Author Topic: ctf_Maya  (Read 2510 times)

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Offline Suowarrior

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ctf_Maya
« on: January 05, 2010, 08:41:30 pm »
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Offline Biggles

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Re: ctf_Maya
« Reply #1 on: January 05, 2010, 08:44:21 pm »
Maya is an classic one, though the visuals could be alot better

DarkCrusade

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Re: ctf_Maya
« Reply #2 on: January 06, 2010, 03:35:53 am »
I am usually concerned about visuals but this map is really classic and should be left alone.

Offline Boots

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Re: ctf_Maya
« Reply #3 on: January 06, 2010, 04:23:16 am »
gameplay of this map = horrible.
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DarkCrusade

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Re: ctf_Maya
« Reply #4 on: January 06, 2010, 04:31:25 am »
gameplay of this map = horrible.

I disagree. Map is very unique.

Offline Boots

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Re: ctf_Maya
« Reply #5 on: January 06, 2010, 05:28:44 am »
not for a 3v3 CW.

just boring.
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Offline Suowarrior

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Re: ctf_Maya
« Reply #6 on: January 06, 2010, 05:40:46 am »
not for a 3v3 CW.

Dunno who idiot made that up that 99% of cws are 3v3.

Thought about remaking it, basically making it smaller, same thing than ctf_Run. But on second thought it's the last gigantic ctf map with B2b left, sort of way that makes it unique, different tactics in bigger map.

Offline Boots

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Re: ctf_Maya
« Reply #7 on: January 06, 2010, 06:16:41 am »
I guess you don't play and soldat comps.
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Offline Suowarrior

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Re: ctf_Maya
« Reply #8 on: January 06, 2010, 06:36:45 am »
When Maya got default there were like 30% of cws bigger than 3on3.

Offline Biggles

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Re: ctf_Maya
« Reply #9 on: January 06, 2010, 09:17:45 am »
Works great in 3v3's from my experience (since it's been our clan's clanmap for sometime). I've also noticed that a lot of people like playing it at pubs since it works great for bigger amount of players. But then again like my first post, this map needs some kind of visual remake, it's getting behind imo, no big changes or something like that, just some nicer polygon structure and more sceneries, more jungle.