Author Topic: inf Foundation: 3rd edition  (Read 3468 times)

0 Members and 1 Guest are viewing this topic.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
inf Foundation: 3rd edition
« on: June 22, 2009, 05:43:38 pm »
inf Foundation
the 3rd edition


Description: Alpha's attack against Bravo's rock-embedded fortress. Can you prevail / withstand?

Players: At least 4v4

Properties: old / new
Polygons: 825 / 855
Scenery: 244 / 254
Spawns: 25 / 28
Colliders: 41 / 32
Waypoints: Yes / Updated
Playable Dimensions: 4000x2200


the "I took long enough" edition's overview


A special thanks to L[0ne]R for his contributions


      


Fare Thee Well
« Last Edit: April 14, 2010, 10:43:54 pm by Blacksheepboy »

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
"I took long enough" edition
« Reply #1 on: September 26, 2009, 03:12:23 pm »
Changelog:
Route change;
Scenery additions;
Spawn tweaks;
Waypoints moved.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Inf Foundation: "I took long enough" edition
« Reply #2 on: September 27, 2009, 04:43:42 am »
Wonderful details, and yes, it's long enough :p

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: Inf Foundation: "I took long enough" edition
« Reply #3 on: September 27, 2009, 06:59:20 am »
I think that your a perfectionist!! no doubt, but that's okay, only makes the map better :D, nice work

DarkCrusade

  • Guest
Re: Inf Foundation: "I took long enough" edition
« Reply #4 on: September 27, 2009, 09:49:59 am »
For how long did I wait? 5 years? :'( Great to see it being finished, good work dude :)

Offline RatBoy

  • Soldier
  • **
  • Posts: 118
  • Fowl Language
    • RatBoy Maps
Re: Inf Foundation: "I took long enough" edition
« Reply #5 on: September 29, 2009, 07:15:05 pm »
Looks pretty damn awesome mate ^_^

Offline Kr0no666

  • Major(1)
  • Posts: 3
Re: Inf Foundation: "I took long enough" edition
« Reply #6 on: October 02, 2009, 05:00:13 am »
 :o awesome looking map *thumbs up* nothing more to say really

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
inf Foundation: 3rd edition
« Reply #7 on: April 14, 2010, 10:33:03 pm »
3rd Edition changelog:
- Background contrasts lowered
- Middle bunker revamped to be more practical
- Alpha tower made more practical
- Scenery changes/additions
- Spawns added
- Redone waypoints

L[0ne]R pointed out some things that were worth changing in a map-edit of his own. After testing, I very much liked the changes he did, so I built upon them and came up with this new version (with his very useful help).
« Last Edit: April 14, 2010, 10:35:29 pm by Blacksheepboy »

DarkCrusade

  • Guest
Re: inf Foundation: 3rd edition
« Reply #8 on: April 15, 2010, 12:20:47 am »
Vote for default if possible? This map is just awesome.

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: inf Foundation: 3rd edition
« Reply #9 on: April 15, 2010, 03:44:59 am »
Maybe try some advanced structure in alpha cave (01), it looks kind of plain compared to everything else.
And definitely to defaults, layout is polished to it's finest. Looks are beyond default and nicely below the too much.
« Last Edit: April 15, 2010, 08:12:43 am by smiluu »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: inf Foundation: 3rd edition
« Reply #10 on: April 15, 2010, 04:18:43 pm »
congratulations!
top entrance is very neat
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: inf Foundation: 3rd edition
« Reply #11 on: April 15, 2010, 04:38:00 pm »
Vote for default if possible? This map is just awesome.
As awesome it is, there's no way it'll make it to defaults because of
1) Polycount.
2) Semi-transparent polygons.
3) Pngs.

But if everyone agrees that the layout is great - maybe it's worth making a "default" version of this map.

I'm glad you found my changes useful. I thought most of them was just based on just my own preference. <_< Hoping to see this map somewhere someday.
« Last Edit: April 15, 2010, 08:05:10 pm by L[0ne]R »

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
Re: inf Foundation: 3rd edition
« Reply #12 on: April 15, 2010, 08:03:00 pm »
But that's what made your opinions so awesome :D. You made it the way you wanted to play it, and it turned out to be better than my initial vision for things, especially the backgrounds.

Offline SniperTheKiller

  • Major
  • *
  • Posts: 84
Re: inf Foundation: 3rd edition
« Reply #13 on: May 02, 2010, 05:45:33 pm »
If i may be abit bold, lower abit the jets...or else bunkers aint really usefull :P

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
Re: inf Foundation: 3rd edition
« Reply #14 on: June 05, 2010, 06:59:44 am »
If i may be abit bold, lower abit the jets...or else bunkers aint really usefull :P

You're right. I found myself jetting over the whole map the other day... lol, thank you.