Author Topic: Inf_Motheaten ~ v1.1  (Read 9339 times)

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Offline smiluu

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Inf_Motheaten ~ v1.1
« on: December 11, 2009, 08:49:33 pm »
Remake of my 2nd inf map ever made, layout was quite good considering its six years old
and my mapping skills were quite equal to murlock's diarrhea back then, looks of it was so frightening that
I could flush the toilet without any hesitation. Well, whatsoever here's remake and visuals aren't that
much more amazing.. Basically mixture of oldschool, modern, halfmodern, viggolostyle




I improved layout as I was skanning the map with my eyeballs, looking for flaws and polybugs.
Quite a piece of s**t overally, 311 polygons, 232 sceneries, 31 spawns, 31 colliders, normal jet,
no waypoints, no pngs, no transexual polygons, no useless borders, no bubbu prattle, no bulls**t. Enjoy..

Waypointer would be lovely - suggestions as well.
« Last Edit: December 13, 2009, 04:04:01 pm by smiluu »

DarkCrusade

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Re: Inf_Motheaten
« Reply #1 on: December 11, 2009, 09:31:51 pm »
I like it. Looks promising :)

Offline As de Espada

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Re: Inf_Motheaten
« Reply #2 on: December 11, 2009, 11:17:20 pm »
this map should be tested
no transexual polygons wheeeeeeee (o/
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Offline L[0ne]R

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Re: Inf_Motheaten
« Reply #3 on: December 12, 2009, 12:22:33 am »
Looks nice, layout is good too. I really hope I'll get a chance to test it with more people soon.



Oooooh Graaaaaaaveyyyy! where areeee youuu?

Offline Suowarrior

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Re: Inf_Motheaten
« Reply #4 on: December 12, 2009, 09:21:33 am »
Seems decent. Weird bravo spawn in bottom. We'll see how it works.

I'll set it for #soldat.mapping server. It seems we got a few new inf maps to test. So I'll try arrange 3on3 inf gather(s) there soon.

Offline Crimson Goth

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Re: Inf_Motheaten
« Reply #5 on: December 12, 2009, 01:28:42 pm »
ill add it to my server for testing

Offline L[0ne]R

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Re: Inf_Motheaten
« Reply #6 on: December 13, 2009, 03:33:27 pm »
Played a few games, and here are my comments:
- Left side of the map has a CRAPLOAD of colliders. I was having a really hard time finding a safe spot to fire my Law, while right side could use more of them.

- Colliders and non-colliders look very much a like. Reduce the opacity for non-collider boxes and barrels to around 10-20%.

- Bug: some sceneries have a gap between them and a polygon. It's hard to see in Polyworks, but very visible in-game. They need to go a bit deeper inside polygons. (however it doesn't occur in 1.5.1 for some reason)
I marked locations of such sceneries on the picture below.

Overall it's a very nice map. Interesting layout, nice balance, good looks.
It doesn't quite feel like an INF map (some players said it's more CTF'ish and R/S'ish and I agree), but it's still fun.
« Last Edit: December 13, 2009, 03:37:17 pm by L[0ne]R »

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #7 on: December 13, 2009, 04:06:52 pm »
Version 1.1 In first post attachment now.
Still in lack of waypoints, but what changed:

-Map information added  :-[
-Gap sceneries fixed
-Noncolliders recognizable now
-Removed some useless colliders:

Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #8 on: December 13, 2009, 04:19:49 pm »
Nice, that's a lot better now. :]

There are still problems with the grass at the bottom-left though. At least here's how it looks for me in 1.5 (1024x768, windowed, no anti-aliasing). But again, somehow it doesn't occur in 1.5.1 with same settings.

But since it's in an unimportant part of the map and it's not occurring in newer versions - it's not a big deal.
« Last Edit: December 13, 2009, 04:22:21 pm by L[0ne]R »

Offline As de Espada

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Re: Inf_Motheaten ~ v1.1
« Reply #9 on: December 13, 2009, 11:22:47 pm »
I think that the main reason that it doesn't occur in 1.5.1 is because on 1.5.1 the polys have edges for you, and those edges are filling the empty space.
Yeah, I know it's weird, but try playing htf_Void on 1.5 and in 1.5.1 you'll see the difference.
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Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #10 on: December 13, 2009, 11:37:25 pm »
I think that the main reason that it doesn't occur in 1.5.1 is because on 1.5.1 the polys have edges for you, and those edges are filling the empty space.
Yeah, I know it's weird, but try playing htf_Void on 1.5 and in 1.5.1 you'll see the difference.
That's what I thought too, but doesn't 1.5 have edges too? There is Edges folder in Soldat/Textures/
If 1.5.1 has thicker edges - that would make sense..

Offline As de Espada

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Re: Inf_Motheaten ~ v1.1
« Reply #11 on: December 14, 2009, 12:01:35 am »
yes, but maybe I/you somehow disabled it...
Yeah, I know it's weird, but try playing htf_Void on 1.5 and in 1.5.1 you'll see the difference.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #12 on: December 14, 2009, 03:58:08 pm »
yes, but maybe I/you somehow disabled it...
Yeah, I know it's weird, but try playing htf_Void on 1.5 and in 1.5.1 you'll see the difference.
Yeah. It seems that in 1.5 edges don't show up at all (for me at least). :/

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #13 on: December 15, 2009, 03:59:31 pm »
So, anyone willing to help with waypoints? :]

Offline Crimson Goth

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Re: Inf_Motheaten ~ v1.1
« Reply #14 on: December 15, 2009, 11:47:28 pm »
I like this map. Very fun on both teams.

Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #15 on: December 15, 2009, 11:55:56 pm »
So, anyone willing to help with waypoints? :]
Wish I were of any use but I suck at waypointing. :(

Offline Blacksheepboy

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Re: Inf_Motheaten ~ v1.1
« Reply #16 on: December 16, 2009, 12:14:34 am »
this map should be tested
no transexual polygons wheeeeeeee (o/

You guys never change lol (not a bad thing)

Yeah, the vig style goes without saying... honestly, Motheaten? Is this a default remake? I don't recall this map at all...

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #17 on: December 16, 2009, 12:56:01 am »
he vig style goes without saying... honestly, Motheaten? Is this a default remake? I don't recall this map at all...
Remake of old s**tty map of mine. Due it's awful looks it never made it to the public and It wasn't supposed to be.
ctf_Worldtour took liking of it anyways as well various of my other turd maps.
« Last Edit: December 16, 2009, 12:58:38 am by smiluu »

Offline Blacksheepboy

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Re: Inf_Motheaten ~ v1.1
« Reply #18 on: December 16, 2009, 01:02:54 am »
Fair enough.

Offline Mr. America

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Re: Inf_Motheaten ~ v1.1
« Reply #19 on: December 16, 2009, 09:51:55 am »
Uh, me likes the visuals. If you want I can try waypointing it. I'm just not too sure wether the pw version matters and which one I have =).