Author Topic: Gunship concept  (Read 1268 times)

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Offline frosty

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Gunship concept
« on: February 23, 2008, 09:01:04 pm »
hi guys, i have made a map, and i am thinking of adding some new, interesting platforms, first of all, here is a plan of my map which was drawn on paper
http://i240.photobucket.com/albums/ff239/fro003/infflatsplan.jpg?t=1203818510

and here is a concept for a gunship i am thinking of http://s240.photobucket.com/albums/ff239/fro003/?action=view&current=Gunship.jpg

do you guys think i should add it if i can create it properly?

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El_Spec

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Re: Gunship concept
« Reply #1 on: February 23, 2008, 09:03:21 pm »
All WIP maps belong in this section.

http://forums.soldat.pl/index.php?board=18.0

Offline frosty

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Re: Gunship concept
« Reply #2 on: February 23, 2008, 09:11:52 pm »
oops, ty
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El_Spec

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Re: Gunship concept
« Reply #3 on: February 23, 2008, 09:16:47 pm »
Don't worry about it, no harm done.  It should be moved to the correct section shortly.

As for the first image, if Bravo spawns with the helicopters, and if they are armed with stationary guns, they will butcher Alpha.  I reconmend you add something that will cover them like platforms or colliders that blends with scenery. 

The Gunship concept looks interesting though.  Would be kind of strange to be playing Infiltration on a small helicopter, but it works.

Offline sc00t3r

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Re: Gunship concept
« Reply #4 on: February 23, 2008, 11:19:54 pm »
hehe...wat would b cool is if u could make a similar map...bt make it a ttw one...i would love that..it would make it a little more complicated though..
*and on the end of that day...The Beast rose from the flames, carried by those poor tortured souls... who where all once great men in there time amongst the living...and as The Beast set foot upon the Earth...which sank under his wieght...he uttered with the voice that strechted across the universe...'Shut your F***in mouth'

Offline Pie

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Re: Gunship concept
« Reply #5 on: February 24, 2008, 12:31:25 am »
hmm, Perhaps make the TW an airbase instead of it being in the air.
So you could have alot of gunships, and it wouldn't require players with jump skills to succeed at it, it would give those players an advantage at most.
So you'd have a gunship then a hanger or a gunship in a hanger, which has steps that lead up to a control room then out onto say a roof with a statgun or just a sniper spot.
That would be better in my opinion.
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Offline frosty

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Re: Gunship concept
« Reply #6 on: February 27, 2008, 03:52:11 am »
i can work on making a trenchwar map based on my scetches, itl still be base on my inf Flats map but ill work on obstacles, err, and what exactly is this map scetching thing i heard so much about?
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Offline Flamingo

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Re: Gunship concept
« Reply #7 on: February 27, 2008, 04:19:51 am »
Titan mode \o/

make one big gunship, make a bouncy poly on the ground infront of the gunship so enemies can jump into the gunship.
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Offline Eclipse

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Re: Gunship concept
« Reply #8 on: February 27, 2008, 05:24:40 am »
I loled at the picture. also, no chance i reckon
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Offline Demonic

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Re: Gunship concept
« Reply #9 on: February 27, 2008, 10:54:46 am »
Why is this still open ._.

Offline FliesLikeABrick

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Re: Gunship concept
« Reply #10 on: February 27, 2008, 12:55:35 pm »
Why is this still open ._.

because there's nothing wrong with it, lighten up

Offline Demonic

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Re: Gunship concept
« Reply #11 on: February 27, 2008, 01:42:20 pm »
I'll lock it again, because it seems that you missed how he opened this exact same thread in the right section ( to where you just moved it to btw ).