Author Topic: DM_Sandy Dawn [Update!]  (Read 4637 times)

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Offline Chaosrain112

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DM_Sandy Dawn [Update!]
« on: June 25, 2006, 03:27:27 am »
Hello everyone, I'm new here. I've been tinkering with the Map Maker for some time(My early works were total wrecks...), and I believe this is my best work to date.  I give you Sandy Dawn- an old battlefield that was fought on overnight and now another battle begins at dawn.  Stars are still in the sky, and light clouds float overhead.

And now for a few pictures.  This map is kinda large length-wise, so I can't get it all in one picture.

Left portion;


Right portion;


Zoomed, most of the map;


I got bored with the bottom part, which is the slab of ground to keep you from falling into the "void".  It's just a cheap triangle.  It's not waypointed, as I still haven't got the hang of waypoints yet. :(

Any C&C are greatly appreciated, thanks. ;D

Download is attached.

[Update!]
Textures stretched, scenery edited, and team support added!
« Last Edit: June 25, 2006, 03:55:15 pm by Chaosrain112 »

Offline Eagles_Arrows

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Re: DM_Sandy Dawn
« Reply #1 on: June 25, 2006, 09:13:47 am »
Good shading.  Just stretch those textures around to get rid of the repetitive look.

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Offline Keron Cyst

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Re: DM_Sandy Dawn
« Reply #2 on: June 25, 2006, 11:36:11 am »
...

are those swamp trees? I dunno... try to isolate the atmosphere of a map before you start riddling scenery over it! ;) It looks like a desert in the evening, or at dawn, so darkened cacti would probably be better than that kind of vegetation.

Still, not bad for a first map. Keep going.

Offline JBL

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Re: DM_Sandy Dawn
« Reply #3 on: June 25, 2006, 11:52:16 am »
i like it just I >:( HATE >:( that land thing under it


Offline chrono

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Re: DM_Sandy Dawn
« Reply #4 on: June 25, 2006, 11:54:19 am »
i like it just I >:( HATE >:( that land thing under it

and like EA said, stretch the texture
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Offline -WildBill-

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Re: DM_Sandy Dawn
« Reply #5 on: June 25, 2006, 11:59:56 am »
meh, not much in the way or cover, eh? I like it! lol, at least there's a bottom path too, or else this map would suck. but it doesnt, so 8.7/10 for you!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Chaosrain112

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Re: DM_Sandy Dawn
« Reply #6 on: June 25, 2006, 01:57:48 pm »
Sweet!  Thanks everyone, I was expecting more stiff responses.

I'll get back to work on this as soon as I can! ;)

Edit:

Alright, I fixed the textures, touched up the scenery, and added a few spawn points to support team matches.  I also fixed the ugly triangle at the bottom of the map.

Download is in first post. 8)
« Last Edit: June 25, 2006, 03:12:30 pm by Chaosrain112 »

Offline chrono

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Re: DM_Sandy Dawn [Update!]
« Reply #7 on: June 25, 2006, 03:26:26 pm »
update the opverview
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Offline Chaosrain112

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Re: DM_Sandy Dawn [Update!]
« Reply #8 on: June 25, 2006, 03:54:08 pm »
Oh, right.

Done.

And for the textures, I think I may have stretched them a little too much.  I played through the level and they look kinda weird.

Offline viggoloniggolo

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Re: DM_Sandy Dawn [Update!]
« Reply #9 on: June 26, 2006, 08:35:21 am »
dude, you cant tinker with mapmaker, you can tinker with your cock.
map is nice and long, basic, nothing extraordinary spectacular.
the hell with the scenery?

Offline Chaosrain112

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Re: DM_Sandy Dawn [Update!]
« Reply #10 on: June 26, 2006, 03:16:33 pm »
... What about the scenery?

Offline Shadow G-Unit

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Re: DM_Sandy Dawn [Update!]
« Reply #11 on: July 14, 2006, 06:05:52 pm »
dang this is a huge map. mebbe the biggest ive seen


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Offline ColonD

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Re: DM_Sandy Dawn [Update!]
« Reply #12 on: July 14, 2006, 09:23:02 pm »
Very nice :D

You certainly improved it!
: D