Author Topic: TW Crimson Bay v1.1  (Read 3340 times)

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Offline VirtualTT

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TW Crimson Bay v1.1
« on: January 06, 2009, 07:31:53 am »
Description: Small tw map for gathering players on pub servers. Good for 2*2 or 3*3.

Waypoints: Yes, for both teams.

Recommended Players: 4-6



^Click image to enlarge^

Download: from TMS | download from mirror  461 Kb

Rate: rate this map on TMS

Extras: TW lobby map
« Last Edit: February 10, 2009, 05:25:12 pm by VirtualTT »

Offline Maek|

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Re: TW Crimson Bay
« Reply #1 on: January 06, 2009, 01:03:56 pm »
Looks excellent, havent seen this small tw maps before : D
Soldat since 1.0.5

Offline Blacksheepboy

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Re: TW Crimson Bay
« Reply #2 on: January 06, 2009, 06:10:22 pm »
Looks awesome to play on, and thank man it isn't riddled with barbed-wire.

Offline vandercluus

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Re: TW Crimson Bay
« Reply #3 on: January 07, 2009, 07:46:29 am »
GREAT job visually, I love how the heavy fog creates atmosphere and that windmill-stuff is really stylish. Cannot say anything about gameplay yet, will test it later. Might be that there are too few routes to have great gameplay with may players but since it is a small map it should work. Keep up making maps like this, I really love the visuals!
Greetings, Lennart

DarkCrusade

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Re: TW Crimson Bay
« Reply #4 on: January 08, 2009, 10:53:27 am »
I love your mapstyle! I want to see this on a server and play,play, play!

Offline OzkrXD

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Re: TW Crimson Bay
« Reply #5 on: January 14, 2009, 11:06:41 pm »
nice the shadows are good
srry my bad english xP

Offline VirtualTT

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Re: TW Crimson Bay
« Reply #6 on: January 20, 2009, 03:21:14 pm »
Now i realize that Crimson Bay totally sucks the way it is now :(...
Flooded areas near team spawns are ugly annoying, places for flag spawns are lame, and there are a lot of flying sceneries and bugs... So i guess i'm gonna rework it a bit...

Offline kvachu

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Re: TW Crimson Bay
« Reply #7 on: January 21, 2009, 04:23:35 am »
But still, overview looks great ;D.

Offline VirtualTT

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Re: TW Crimson Bay v1.1
« Reply #8 on: February 10, 2009, 05:22:08 pm »
Updated to v1.1:
- both bases are now much simpler, without any deadly polygons
- better waypoints
- optimized structure
- removed clouds
- added some vegetation

Offline Dragstie

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Re: TW Crimson Bay v1.1
« Reply #9 on: February 11, 2009, 02:28:34 am »
Looks awesome:) especially the bunker in the middle

but... what is the idea about a mill on the top of a war bunker?

Offline VirtualTT

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Re: TW Crimson Bay v1.1
« Reply #10 on: February 11, 2009, 03:42:40 am »
that is some kind of weather station...

Offline Dragstie

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Re: TW Crimson Bay v1.1
« Reply #11 on: February 11, 2009, 07:33:43 am »
ahhhh xD

"Drag once again you fail"

Offline Dragstie

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Re: TW Crimson Bay v1.1
« Reply #12 on: February 11, 2009, 12:09:47 pm »
Bah just said it for you....


(srsly aint it a bunker??? how many weather stations got barbwire fested on the roof??)

DarkCrusade

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Re: TW Crimson Bay v1.1
« Reply #13 on: February 12, 2009, 11:38:00 am »
(srsly aint it a bunker??? how many weather stations got barbwire fested on the roof??)

The ones which are defended by army I think :) In war there are points an army would like to stay, but there is no militarybunker and they try to find sth else ---> weatherstation in this case ;D

Offline Dragstie

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Re: TW Crimson Bay v1.1
« Reply #14 on: February 13, 2009, 02:44:21 am »
ahhh:) thanks for the explanation


awesome idea!!!!