Author Topic: ctf_Sandstorm by DarkCrusade  (Read 1555 times)

0 Members and 1 Guest are viewing this topic.

DarkCrusade

  • Guest
ctf_Sandstorm by DarkCrusade
« on: December 05, 2008, 06:35:53 pm »
Probably the best ctf-Map made by me :) Hope that I get better but I ever wanted to do a desert-styled Map and here it is! Waypoints do work 100%, have fun with it ;)

Overview:


Download-Link:
http://rapidshare.de/files/41073409/ctf_Sandstorm.rar.html

Found Bugs or have Suggestions? Please Post :)

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_Sandstorm by DarkCrusade
« Reply #1 on: December 06, 2008, 05:28:41 am »
While I do like the looks of this map there are some issue like you can snipe base 2 base(some kind of pilar in the middle of the map perhaps?), also the base design is very basic as the spawns and flag are in the same place which means you will get a gameplay like the mayas. Other then that keep up the good work ;)

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

DarkCrusade

  • Guest
Re: ctf_Sandstorm by DarkCrusade
« Reply #2 on: December 06, 2008, 06:21:16 am »
Thanks, maybe i will set some colliders in this ruin in the middle, but where would u set the spawns when not to the faces? :-\

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_Sandstorm by DarkCrusade
« Reply #3 on: December 06, 2008, 06:28:02 am »
keep spawn at the faces, however move the flag forward so it will be closer between the flags and easier to grab them I would set them around the entry of the first tunnel

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

DarkCrusade

  • Guest
Re: ctf_Sandstorm by DarkCrusade
« Reply #4 on: December 06, 2008, 06:39:01 am »
Good Idea, Update is coming :)

EDIT: Added some Colliders in the Middle and changed Spawns, how it affects Gameplay much I have to test (but btw: the thing with Snipering Base2Base is so n00by, that everybody who´s seeing sth. like that directly clicks on kick ;D ).
The Scenery for the Map you find in the Downloadlink in the first Post, in the Attachment is just the new Map
« Last Edit: December 06, 2008, 06:47:55 am by DarkCrusade »

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Sandstorm by DarkCrusade
« Reply #5 on: December 06, 2008, 06:49:13 am »
Maybe it's just cos I don't know how to use winrar right but put files that rar contains only maps, textures and scenery-gfx directories, not ctf_Sandstorm directory. So it would be thousand times faster to unrar to right directory.

When you put the flags at top of map and you don't have roof, what's going to happen? BOOST BOOST BOOST, the bottom of map doesn't have use then.

Anyway otherwise map looks nice. Add roof or make new flag place at the bottom. I recommend the last one.

DarkCrusade

  • Guest
Re: ctf_Sandstorm by DarkCrusade
« Reply #6 on: December 06, 2008, 06:50:38 am »
Roof is coming ;) And sorry for my crappy rar-Files, just a problem of Thinking ;D

EDIT: Updated again, now it has a roof
« Last Edit: December 06, 2008, 06:58:04 am by DarkCrusade »

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_Sandstorm by DarkCrusade
« Reply #7 on: December 06, 2008, 09:01:26 am »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic