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Very interesting map. It's wider than it looks in the overview. The lack of medikits in the low route helps with your idea of holding mid to succeed imo, nicely done. I can imagine the action being mostly concentrated in the open space up high for the first thirty seconds of the game and then gradually going down to the bottom afterward.
I guess we all know the deathmatch map bunker, I kinda way tried making it's gameplay at ctf format, I mean open space and the enemy can shoot u from higher or lower and you can't really prepare to that.
Very interesting map. It's wider than it looks in the overview. The lack of medikits in the low route helps with your idea of holding mid to succeed imo, nicely done. I can imagine the action being mostly concentrated in the open space up high for the first thirty seconds of the game and then gradually going down to the bottom afterward. Could be a fun map, I'm anxious to playtest this with other people.I think these polygons should be steepened some more like the ones on Bravo's side.
I think these polygons should be steepened some more like the ones on Bravo's side. Right now it's like a sniper's nest and it's easy to spawnkill from such a high position.