Author Topic: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes  (Read 8208 times)

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Offline As de Espada

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #20 on: November 28, 2009, 09:59:51 am »
@ratcave suggestions: those new polys have a good idea, but are making hard to go from bottom to middle. I suggest you make something limilar, but only with colliders (a fence or something)

@bunker suggestions: funny, first version of bunker was MUCH like what you suggest (islands in the sides and top), but players (and me :p) rejected them, as was too much for old bunker, changing it's way of play (and be). To add a path inside the bunker can be tested, but I think that the other islands will not have a 2nd chance.
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Offline L[0ne]R

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #21 on: November 28, 2009, 05:12:19 pm »
@ratcave suggestions: those new polys have a good idea, but are making hard to go from bottom to middle. I suggest you make something similar, but only with colliders (a fence or something)
Or use bullet-collide polygons.
« Last Edit: November 28, 2009, 05:16:26 pm by L[0ne]R »

Offline duz

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #22 on: November 29, 2009, 09:27:46 am »
All screenshots and download links updated!

Quote from: As de Espada
@ratcave suggestions: those new polys have a good idea, but are making hard to go from bottom to middle. I suggest you make something limilar, but only with colliders (a fence or something)
Quote from: L[0ne
R]
Or use bullet-collide polygons.
Isn't a good idea for TM.
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Offline As de Espada

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #23 on: November 29, 2009, 11:03:17 pm »
found some polybugs in HH
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Offline duz

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #24 on: November 29, 2009, 11:54:35 pm »
Yeap. And you will fix this to me hahaha <3
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Offline Suowarrior

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #25 on: December 01, 2009, 05:35:53 am »
Your polygon usage causes loads of bugs. In original bridge there's also used that same polybug causing tecnique.

You need to overlap the polygons and not to use polygons in ground that you don't need. Atm every your polygon might cause polybug when player walks on corner. See the difference on polyusage:

« Last Edit: December 01, 2009, 05:39:30 am by Suowarrior »

Offline duz

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #26 on: December 01, 2009, 03:39:15 pm »
Yeap!
As de Espada is fixing all the bugs in these maps. Relax!
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Offline Illuminatus

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Re: Blox, Bridge, Cambodia, HH, Jungle, Krab and RatCave remakes
« Reply #27 on: December 01, 2009, 07:59:55 pm »
Yeah, I just played all of them and they felt much more bouncy than before.
Since I'm no mapper I had no idea what could have caused this, so thx to Suowarrior for explaining. :)
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