Author Topic: Correct Aspect Ratio?  (Read 4601 times)

0 Members and 1 Guest are viewing this topic.

Offline mat

  • Major(1)
  • Posts: 14
Correct Aspect Ratio?
« on: June 16, 2007, 07:43:27 pm »
What about supporting the correct aspect ratio on widescreen monitors? I don't like the stretched 640x480 to 1440x900. And I think it wouldn't be unfair, as I read in some topics that u would see more of the screen, actually less or quite the same area:

640x480 = 4:3

640x400 = 16:10


640x400 should be stretched to the widescreen in order to keep the correct ratio. see here: http://en.wikipedia.org/wiki/Aspect_ratio_(image) (check the red and green box on the right, what you gain in left and right of the screen, you lose from top and bottom.

well?

offtopic: I wanted a poll about this, but the forum wouldn't let me ("You are not allowed to access this section") if a moderator can help me with that, that would be nice ;)



Date Posted: 03-06-2007, 05:05:42
bump. no one cares about this?
Our lives begin to end the day we become silent about things that matter.

Offline FliesLikeABrick

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 6144
    • Ultimate 13 Soldat
Re: Correct Aspect Ratio?
« Reply #1 on: June 16, 2007, 07:54:58 pm »
this has been discussed before.   The correct way for Soldat to work on widescreen displays is for it to add black bars on each side of the screen that make the usable area 4:3


I'll continue to nag MM about this

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #2 on: June 16, 2007, 10:05:48 pm »
I would like customizable resolutions.
So I can fit it right to my wide screen monitor,

Offline Twistkill

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 975
  • The words of your tongue blister like fire
Re: Correct Aspect Ratio?
« Reply #3 on: June 16, 2007, 10:52:32 pm »
I would like customizable resolutions.
So I can fit it right to my wide screen monitor,
Already possible. In your Configuration .ini, look for "Screen_Height" and "Screen_Width". Set these to your liking.

"A fool shows his annoyance at once, but a prudent man overlooks an insult." -Proverbs 12:16

Add me on PSN: Newfrag. Just make sure to tell me you're from SF. :P

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #4 on: June 16, 2007, 11:11:18 pm »
Thanks awesome!
WIDE SCREEN HERE I COME!

Offline mat

  • Major(1)
  • Posts: 14
Re: Correct Aspect Ratio?
« Reply #5 on: June 17, 2007, 11:00:08 am »
this has been discussed before.   The correct way for Soldat to work on widescreen displays is for it to add black bars on each side of the screen that make the usable area 4:3


I'll continue to nag MM about this

I really dont like the ideea of black bars. crop the top and bottom row, and 'wide' it. I would like that option too, if possible.


somebody buy MM a widescreen monitor, I'm sure he'll figure it out.
Our lives begin to end the day we become silent about things that matter.

The Specialist

  • Guest
Re: Correct Aspect Ratio?
« Reply #6 on: June 17, 2007, 11:26:01 am »
This is nessesary feature.  I support this although I may never use it.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Correct Aspect Ratio?
« Reply #7 on: June 17, 2007, 11:54:03 am »
this has been discussed before.   The correct way for Soldat to work on widescreen displays is for it to add black bars on each side of the screen that make the usable area 4:3


I'll continue to nag MM about this

I really dont like the ideea of black bars. crop the top and bottom row, and 'wide' it. I would like that option too, if possible.


somebody buy MM a widescreen monitor, I'm sure he'll figure it out.
But, you see, although that  wouldn't be an advantage, it would still be unfair.

It is better to have the black bars.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #8 on: June 17, 2007, 12:17:57 pm »
What should I set it to to have the black bars on the top and bottom of the screen?

Date Posted: June 17, 2007, 01:11:50 PM
I am thinking... 1920 × 1170

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Correct Aspect Ratio?
« Reply #9 on: June 17, 2007, 12:22:37 pm »
It's not set up for it yet.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #10 on: June 17, 2007, 12:29:24 pm »
Dammit.
I really wanted to play in wide screen.
Is it possible to code this into the game?

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Correct Aspect Ratio?
« Reply #11 on: June 17, 2007, 12:55:43 pm »
If MM get on it and gets it done before the next update.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline mat

  • Major(1)
  • Posts: 14
Re: Correct Aspect Ratio?
« Reply #12 on: June 17, 2007, 07:11:07 pm »
check the attached image, as far as I know, one of the lowest widescreen resolution is 720x480. how about a border all-around, and having the game-play screen 680x440 ? that's the fairest it can get I think...
Our lives begin to end the day we become silent about things that matter.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #13 on: June 17, 2007, 07:18:33 pm »
Widescreens can't be used... Yet hopefully.
I want to use Widescreen so badly.

Offline mat

  • Major(1)
  • Posts: 14
Re: Correct Aspect Ratio?
« Reply #14 on: June 17, 2007, 07:23:44 pm »
please dont ruin this topic by saying things that we already know, or you can find it elsewhere on the forum. you're not the only one who 'wants' something. keep it clean, if you have some other suggestions that might help to solve this issue, I will be more than glad to read it.  thank you.
Our lives begin to end the day we become silent about things that matter.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #15 on: June 17, 2007, 07:30:03 pm »
please dont ruin this topic by saying things that we already know, or you can find it elsewhere on the forum. you're not the only one who 'wants' something. keep it clean, if you have some other suggestions that might help to solve this issue, I will be more than glad to read it.  thank you.
Talking too much like this can get you in trouble.
I was just stating something because the way you posted made it sound like you thought it was able to be done at this time.
So I stated that it couldn't.
Learn to type more decent and less arrogantly please.

Offline recruit

  • Soldier
  • **
  • Posts: 117
Re: Correct Aspect Ratio?
« Reply #16 on: June 19, 2007, 06:41:43 am »
Does this helps us to see more if wide screen?

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Correct Aspect Ratio?
« Reply #17 on: June 19, 2007, 12:37:25 pm »
Like we said before, MM hasn't made it so Widescreen could be used, so we have to wait hopefully and see if he does.

Offline mat

  • Major(1)
  • Posts: 14
Re: Correct Aspect Ratio?
« Reply #18 on: June 19, 2007, 03:14:03 pm »
in the image above ^^

640x480 (the black box) is the actual gameplay area now.

720x480 (actual image size above) would be unfair to those who play on 4:3 monitors

640x400 (the red box) would be unfair to those who use 16:10 monitors (but it wouldn't stretch the image, as soldat does now)

680x440 (the blue box) is not a standard resolution, but could be a midway solution for those with 720x480, just adding a border all-around so the people with widescreen could not see more as those with 4:3 monitors

I'm talking only about the gameplay area right now, soldat atm supports any kind of resolutions, but actually resizes the original 640x480 area.

I personally would like to play in any resolution, without stretching. yes, soldats would appear smaller, people could see more on the screen, but why would you restrict the game to 640x480? cause people would see more of the screen? wouldn't any of you be happy to play at 1024x768 or 1440x900 seeing 4xtimes more at least? let's be fair here, every monitor on the planet supports at least 1024x768... I dunno why would be unfair, please explain...

if you would like to see how would soldat look that way, u might wanna check out Cortex Command ( http://www.datarealms.com/ ) which already supports higher resolutions than 640x480 but without stretching.

Our lives begin to end the day we become silent about things that matter.

Offline SpiltCoffee

  • Veteran
  • *****
  • Posts: 1579
  • Spilt, not Split!
    • SpiltCoffee's Site
Re: Correct Aspect Ratio?
« Reply #19 on: June 19, 2007, 04:23:29 pm »
Mate, FLAB said that it's going to be done with bars on either side. I've seen widescreen TV's that do this, and I think it's a good idea.

Yes, it would be unfair to have those extra 80 pixels, which is why it isn't going to be done.

Just don't worry about the bars. You'll come to be used to them.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!