Author Topic: ctf_Dropdown3  (Read 4447 times)

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DarkCrusade

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ctf_Dropdown3
« on: February 15, 2013, 12:02:34 pm »
Yet another remake by me! This time, I made an effort to improve ctf_Dropdown. It is a pretty old map, and the looks were not up-to-date. I tried my best not to make it look like all my other maps and tried to find a different way of creating maps.. and found one. The looks of the map are pretty unique now and the team's sections are differentiated from each other. I kept the map dark, because I am DarkCrusade and that's just my thing lol.

I accidently switched the bases, so the waypoints have to be looked over again. All I would like now is that some people test it and look if they can find any polybugs. I made an effort to decrease the possible amount of bugs by using invisible polygons and making some visable polygons not colliding, but there could still be some I have missed out.


Offline L[0ne]R

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Re: ctf_Dropdown3
« Reply #1 on: February 15, 2013, 02:39:24 pm »
Left and middle parts blend together a bit in terms of color. Maybe you should add more greyish/purplish tones to the left side of the middle part of the map. Aside from that - great visual style. I'd love to see this one replace the default.

Offline Adam

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Re: ctf_Dropdown3
« Reply #2 on: February 15, 2013, 03:56:54 pm »
those pillar things in the middle looks kinda big.....(cough)

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Offline As de Espada

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Re: ctf_Dropdown3
« Reply #3 on: February 16, 2013, 01:35:49 pm »
the spawns are amazing, and the right flag place is a piece of art. I didn't like the left base that much...
It looks better on the OV than ingame. I guess those brighter polys going outwards the map looks better when they taper near the map (right base up polys), and not the other way around (right base down polys)

good job!
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Offline nosejj

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Re: ctf_Dropdown3
« Reply #4 on: February 18, 2013, 01:17:29 am »
looks neat mate!

Offline L[0ne]R

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Re: ctf_Dropdown3
« Reply #5 on: February 18, 2013, 01:24:48 am »
Er, I take my words back about middle and left side blending in too much. I guess it just looked that way on my other monitor, but here it doesn't look too bad. Great map. :)

Offline McWise

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Re: ctf_Dropdown3
« Reply #6 on: February 18, 2013, 03:53:22 pm »
Wow, looks awesome!

Offline rOy

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Re: ctf_Dropdown3
« Reply #7 on: February 20, 2013, 01:57:03 pm »
Hello

Very good release omg !!

Very nice next version  :P

DarkCrusade

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Re: ctf_Dropdown3
« Reply #8 on: November 25, 2015, 11:06:01 am »
I want to bring this topic back up for discussion. What's the status, Haste?

Offline soldat-game

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Re: ctf_Dropdown3
« Reply #9 on: November 25, 2015, 02:00:10 pm »
I can not get over how your friends can positively assessed those pesky thing

Offline duz

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Re: ctf_Dropdown3
« Reply #10 on: November 25, 2015, 08:16:00 pm »
You could start testing the map on 1.7 and fixing the textures. The two polygons at the middle can be used to create something thematic. Teeth, claws, I don't know, something following the map theme.
PS: We can still throw nades through the polygon at the respawn of each base.
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DarkCrusade

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Re: ctf_Dropdown3
« Reply #11 on: November 26, 2015, 04:07:07 am »
You could start testing the map on 1.7 and fixing the textures. The two polygons at the middle can be used to create something thematic. Teeth, claws, I don't know, something following the map theme.
PS: We can still throw nades through the polygon at the respawn of each base.

Interesting suggestion for the middle part. I think I'll go with the teeth suggestion and see where it leads. And I'll see what I can do about the bases. The issue should be fixable by applying a line of colliders below the entrance.

Offline L[0ne]R

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Re: ctf_Dropdown3
« Reply #12 on: November 26, 2015, 12:56:15 pm »
Eh, thematic or not, IMO first of all it should better show that it's not a completely solid poly. Teeth/claws would probably seem like a solid wall, so I'm not sure if it's a good idea... but I have no suggestions of my own. :/