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Nice graphics! But I need to test the gameplay first before my final judge.Keep maps like this one coming!
this is soldat ?no honestly that looks so fantastic
WOW, this looks so amazing! I hope it's as good to play as it looks like. You forget to tell, is there waypoints It looks SO lots of better than facing brinstar.
Dude, I'm impressed. It ought to be best that you waypoint your own maps and learn what goes on behind that, but if ever you need help with something you just can't get handled, I'd be glad to patch it up for you. Should I be all domineering and establish my credibility or not...?
One gets themself stuck in a corner
There is one polybug in start of the little midlle hill (bottom). In Bravo base, above underground, Sky will be seen through second floors floor, and too from highest floors floor. It shows to us himself too through the bravo's laserstack. You have copied these buildings to Alpha side, and same things are there wrong too. You see these in polyworks, if you click out wireframe and zoom a way close.
Played it, and it's really well balanced, just tighten the middle of the lowest catacombs vertically.
If you mean the 'split' lines in some of the building/Tower walls
There is one polybug in start of the little midlle hill (bottom)
Quote from: Monsteri on October 08, 2010, 05:52:11 amThere is one polybug in start of the little midlle hill (bottom). In Bravo base, above underground, Sky will be seen through second floors floor, and too from highest floors floor. It shows to us himself too through the bravo's laserstack. You have copied these buildings to Alpha side, and same things are there wrong too. You see these in polyworks, if you click out wireframe and zoom a way close. If you mean the 'split' lines in some of the building/Tower walls, This is due to a graphics bug more than the game or alignment issues. Basically for some silly reason CS2/CS3 like to blur the edges of something cut via marquee. (Leaving a 1-pixel blur on the edges. ) Trying to find a way to fix this as you can see, It leaves thin split lines here and there. I was having a similar problem with Facing BrinStar as well, As can be seen in some of the brickwork when you move the camera left or right. As for the bots, They work okay though it seems the alpha team caps more and is more agressive than the beta team. I heard I can make one set of waypoints then copy-flip mirror them in PolyWorks, But not tried this yet.Quote from: demoniac93 on October 08, 2010, 03:42:15 pmPlayed it, and it's really well balanced, just tighten the middle of the lowest catacombs vertically. I'm assuming you mean the 'x' with the two mounted guns in the catacombs though I'm trying to get what ou mean by tightening.. Do you mean like close the gap between the left & right middle rocks..?
Nah, just decrease it's height.