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February 01, 2016, 12:09:22 pm by Shoozza | Views: 26946 | Comments: 93

After a long wait and a delay of one month it is finally there: Soldat 1.7.0!
This is the first major release since Soldat 1.6.0 which came out in September 2011 and
the second major release for the Soldat dev team!

In this release the client enjoyed some major graphical updates and bug fixes.
On the server side most changes are script core changes and again bug fixes.

Bye bye Directx8. Hello to OpenGL!

New OpenGL based renderer brings great performance and smooth...

exclamationSOLDAT 1.7.0rc2 release candidate ready for testing!

January 30, 2016, 04:46:27 am by Shoozza | Views: 1361 | Comments: 40

Hello Soldat players!

We are very close to the final release!

This is the last release candidate and your last chance to find bugs before the 1.7.0 release on sunday.
There should be no major bugs though as we tried to fix them after the rc1 already.

There are some graphics improvements thanks to our graphics team. Check them out ;)

Notice for Linux users: Soldat works very well with Wine and PlayOnLinux, give it a shot!

Like in the previous release candidate this includes a patch from 1.6.9 to 1.7.0rc2 but there is no patch for 1.7.0rc1.

You find the download links at the end of this post as always.

Soldat 1.7.0rc2 changelog (rc2 only):
- Added 4K UHD scenery: sandbags
- Added 4K UHD medkit, vest kit and grenade kits
- Modified rotated grenade and vest kits 90* clockwise as a temporary fix for incorrect spawning angle
- Modified several sceneries (improved brightness & c

exclamationSOLDAT 1.7.0rc1 release candidate ready for testing!

January 26, 2016, 03:57:18 pm by Shoozza | Views: 951 | Comments: 21

Hello community!

We are less than a week away from the final release!
Time to try out the release candidate.

There might be another release candidate just before the final release but don't hold your breath ;)
That said the final release will be on 31.01.2016.
Please test and let us know if you notice any major problems.

This release includes a patch from 1.6.9 to 1.7.0rc1 there is no patch for 1.7.0b3.

You find the download links at the end of this post as usually.

Soldat 1.7.0rc1 changelog (rc1 only):
- Added Optimize_Textures config which will resize textures depending resolution for lower GPU memory usage
- Added constraints to gostek alignment values
- Added more HD sceneries
- Added patch warn if trying to install over

xxSOLDAT 1.7.0b3 beta release ready for testing!

January 13, 2016, 05:52:36 pm by Shoozza | Views: 2709 | Comments: 67

Hello everyone!

You probably noticed that there was a lack of releases at the end of last year. We all went into idle mode during holidays. Sorry for that.

But we are back now! This time we have brought back the 1.6.8 netcode to see if that works better for everyone.

The final release will probably be 2016-01-31 (we delayed everything by one month).

There will be one more beta after this one and one release candidate before the release.

You find the download links at the end of this post as usually.

Soldat 1.7.0b3 changelog:
- Added Sleep config to have better control over cpu usage vs timing precision
- Added new HD weapon graphics
- Added 4K UHD scenery: default barrels and obstacles
- Modified gostek graphics

xx SVL 2 Concludes + New admins needed!

January 10, 2016, 03:56:24 pm by Furai | Views: 336 | Comments: 2

The final playoff bracket created by Mayhem:

Congratulations to Wyngiel for taking the crown in SVL2. Insanely great dm skills took him all the way in a great final match against Petterkowsk! which was actually a nailbitter and went into Wings overtime with Wyngiel taking the win 20-18. The great match was composed of 4 exciting and unforgettable rounds! The full report can be found HERE. The Freeplay results can be found HERE

Round 1 - Arena2
Petterkowski 20 -  14 wyngiel

Round 2 - Rok
Petterkowski  19 - 20 wyngiel

Round 3 - Octopus
Petterkowski 19 - 20 wyngiel

Round 4 - Wings
Petterkowski 18 - 20 wyngiel


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Refresh History
  • duz: similar to the steam workshop :P
    Yesterday at 11:05:12 pm
  • duz: if u believe in this game, it's enough. but I think that you could create something like a tms +mods+ints inside the website
    Yesterday at 12:56:15 pm
  • jrgp: duz if i add mods/interfaces/etc support to tms how many people wil use it?
    Yesterday at 02:56:51 am
  • pavliko: Who hosts Outsiders Dodgeball server?
    February 12, 2016, 04:48:45 pm
  • Beowulf Agate: sup
    February 12, 2016, 02:56:08 pm
  • duz: duz, Bistoufly, VirtualTT and 1 Guest are viewing this topic. VIRTUALTT IS ALIVE! <3
    February 12, 2016, 01:54:40 pm
  • duz: maybe interfaces first
    February 12, 2016, 01:54:28 pm
  • jrgp: duz: interesting idea. mods such as big rar/zip files with tons of sounds/pics/etc/etc ? it's likely doable
    February 12, 2016, 01:50:04 pm
  • Name: I believe in yesterday.
    February 12, 2016, 10:40:11 am
  • Savage: I'm not owning now any linux server but as I good remember sceneries with meta-chars didn't want to be downloaded, I mean there should be some restriction in polyworks to don't save map with sceneries like __~scenery**!..&|tree__&*!!!!!! ...
    February 12, 2016, 10:01:46 am
  • duz: You could support mods over there :P did a good job with it
    February 11, 2016, 09:48:13 pm
  • jrgp: Yep the name of the map in TMS doesn't (yet) correlate to the map file itself.
    February 11, 2016, 08:52:22 pm
  • duz: Oops. Map makers using diff names for map name and file name...
    February 11, 2016, 05:09:30 pm
  • duz: jrgp, what's wrong with TMS search?
    February 11, 2016, 04:19:18 pm
  • jrgp: i have a 2k monitor. at home and at work. it's good shit but i never try playing game at that res
    February 08, 2016, 06:32:48 am
  • duz: there's someone with 4k monitor?
    February 06, 2016, 02:39:39 pm
  • Name: hata dif
    February 05, 2016, 02:08:25 pm
  • CCalp: nice :) i was j/k anyway
    February 04, 2016, 06:36:33 pm
  • duz: I'm producing the soundtrack :P
    February 04, 2016, 05:58:28 pm
  • CCalp: use that as music for the trailer lol [link]
    February 04, 2016, 04:18:50 pm

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