Author Topic: ctf_Cross Roots by DarkCrusade  (Read 1930 times)

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DarkCrusade

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ctf_Cross Roots by DarkCrusade
« on: November 14, 2008, 09:17:17 pm »
Hi there, just finished my newest Map, ctf_Cross Roots! It is thought for 2vs2- or 3vs3-fights one  Servers, but it can also make fun with bots (Map is waypointed) :) From Spawnpoints you can not spray or shoot with barret to the other flagside and because I mirrored the Map it is pretty balanced ;)

Just try the Map, you wont be bored ;D
Here an Overview of the Map:


And the Download-Link:
http://rapidshare.de/files/40911894/ctf_Cross_Roots.PMS.html

Credits:

Idea, Polys, Scenery and Waypoints by DarkCrusade
Big Thanks to Niko for Updating the higher route and the Bridge, good job ;)

Would be happy, if you give some Suggestions! :)

Offline Suowarrior

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Re: ctf_Cross Roots by DarkCrusade
« Reply #1 on: November 15, 2008, 04:18:31 am »
-Nice looks, only thing that looked ugly was bridges. I mean scenery work is fine, but u have left polygon edges visible (the scenery doesn't cover it), that's why I recommend using opacity 0%. That also would allow using bigger polygons at bridge, not those thin ones which probably bug at some point.

-Getting spawns to top route should be smoothier.

-You have used obstacle2 a lot. The problem is that they are in front of everything, player cant see those spawning candies (medic, grenade), when they are behind the scenery.

Going to playtest it at #soldat.mapping

DarkCrusade

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Re: ctf_Cross Roots by DarkCrusade
« Reply #2 on: November 15, 2008, 04:46:49 am »
Hmmm, so you think I made the Obstaces too high :) When do you want to test it?

Offline Biggles

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Re: ctf_Cross Roots by DarkCrusade
« Reply #3 on: November 15, 2008, 05:17:49 am »
First, I think the map looks quite good, nice shading, but it looks like the higher route would not be so much used except if you make a spawn there. The battles would be in the middle probably whole time.
The map reminds me abit about Jewel but the higher route makes it diffrent

Offline Suowarrior

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Re: ctf_Cross Roots by DarkCrusade
« Reply #4 on: November 15, 2008, 05:43:03 am »
Many ways to solve obstacles. Making them not so broad or setting them at behind of everything, I recommend the last one.

Well, it will be set on server, then it's free for anyone to test it. Its just needing 6 players.

More info: http://forums.soldat.pl/index.php?topic=31083.0

DarkCrusade

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Re: ctf_Cross Roots by DarkCrusade
« Reply #5 on: November 15, 2008, 06:55:13 am »
The Obstacles on the Base have to be like that to stand ahead the Polygons from the Flagspawn ... :(

DarkCrusade

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Re: ctf_Cross Roots by DarkCrusade
« Reply #6 on: July 31, 2012, 05:25:03 pm »
Does anyone still have the .PMS for this map? I lost all maps which I uploaded to Rapidshare due to inactivity and would be really happy if anyone had any of my old maps.

Offline zakath

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Re: ctf_Cross Roots by DarkCrusade
« Reply #7 on: August 01, 2012, 04:20:03 am »
its on the mapping servers at least

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

DarkCrusade

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Re: ctf_Cross Roots by DarkCrusade
« Reply #8 on: August 08, 2012, 08:31:59 am »
Awesome! I did not remember uploading it there.. or the server itself. Thanks!