Author Topic: ctf_Desert  (Read 821 times)

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Offline As de Espada

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ctf_Desert
« on: March 07, 2009, 05:38:44 pm »
ctf_Desert

By As de Espada
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Thanks for the ones that gave me suggestions


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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: March 08, 2009, 02:49:23 am by As de Espada »
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me making a map on youtube: ctf_FastMade

Offline Suowarrior

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Re: ctf_Desert
« Reply #1 on: March 07, 2009, 05:52:52 pm »
Was testing this map. Map worked nice, good balance there. I would use some stiffier places in some parts of map, the map is a bit samelike everywhere.

Not my favourite texture, got one failed map in memory with this texture :S. Looks are okay.

Can't see much idea in this map, except that it's not mirrored, basically it's box with a few polyislands :S. Anyway I had 10 mins of fun there, that's always good thing.

Offline As de Espada

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Re: ctf_Desert
« Reply #2 on: March 08, 2009, 02:55:02 am »
thanks for feedback

the main idea of this map is to be a fast combat, for x2/x3 and then you can choose nades low, fastness mid, or safety and slowness high
I'm very proud of the island in the right-bottom: great launching of and receiving of players

ps.: deserts can be boring too :(
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Stahlkaiser

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Re: ctf_Desert
« Reply #3 on: April 01, 2009, 02:49:12 pm »
this map is seriously well done
My Game Development Blog:
http://chess-game-dev.blogspot.com/