Author Topic: ctf_Tension  (Read 1782 times)

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Offline Eagles_Arrows

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ctf_Tension
« on: June 05, 2008, 11:26:00 pm »
CTF Tension

A rather simple CTF map where the flagger can either kickjump,
accelerate, and fly away at top or take a longer but much safer
route at bottom.  A lot like Equinox, really.  Waypointed.
Comments/criticism appreciated.


(Large Overview)
Screenshots: 1|2|3

|-\Download/-|




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The Specialist

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Re: ctf_Tension
« Reply #1 on: June 06, 2008, 02:57:30 pm »
I think the biggest problem in this map is the spawn placement.  Players are very up-close to the middle which is very chaotic and fast-paced gameplay.  Also, based on where they are, the best route for them to capture the flag would be to head straight instead of going down to use the tunnel or even turn around.  I think a second spawn should added in the lower route where the medic-kits spawn or to the very far sides of the platforms, since the lower route falls out of game.

The texture makes the map sort-of dull looking, I think something like Earthen.bmp or Riverbed.bmp would be better.  Instead of using around 50 pieces of rope scenery to make the fence-like things at the spawn points, using a pre-made one would be better.

I also think there could be potential camping in the lower route, like at the slopes or any where near those Metal X's.
« Last Edit: June 06, 2008, 03:10:43 pm by The Specialist »

Offline Eagles_Arrows

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Re: ctf_Tension
« Reply #2 on: June 06, 2008, 03:19:05 pm »
Again, the bottom route is mostly for escaping, not attacking.  I'll see if a tunnel connecting the spawn area to the bottom route helps the gameplay, though.

Riverbed doesn't tessellate properly and Earthen looks silly.   I used around 20 rope sceneries for each spawn point and they were fun to place, though a pre-made scenery would lower the count.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

The Specialist

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Re: ctf_Tension
« Reply #3 on: June 06, 2008, 03:24:19 pm »
It's just that the lower route takes too long to escape with a flag and teammates can escort you through the upper route.  Also opponents can rush through the opening under those middle platforms and prevent you from escaping.  This is all based from bot gameplay, although it would be somewhat different with humans, the ideas are still the same.

Offline Eagles_Arrows

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Re: ctf_Tension
« Reply #4 on: June 06, 2008, 03:35:39 pm »
I don't think the bottom route is too long, not as long as you kick jump and gain enough speed (hence the reason I've given it curves).
The part about the middle opening is true, but it's scenarios like that where a successful capture involves teamwork.  If you have the flag and take low, it's up to your teammates to guard the middle opening as well as the whole midsection of the map and kill anyone who attempts to chase you down.  It also takes a considerable but reasonable amount of time to reach the opening.  Flagen-style, as mar77a would say.

Quote
nice work man could use more scenery tho
It may look a bit bare in the overview, but in-game there will be scenery everywhere you go.  I think it's sufficient.
« Last Edit: June 09, 2008, 02:10:18 am by Eagles_Arrows »

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Offline ZomgProniss

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Re: ctf_Tension
« Reply #5 on: June 06, 2008, 05:30:07 pm »
nice work man could use more scenery tho, downloading
« Last Edit: June 06, 2008, 05:38:50 pm by ZomgProniss »