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You're making maps very tight . Your style to do is making very lot straight lines. Maybe you should in next time try to make your map more knotty . I don't mention that I don't like this map, but in long timespan they are starting to bore people. at least me. (They don't bore me yet[I'm talking about that straight-line-style]) But anyway, good map again, but those bubbles are little bit weird.
You really got angry.. But of course i'm not telling you what to do, it was just my view.
People dont care that much about appearance than they care about layout. If people in general say your maps are boring, theyre talking about layout.And I agree with the Winland lad above, it's starting to seem like you chuck out a new map everyday. Visuals get new ideas yes, but layout and structure repeats over and over again.
And I agree with the Winland lad above
I toned down my 'angry' on the edit at the bottom portion of my post.
But every last one is beginning to play the same
you chuck out a new map everyday
Firstly, I like your fresh new styles and your skills with texture & scenery are very great
Your motivation is indeed impressive, keep it going and hopely in long run more new mappers would join.Firstly, I like your fresh new styles and your skills with texture & scenery are very great.
Your layouts seem pretty good also. This map would be another example of hyper basic 3 routed map with some route twisting <b>without</b> the tunnel that leads for the flag/player spawns which make this map actually pretty interesting.
Propably it'll suffer about same thing that Lanubya bases: one way in, one way out, which leads into awkward movement first go left then go right and all enemy shooting at you.
Nicely designed smooth movements, felt pretty nice running through the map. Felt bugsy though, so you should have more focus on polygon structure. In addition you got straight lined ---------------- ground which causes extra bounces, so you don't have to curve your lines a lot but just very little. Good Job! Though I prefer smaller
You still got angry.
- But every last one is beginning to play the sameNot EXCATLY same, but yeah, well, same . But it's good that someone's haves as fresh style like you do, but as I said, it's not staying very long fresh. At least if you do this:Quoteyou chuck out a new map everyday But it's fine that you are industrious.
Could you stop using bold letters all the time? It's freaking annoying.
Well - uhm - sorry (removed)
I think you will sooner or later run out of layouts. All those straight tunnels are rather boring and easily campable. There is only one entrance to the base and the top route looks like it'll be abandoned for most of the time. An EFC running top can be easily attacked by following enemies so he'll rather take the middle route.
I'm trying to understand exactly what you mean by my polygon structure.. I'm gathering either you mean more detail (Less sharp angles, More GRADUATING angles..) or (...)
Polygon structure would be how you make the same landscape with different set of polys. It's interesting how you can split a poly in the right place, maybe a little overlap, and the map turns to be more flowy.I really hope you know the difference between looks and layout. You are saying that the general look of the maps are the same grassy stuff, and we are I am saying that your layout it's very basic, but your looks are different and cool.I don't like one way to the flag maps, but the spawn placement seems good do avoid RK.
That looks hellawsum.
I'm trying to understand exactly what you mean by my polygon structure.. I'm gathering either you mean more detail (Less sharp angles, More GRADUATING angles..) or whether you mean making more or less low and height difference in the terrain itself..? Like trenches?