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I think this is 4 times the size of the maps for x5. I'll test it and say more (someday).
Those black blanks are lame. Stretched polygons will do the trick I guess..
It'd be a lot less noticable if they weren't there. Also, the background does not change the colour of the polygons outside the sewer. Strange..
I like to think of playing this map with 31 other bots. I would need a hug otherwise. Must, having, constant, fighting.Anyway, the visuals are uber spiffy.
I'm beginning to notice 45 degree blocks and 90 degree blocks don't work together (Polybug when trying to run from the flat end to the sloped end.)
There are no limit for polygons, but above 2000 will just be a competition for lagfuhrers.Visuals are soft, yet so hard, I like your style. You make your sceneries/textures by yourself?
Tryed fixing via invisible polygons already? Boosts your polygon count, but it's still worth it.
This looks waay too big but I really like your visuals. Those clouds can catch some FPS. P.S what a name for bot (Dildo Teabaggins
Rerelease this map when LinkDead is out. It would really fit for it.