Author Topic: Devlog update (2012-09-17) Refactoring and weird bugs  (Read 4760 times)

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Offline Shoozza

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Devlog update (2012-09-17) Refactoring and weird bugs
« on: September 17, 2012, 04:14:09 pm »
Hi,

sorry for not posting yesterday, I noticed it way to late :P

This week I was refactoring Soldats code. The GUI and the game code are mixed and we need to separate in the future.
But for some reason I was really into refactoring it now. At last start doing it now.

As always surprises happen so today zakath told me that there is a bug because of my changes:



Yeah we have matrix like bullet physics now and demos are broken.
Soldat seems to be really fragile when it comes to moving stuff around. I probably shouldn't do big refactor to avoid more stuff like this.
Besides that hmm Falcon added a make file  so we can have nightly builds for the server.
I tried to give him enough stuff so he could crosscompile soldatserver for mac sadly it didn't work and now my mac is broken too...

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Offline xmRipper

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #1 on: September 17, 2012, 04:22:55 pm »
Wow i really liked it :D like a blood fountain
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Offline As de Espada

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #2 on: September 18, 2012, 02:28:44 am »
lol what an Easter egg! A mod for static bullets would be really fun! Building mazes and stuff.
And hey! Huge refactoring means huge responsibility :P Good job!

Next time just test more often
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Offline SyavX

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #3 on: September 18, 2012, 02:30:52 am »
What about a new "Matrix" bonus? :D
« Last Edit: September 18, 2012, 02:51:36 am by SyavX »

Offline GhostRiderSwiss

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #4 on: September 18, 2012, 04:28:26 am »
What about a new "Matrix" bonus? :D

yeah, why the hell we have no matrix bonus kits ? :D
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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #5 on: September 18, 2012, 04:50:01 am »
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)

Offline ExHunter

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #6 on: September 18, 2012, 06:38:15 am »
Soldat Rambo theme turns into Soldat Matrix theme. :)

Offline Bistoufly

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #7 on: September 18, 2012, 07:05:20 am »
Hey ExHunter!


How are you? Haven't see you in a while!
We miss you!  :'(

Offline As de Espada

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #8 on: September 18, 2012, 08:10:38 am »
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.
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Offline Moroes

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #9 on: September 18, 2012, 09:44:20 am »
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.

That is why he said in singleplayer :P.

Offline Xdada

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #10 on: September 19, 2012, 05:12:52 am »
Bullettime for a single player. Interesting. Doable. But also really hard to implement. Definetly sounds like something that would make Soldat stand out from the rest! ;)
Bullettime must be for all players because it's a real time game. Think about it.

That is why he said in singleplayer :P.

I'm quite certain he meant "for a single player" as in that a single player could move and perform other actions* at normal rate while the others would be slowed down (unlike it currently is, where everybody is slowed down); the difficulty would possibly come from applying an exception for a single player's** simulation speed, as for all players just the general simulation speed would be decreased like it's probably currently done.

* (shoot, switch weapons, reload, throw weapons; probably not weapon particle speed though since that would spoil it somewhat, although 'moveacc' could be relatively higher)

**  (or several players' if the effect could apply to another player while active already for one)

Offline DutchFlame

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #11 on: September 19, 2012, 10:14:53 am »
lol fun

Offline nosejj

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #12 on: September 19, 2012, 10:50:50 am »
rofl at the matrix xD

Offline AND1

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #13 on: September 20, 2012, 01:33:55 pm »
Good to see that things are moving, keep up the good work! :)

Offline chox

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #14 on: September 22, 2012, 06:08:19 am »
beta please

Offline DorkeyDear

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #15 on: September 22, 2012, 07:52:35 am »
That is just amazing and funny.

Offline nosejj

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #16 on: September 23, 2012, 10:36:47 am »
BTW; What about updating the manual of Soldat for next version? ;x

Offline Bonecrusher

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #17 on: September 23, 2012, 02:12:05 pm »
beta please
12, wonder if all bugs from mantis will be fixed

Im chill like that

Offline Falcon`

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Re: Devlog update (2012-09-17) Refactoring and weird bugs
« Reply #18 on: September 24, 2012, 06:46:52 am »
I hope you mean "all marked as fixed".
Otherwise sweet dreams.
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