Author Topic: different polygons for different teams  (Read 1404 times)

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Offline m00`

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different polygons for different teams
« on: May 01, 2009, 10:19:14 pm »
I don't know if this has been suggested before but how about having like death polygons that only do damage to a certain team. the same thing could be done for healing and ice polygons
cool

Offline STM1993

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Re: different polygons for different teams
« Reply #1 on: May 01, 2009, 10:33:26 pm »
It's a great suggestion like the explosive polys suggestion, especially for solving problems of spawnkilling, but it would require a change in map format.

I would F12 this, but chances are it won't be implemented unless MM decides to change the map format.

Offline SpiltCoffee

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Re: different polygons for different teams
« Reply #2 on: May 02, 2009, 07:18:40 pm »
Yeah, F12 to polygons that block certain teams from walking through.
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Offline |_ancer

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Re: different polygons for different teams
« Reply #3 on: May 03, 2009, 07:18:38 am »
F12, Sounds interesting. Might be useful for some everyday needs for Soldat.

Offline Keldorn

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Re: different polygons for different teams
« Reply #4 on: May 03, 2009, 10:17:36 pm »
F12. Yeah, this would be great to stop those damn spawkillers. "Slow" polygons might be interesting. But, it would require a lot of work and coding to make it work.
Anyone play KOL?