Author Topic: inf_Lighthouse  (Read 2664 times)

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Offline Rambo_6

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inf_Lighthouse
« on: July 24, 2006, 10:31:02 pm »
Firstly i'd like to thank Keron Cyst for helping me greatly improve this map. Now it's fairer and also very good looking. The bots are much smarter too (<3 Keron).

Here's a quick changelog:

Code: [Select]
-Keron Cyst

Changes:
-> Alpha bots can grab and cap the flag
-> Bravo bots can successfully use stat. guns
-> Polybugs and gaps in terrain fixed; narrow section of eastern tunnel widened
-> Other various changes (ruined bunkers provide more cover;  polygons at very edge of cliffs next to Alpha's spawn points regenerate as bonus; etc.)
-> Texture changed from kiwi to porzeczka (to enhance polygonal colors)
-> Lumination of upper BG color +10 (to enhance detail)
-> Fun to join Hard-level Alpha bots against Bravo in 3 vs. 6, 4 vs. 8, or 5 vs. 10
-> Polygons resembling "KC" in bottom-right (as opposed to "R_6" in bottom-left)

-Rambo_6

Changes:
-> redid the lighthouse lights and the clouds too...
-> A few sloppy sceneries fixed
-> Boat at bottom can be walked on now.
-> Stat. guns cannot aim down entire hill (that would be too unfair for red) :P.
-> Was able to find and fix 3 more terrain gaps. Now it's perfect! :D

Screen: Here!

Download :Here!
« Last Edit: July 24, 2006, 10:32:56 pm by Rambo_6 »

Offline jrgp

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Re: inf_Lighthouse
« Reply #1 on: July 24, 2006, 10:47:24 pm »
I like how it looks alot, but it just looks to easy for alpha to score:

They just fly up grab the flag then fall strait down.


Also it really doesn't resemble a lighthouse at all.
There are other worlds than these

Offline Rambo_6

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Re: inf_Lighthouse
« Reply #2 on: July 24, 2006, 11:04:00 pm »
Red team has barely any jet. It's very hard to make it up the hill with a bunch of bravo snipers and campers destroying you.

And you have to play it. Ingame it is a pretty convincing lighthouse....

Offline Keron Cyst

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Re: inf_Lighthouse
« Reply #3 on: July 24, 2006, 11:52:29 pm »
Code: [Select]
... Changes: Stat. guns cannot aim down entire hill (that would be too unfair for red) :P....
Nu... that's the point! xD Once Alpha snatches the flag, all the FC has to do is fall down the icy central path... ah, well.
Ooh, the boat's solid now. That's the only reason I'm redl'ing ;D

Oh, where am I? Any time, man. I like beefing up existing maps like this; I never release my maps because they never come up to my own standards (blasted polygons :P), so I tend to 1337ize others' while waypointing, heheh. It's almost an annoying obsession to some mappers...
« Last Edit: July 24, 2006, 11:55:49 pm by Keron Cyst »

Offline Mistercharles

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Re: inf_Lighthouse
« Reply #4 on: July 25, 2006, 12:46:55 pm »
No SK lights, just the usual 0215782950234.bmp? wtf...

Map looks really nice tho, no flaws.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Didimow

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Re: inf_Lighthouse
« Reply #5 on: July 25, 2006, 03:10:02 pm »
absolutely <3 this map! thanks again

Offline Rambo_6

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Re: inf_Lighthouse
« Reply #6 on: July 25, 2006, 05:49:43 pm »
I don't much care for any of those fancy new light sceneries, these ones i have will do just fine. ;)

Offline Blues

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Re: inf_Lighthouse
« Reply #7 on: July 26, 2006, 03:15:07 am »
I like the concept, very nice.
18:15

Offline Scrooge

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Re: inf_Lighthouse
« Reply #8 on: July 26, 2006, 05:06:48 am »
Looks pretty good. Would be a fun zombie map with alpha as zombies.
R.I.P Eric Harris and Dylan Klebold

Offline Rambo_6

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Re: inf_Lighthouse
« Reply #9 on: July 26, 2006, 03:50:06 pm »
For a fun challenge i suggest putting 10 bots on alpha and 2 bots on bravo then joining bravo... I tried it and it was too hard for me..

 >:3

Offline TrmD

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Re: inf_Lighthouse
« Reply #10 on: July 26, 2006, 03:53:35 pm »
NICE

The shading is realistic, layout is great ;D
Sit with the guru

Offline Vltava

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Re: inf_Lighthouse
« Reply #11 on: July 26, 2006, 03:58:17 pm »
For a fun challenge i suggest putting 10 bots on alpha and 2 bots on bravo then joining bravo... I tried it and it was too hard for me..

 >:3

The problem with that is that the when bots on the impossible setting see you, they duck for cover and stay there, shooting miscellaneously in your general direction, until you leave. As for the map, it is very possible to get up through the tunnel (assuming you aren't spammed with nades). 'Tis a beauteous map, but SK's alpha .png lights would do wonders.

Offline Keron Cyst

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Re: inf_Lighthouse
« Reply #12 on: July 26, 2006, 05:46:59 pm »
For a fun challenge i suggest putting 10 bots on alpha and 2 bots on bravo then joining bravo... I tried it and it was too hard for me...
lol, I'll try that! ;D

... 'Tis a beauteous map, but SK's alpha .png lights would do wonders.
Nevar! Old-skool FTW!

EDIT Oh, c'mon... that wasn't even hard at all. Perhaps you got your teams mixed up? I had the Bravo bots behave really tough.
« Last Edit: July 26, 2006, 05:56:26 pm by Keron Cyst »

Offline Rambo_6

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Re: inf_Lighthouse
« Reply #13 on: July 26, 2006, 05:57:20 pm »
I forget how i configured it, but alpha owned me hardcore.

Offline Eagles_Arrows

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Re: inf_Lighthouse
« Reply #14 on: July 27, 2006, 10:24:53 am »
Those lights are fugly in most maps, but in this one it actually looks pretty good.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals