | Views: 2057 | Comments: 58
After a long delay I present you: Soldat 1.6.9!
A big thank you to everyone in the dev team who helped with this version especially Exhunter for the scriptcore work and fixing bugs.
Also thanks to urraka for helping in debugging some left over bugs before the release and with releasing this version.
In this release the client enjoyed some minor graphical updates and bugfixes.
On the server side most changes are script core changes and again bug fixes.
Here are some highlights of this version:
New default grahics by L[one]R and Michal Zajaczkowski
New gui theme
[img width=465 height=261]http://static.sol...