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Playtested map at 3on3. Fun map yeah, though it prefers auto pretty much (no places for m79 or barret).The most annoying thing was that flags tend to drop down, then you've got invisible deadly polygons there, so flag get stuck on emptyness. Suggestion: Keep bottom mainly deadly but make some normal polys in deadly area so that player has chance to get flag from there (without getting himself killed).
But I felt that leaving the map nearly empty would capture a more stronger and darker atmosphere.
I have a lot of other maps in progress