Author Topic: TW Krath - W40k Tau-themed map  (Read 4253 times)

0 Members and 1 Guest are viewing this topic.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
TW Krath - W40k Tau-themed map
« on: December 10, 2008, 02:37:24 pm »
Description: Ultimate Tau-themed tw map for 8-14 players. For the greater good!

Waypoints: Yes, for both teams.

Recommended Players: 8-14



^Click image to enlarge^

Download: from TMS | download from mirror  555 Kb

Rate: rate this map on TMS

Extras: WARHAMMER 40,000 mod - recomended | tau ship concept art

Credits: to Hudo for providing overview screenshot, to jrgp for map hosting and to all the people whose images i used...
« Last Edit: February 09, 2009, 08:18:16 pm by jrgp »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: TW Krath - W40k Tay-themed map
« Reply #1 on: December 10, 2008, 03:35:11 pm »
perfect sky
I'm not a TW player, so that's all I can say about the map
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Leo

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1011
Re: TW Krath - W40k Tay-themed map
« Reply #2 on: December 10, 2008, 03:38:55 pm »
Looks great, I am gonna add it at my TW server :)

Offline Mr. America

  • Soldier
  • **
  • Posts: 221
  • Watch out for the blablabla!
    • My arcor homepage. There are just my maps.
Re: TW Krath - W40k Tay-themed map
« Reply #3 on: December 10, 2008, 03:56:28 pm »
You finally finished that map  :o amazing visuals as always :D

Might we use those stars?

Offline Rook_PL

  • Soldier
  • **
  • Posts: 242
Re: TW Krath - W40k Tay-themed map
« Reply #4 on: December 10, 2008, 04:56:49 pm »
Looks uber-super-great, and I'm gonna switch again to W40k mod (and my alter ego - Ultramarine :) ), but isn't that race called "tau"?

Offline -Zombie-

  • Camper
  • ***
  • Posts: 409
Re: TW Krath - W40k Tay-themed map
« Reply #5 on: December 11, 2008, 12:36:14 am »
rofl this map is probably the coolest of the year, it should be added to all trenchwar servers :D (cant play on leo's servers, i get ping kicked :( )

keep on mapping, you're a great inspiration :D

Offline chakapoko maker

  • Soldier
  • **
  • Posts: 141
Re: TW Krath - W40k Tau-themed map
« Reply #6 on: December 11, 2008, 06:05:10 am »
Most of TW maps have a good scene, and this is definitely the most beautiful map ever made. Scenery and texture work are well mixed and looks new era of maps. Anna will be happy to check this map.

Btw how do you progress the map especially about co-ordinate of scenery and poly structure?

Offline Mipsav

  • Major(1)
  • Posts: 16
Re: TW Krath - W40k Tau-themed map
« Reply #7 on: December 11, 2008, 06:24:04 am »
Holy shit.

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: TW Krath - W40k Tau-themed map
« Reply #8 on: December 11, 2008, 12:28:52 pm »
sucks
banned.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: TW Krath - W40k Tau-themed map
« Reply #9 on: December 11, 2008, 12:33:13 pm »
2 chakapoko maker:
Well, i'm not shure that i'm getting the sense of your question right but i'll answer:
To co-ordinate sceneries and polygons i first of all make screenshot of the building needed in 100% scale then delete the background so i can see in the image editor how scenery will look in-game.
attached file is source Gimp xcf image for tw_krath_bg_1
tw_krath_bg1.xcf

[EDIT]
2 rumpel: go away...
« Last Edit: December 11, 2008, 12:36:03 pm by VirtualTT »

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: TW Krath - W40k Tau-themed map
« Reply #10 on: December 11, 2008, 01:50:16 pm »
Who are this rumpel random guy anway?

Offline The Geologist

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 909
Re: TW Krath - W40k Tau-themed map
« Reply #11 on: December 11, 2008, 02:12:21 pm »
rumpel has been issued a warning.  Please keep posts in these forums constructive, and refrain from flaming.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: TW Krath - W40k Tau-themed map
« Reply #12 on: December 11, 2008, 02:55:03 pm »
really nice map :)
bunkers look really nice, scenery in the tunnel is also very nice. cant see much room for improvement, other than some more cover between the bunkers.
i think this will be ttw-ified

Offline vandercluus

  • Major
  • *
  • Posts: 53
Re: TW Krath - W40k Tau-themed map
« Reply #13 on: December 11, 2008, 05:21:34 pm »
wow, cannot critise it as I dun play tw a lot ( heya there Bombski and lewy!) anymore but the visuals sure kick ass! Good job!

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: TW Krath - W40k Tau-themed map
« Reply #14 on: December 11, 2008, 05:43:58 pm »
Holy effing hell

This looks very nice, but i'll have to look into the gameplay (can't see anything special about it atm)

Reminds me a lot of Star Wars and BZII :|





Player since late 2007

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: TW Krath - W40k Tau-themed map
« Reply #15 on: December 11, 2008, 05:46:48 pm »
rumpel sux, this is kickass. Im downoading now, looks like one of the coolest maps I have seen.
seriously I love it, Im gonna have wet dreams.
Did I miss something or is this supposed to be black?
« Last Edit: December 11, 2008, 05:59:09 pm by homerofgods »

Offline tehsnipah

  • Veteran
  • *****
  • Posts: 1093
  • Koreanah Snipah
Re: TW Krath - W40k Tau-themed map
« Reply #16 on: December 11, 2008, 09:23:09 pm »
I think I just shit my pants, because of its beauty! Seriously, even I'm not a TW fan, this will actually convince me to try to play TW!!
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: TW Krath - W40k Tau-themed map
« Reply #17 on: December 12, 2008, 02:17:45 am »
2 homerofgods:
that black sqare supposed to be jungletree2.1.bmp
try download it from attachment
i thought it was default scenery but it isn't... i guess i need to update the map...
« Last Edit: December 12, 2008, 02:21:31 am by VirtualTT »

Offline chakapoko maker

  • Soldier
  • **
  • Posts: 141
Re: TW Krath - W40k Tau-themed map
« Reply #18 on: December 12, 2008, 06:26:56 am »
2 chakapoko maker:
Well, i'm not shure that i'm getting the sense of your question right but i'll answer:
To co-ordinate sceneries and polygons i first of all make screenshot of the building needed in 100% scale then delete the background so i can see in the image editor how scenery will look in-game.
attached file is source Gimp xcf image for tw_krath_bg_1
tw_krath_bg1.xcf

[EDIT]
2 rumpel: go away...
OK, I've got the key of your mapping method! Thanks alot:)

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: TW Krath - W40k Tau-themed map
« Reply #19 on: July 26, 2010, 12:34:43 am »
Missing two files:
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards