Author Topic: CTF Glory  (Read 4226 times)

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Offline zakath

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CTF Glory
« on: March 13, 2009, 01:28:02 pm »
Glory

By Zakath and Neji
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Map made on a sketch by Neji(http://www.abload.de/image.php?img=spownjgj1.png) with a Night theme. Updated with one-way polys which fixes some issues with the gameplay as well as adding some interesting tweaks.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: March 31, 2009, 06:44:53 am by zakath »

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Offline Dragstie

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Re: CTF Glory
« Reply #1 on: March 13, 2009, 02:03:13 pm »
hmmm... the texture looks good and the layout and gameplay also rocks:)

but the beams just doesnt fit into the theme.. it kinda ruins it:( maybe you should try putting 2 trees as beams instead or something like that (Like in MrSnowman

Offline smiluu

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Re: CTF Glory
« Reply #2 on: March 15, 2009, 03:05:02 pm »
Texture seems sweet, but like mss. smartass above said, the beams just doesn't have a right to live there.
I'll edit this post with some more creative criticism once I get home. cya then

Offline Snipufin

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Re: CTF Glory
« Reply #3 on: March 15, 2009, 04:23:21 pm »
* Snipufin thinks that comments like above are useless.

Well, the theme looks great, and imo the beams fit there somehow. The layout is playable, but imo the top middle is too open and unused.
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Offline zakath

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Re: CTF Glory
« Reply #4 on: March 16, 2009, 01:44:52 pm »
gameplay was a bit so and so, the bases works great its just the spawns that needs to be fixed somehow.

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Offline Suowarrior

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Re: CTF Glory
« Reply #5 on: March 16, 2009, 02:37:19 pm »
I guess the map idea would work better if spawns at top of the flag, well yeah it would need new design at center...

Offline zakath

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Re: CTF Glory
« Reply #6 on: March 31, 2009, 06:45:23 am »
I have updated this map to use one way polygons which fixes some issues with the gameplay as well as adding some new features ;) Big thanks to VirtualTT for rediscovering this feature as well as coding a tool for it.
« Last Edit: March 31, 2009, 07:39:02 am by zakath »

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Offline zakath

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Re: CTF Glory
« Reply #7 on: April 01, 2009, 05:16:18 am »
Tested it at #soldat.mapping and from being a map that was very hard to cap and spawnkillish it now works very well imho.

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Offline VirtualTT

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Re: CTF Glory
« Reply #8 on: April 05, 2009, 08:18:22 am »
After playtesting i must say that gameplay is really fresh and intresting. OWT polygons work fine.
However here some suggestions:
- make bg brighter a bit
- remove nades and medkits spawns from flag points, they tend to accumulate there
- i don't like team spawns - for few seconds you just have nothing to do, i think it's better to modify them so you'll need to run uphill after respawn

Offline zakath

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Re: CTF Glory
« Reply #9 on: April 05, 2009, 08:36:05 am »
After playtesting i must say that gameplay is really fresh and intresting. OWT polygons work fine.
However here some suggestions:
- make bg brighter a bit
- remove nades and medkits spawns from flag points, they tend to accumulate there
- i don't like team spawns - for few seconds you just have nothing to do, i think it's better to modify them so you'll need to run uphill after respawn


I want medi/nades to accumulate at the flag giving the efc a bit of breathing space when trying to escape.
And well about background personally I am fairly happy with it. and yeah spawns are a bit slow but it also helps the efc. and I prefer maps where there is "easy" to cap.

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Offline VirtualTT

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Re: CTF Glory
« Reply #10 on: April 05, 2009, 08:50:20 am »
After playtesting i must say that gameplay is really fresh and intresting. OWT polygons work fine.
However here some suggestions:
- make bg brighter a bit
- remove nades and medkits spawns from flag points, they tend to accumulate there
- i don't like team spawns - for few seconds you just have nothing to do, i think it's better to modify them so you'll need to run uphill after respawn


I want medi/nades to accumulate at the flag giving the efc a bit of breathing space when trying to escape.
And well about background personally I am fairly happy with it. and yeah spawns are a bit slow but it also helps the efc. and I prefer maps where there is "easy" to cap.

- you know, situation when both teams capture enemy flags and both flaggers are sitting at the flag places and nadespamming everyone who tries to kill them, while they have several medkits is very bothersome
- i didn't meant to make team spawns faster, i just prefer to run for a bit longer distance then to fall at the same place

Offline Suowarrior

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Re: CTF Glory
« Reply #11 on: April 05, 2009, 09:32:30 am »
Agreed mostly with vtt. Though OWT polys makes game more like boosting, a bit annoying when you try get on bottom route from spawn. In future I would minimalize the possiblities of boost when using OWT.

Offline Dragstie

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Re: CTF Glory
« Reply #12 on: April 05, 2009, 09:47:16 am »



Quote
- you know, situation when both teams capture enemy flags and both flaggers are sitting at the flag places and nadespamming everyone who tries to kill them, while they have several medkits is very bothersome

yeah agreed... i really hate thoose lazy b*****ds...




Offline zakath

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Re: CTF Glory
« Reply #13 on: April 06, 2009, 01:50:42 pm »
I changed the map slightly by makeing the owt poly at the flag place opc. so standoffs shouldn't be as annoying as well as allowing for some flag throw options. and the ppl testing it at #soldat.mapping seemed to think it is better at least.

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Offline Dragstie

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Re: CTF Glory
« Reply #14 on: April 07, 2009, 02:37:13 am »
I changed the map slightly by makeing the owt poly at the flag place opc. so standoffs shouldn't be as annoying as well as allowing for some flag throw options. and the ppl testing it at #soldat.mapping seemed to think it is better at least.

Yeah:) much funnier... gj

Offline zakath

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Re: CTF Glory
« Reply #15 on: April 13, 2009, 12:48:47 pm »
final update(I hope) fixed a gamedestroying bug where ppl could throw flag to spawn also made it easier to reach lower path from spawn.

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Offline Snipufin

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Re: CTF Glory
« Reply #16 on: April 14, 2009, 11:57:25 am »
final update(I hope) fixed a gamedestroying bug where ppl could throw flag to spawn also made it easier to reach lower path from spawn.
Noo you be ruining my tactics
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Offline zakath

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Re: CTF Glory
« Reply #17 on: April 14, 2009, 12:00:38 pm »
final update(I hope) fixed a gamedestroying bug where ppl could throw flag to spawn also made it easier to reach lower path from spawn.
Noo you be ruining my tactics

:P

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