Author Topic: VAR ls_Langsam2  (Read 3665 times)

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Offline L[0ne]R

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VAR ls_Langsam2
« on: September 17, 2009, 07:02:03 pm »
   ls_Langsam2
   - Original map by Vltava
   - Zombie remake by L[one]R
----------- ----------- -----------

A remake of a remake of inf_Langsam.
This is a zombie version of an awesome Infiltration map inf_Langsam, originally made by Vltava. It was redesigned specifically for Last Stand server/game mode.


First remake turned out a bit too easy for zombies and all the good spots were too close to zombie spawn.
This is a 2nd version, which is A LOT different not only from original Langsam, but also my first remake. I chopped up the map into pieces and swapped them around, so the best spots are positioned more around the middle of the map. Part of the map now goes uphill, so zombies won't advance as fast as they do in remake 1.

----------- Preview:


----------- Changes:

v1.2
~ Added a few bullet-collide polygons in far-left base near zombie spawn in order to help prevent cheap corridor-spam tactics.

v1.1
~ (Hopefully) fixed waypoint bugs on the server (zombies got stuck jumping under the bridge and right of big base).
~ Minor graphical fixes.
~ Fixed a number of polybugs in spots where bridges connect to ground.

v1.0
~ Major changes to map layout (so major that it's almost an entirely different map).
~ All object spawns (except for flags and a few medkits) removed.
~ All colliders removed.
~ Jet fuel significantly reduced.
~ Waypoints completely redone (only red team waypoints are present)
~ Shading has been changed to fit the dark atmosphere of the game mode.
~ A few eye-candies like animated water and additional shading sceneries


----------- Copyright:
~ Vltava is the original author of the map, so most credit and huge thanks go to him.
(Original map can be found here: http://forums.soldat.pl/index.php?topic=3916.0 )

~ Sceneries starting with L1R were made by me from scratch. Feel free to use them, as long as it's for non-commercial puposes. Just don't forget to give me some credit.




*note: If you already have first version of the remake uploaded on the server - you don't have to reupload the sceneries. Remake 2 uses exactly the same set of sceneries.
« Last Edit: September 19, 2009, 02:59:16 pm by L[0ne]R »

Offline danmer

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Re: VAR ls_Langsam2
« Reply #1 on: September 19, 2009, 12:26:15 pm »
~ (Hopefully) fixed waypoint bugs on the server (zombies got stuck jumping under the bridge and right of big base).
they still dance in the middle house:
http://img443.imageshack.us/img443/3443/langcamp01.png
http://img142.imageshack.us/img142/1350/langcamp02.png

Offline zakath

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Re: VAR ls_Langsam2
« Reply #2 on: September 19, 2009, 12:34:47 pm »
put catching waypoints in the air.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline L[0ne]R

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Re: VAR ls_Langsam2
« Reply #3 on: September 19, 2009, 02:56:06 pm »
~ (Hopefully) fixed waypoint bugs on the server (zombies got stuck jumping under the bridge and right of big base).
they still dance in the middle house:
http://img443.imageshack.us/img443/3443/langcamp01.png
http://img142.imageshack.us/img142/1350/langcamp02.png
Damn. :/ And I have no idea what's causing it..
Are you sure that is the latest version of the map? (water on the screenshot seems more transparent.. i thought I made it a bit more opaque)

upd: yeah, that's an older version of the map. At the top right corner you can see how a background scenery of the base goes just a bit outside the polygons. In new version i fixed that.

also.. wave 73?.......

put catching waypoints in the air.
Thanks for the tip, I'll try that if new version still doesn't work. :/
« Last Edit: September 19, 2009, 03:10:30 pm by L[0ne]R »