Author Topic: Specialist's MapPack  (Read 1563 times)

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Offline El_Spec

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Specialist's MapPack
« on: July 22, 2008, 03:58:21 pm »
Here is a mappack of what I'd consider my best works.  Every map has been slightly modified to perfection, so if you use any of these maps on servers, please re-download and re-upload them.  Maps are ctf_Glory, ctf_Ledonia, ctf_Smuggle, and ctf_Zenieth in the order the overviews appear.





Offline Keron Cyst

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Re: Specialist's MapPack
« Reply #1 on: July 22, 2008, 07:17:42 pm »
The sudden color contrasts (dark and light vertices touching each other) you deviated into after Glory for the other three maps is a bit weird. It's kind of funky how the left Glory bridge connects to the middle of the second boulder instead of the end; it seems as if the entire left rock should be dragged a bit more to the left so it's not as steep. I don't think it'd cause any gameplay problems as it is, but it just doesn't look right. Good atmosphere in Glory. Maybe add a few trees, or kind of give it a Krab-style element.

There is not much to convince me of the atmosphere in Ledonia—I should be able to see a map like that completely riddled with the cacti from grand_diablo's multitex. deathmatch map (yes, I forgot the name :P). Ledonia is also too smooth-curving for manmade structures; if you want to put in harsh rough metal supports like that, the landscape should be blockier, like ctf_Chernobyl (but of course, being a desert, it'd make more sense to replace that scenery with dark-brown grass, tree4s, and other heat-ravaged vegetation). The shading also doesn't feel convincing enough as it is in say, the bottom of ctf_Zenieth (did you mean "Zenith"?); the bottom landscape is as dark as the middle, when it ought to be darker, which makes the weird patterned lights above stick more out-of-place.

Smuggle is a really interesting map, layout-wise! It even feels like a Boxo work to me. Good job; it's by far the best, though you might want to consider flattening the tip of the left peak just a bit (not as much as the right), to give players a calmer, more controlled foothold such as the top of ctf_Viet.

I think the columns in Zenieth detract from its true glory; if you remove them, or replace them with handmade columns like ctf_Run, it'd probably look better. (Its curved "underbelly" paths remind me of Boxo's ctf_Helia :P Did you take that as inspiration? Good job replicating them! But I feel there are two too many for a nice plain CTF...)

You've been slowly but steadily improving from what I can tell :)

Offline El_Spec

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Re: Specialist's MapPack
« Reply #2 on: July 22, 2008, 07:42:43 pm »
Yeah, all these maps were Boxo based except for ctf_Ledonia, which is more like a Soap atmosphere.  Most people always told me ctf_Smuggle was my best map, I guess the gameplay is really good compared to my other maps.

And for Zenieth, I just made the name up.  Zenieth really is my personal favorite, at the time when I made it, was a HUGE accomplishment for me.  I'm still surprised I've managed to make such a map.  The only flaws I think are the shading is a bit out of place and the lower routes won't be used compared to how fast the mid-path is.

Offline Underworld

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Re: Specialist's MapPack
« Reply #3 on: July 23, 2008, 07:46:10 am »
needs allot more scereny,and fx layouts are good i geuss
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?