Author Topic: ctf_Deep Cave- UPDATED  (Read 890 times)

0 Members and 1 Guest are viewing this topic.

Offline Cookiegangsta

  • Soldier
  • **
  • Posts: 213
  • I am the Best!
ctf_Deep Cave- UPDATED
« on: January 10, 2008, 10:49:07 pm »
ctf_ Deep Cave

By Cookiegangsta
__________________

Updated map. Longer, harder, and better.


(^Click To Enlarge^)

________________________________________

Download / Rate on TMS
________________________________________
« Last Edit: January 10, 2008, 10:52:23 pm by Cookiegangsta »
~no animaged sigs - Geo~

Offline Laser Guy

  • Veteran
  • *****
  • Posts: 1679
Re: ctf_Deep Cave- UPDATED
« Reply #1 on: January 13, 2008, 05:43:13 am »
I have to say it's very, ummmm, original... Especially the shading. Anyway, where do the flags spawn? (since it's ctf)
Text goes here...

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: ctf_Deep Cave- UPDATED
« Reply #2 on: January 13, 2008, 07:43:55 am »
a little bit of overstretching here and there- not a serious issue.
The top left mountain has some weird polygons in them - they are shaded too drastically.
too much lime- especially if its underground...
where are the flags, spawns, anything- or is it a secret?

Interesting map and as a matter of fact, original.

Got your fist out of your anus yet Laserguy? Or you need help with it, I would gladly help a person in need.

Offline Cookiegangsta

  • Soldier
  • **
  • Posts: 213
  • I am the Best!
Re: ctf_Deep Cave- UPDATED
« Reply #3 on: January 16, 2008, 06:49:51 pm »
Yea... I feck up the polygons on the left mountain. It's a zombie map and updated a photo with the spawns later.

Date Posted: January 13, 2008, 10:51:51 pm
Bump updated pic with spawns.




Date Posted: January 15, 2008, 07:22:12 pm

http://img175.imageshack.us/my.php?image=spawnpointsuu8.png

Date Posted: January 15, 2008, 07:22:58 pm
Fix link.
~no animaged sigs - Geo~