Author Topic: Ctf Toucans  (Read 1424 times)

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Offline Wraithlike

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Ctf Toucans
« on: March 07, 2012, 02:39:09 am »

A wild map appeared.

Look.
Devour.
Judge.

(waypointed, 4-6 players, oldschool)

Offline Ymies

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Re: Ctf Toucans
« Reply #1 on: March 07, 2012, 03:39:47 am »
nice, it also looks a bit like steel with an extra route

Offline Deadpool

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Re: Ctf Toucans
« Reply #2 on: March 07, 2012, 10:57:25 am »
I like the shading.

Offline Bonecrusher

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Re: Ctf Toucans
« Reply #3 on: March 07, 2012, 01:42:36 pm »
Layout is good, i wonder what are those for

are they really necessary, I doubt map will look worse without them though.

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Offline jrgp

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Re: Ctf Toucans
« Reply #4 on: March 07, 2012, 06:56:25 pm »
Those decedent bars of wood add an additional layer of sexyness, too subtle for your superficial gaze to fully comprehend.
There are other worlds than these

Offline Bonecrusher

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Re: Ctf Toucans
« Reply #5 on: March 07, 2012, 07:41:35 pm »
I wonder what are they, ropes perhaps? Also I have noticed it takes literally 5 seconds to score using the mid way.

Im chill like that

Offline Wraithlike

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Re: Ctf Toucans
« Reply #6 on: March 07, 2012, 09:04:46 pm »
The mid route is supposed to be quick, but it's also the most open path, and because the players spawn in front of the flags, they have a good chance of dropping down on the flagger and either killing him or forcing him low, where his travel time is decreased. Additionally, you're left very vulnerable when turning around after grabbing, because you can easily become surrounded. That's how I see it at least.

Offline As de Espada

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Re: Ctf Toucans
« Reply #7 on: March 08, 2012, 09:13:59 pm »
Those ropes are there to decrease the feeling of floating islands. Nice waterfall effect, It could form a lake below. I like the feeling of it, that texture is hard to work with. Good job (Y)
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