Author Topic: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!  (Read 3639 times)

0 Members and 1 Guest are viewing this topic.

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Hello, FryFry here again, back from the dead.

This week Shoozza fixed bug 254.

I also decided to jump in and do some things I was being lazy about. The first thing was fixing demo playback, because apparenly I broke it while trying to fix something else earlier. I then continued to disabling the screen shaking from explosions while in freecam and demo mode. (I even added version info to the demo file format, but that is top-secret infoz!)

Right now I'm fixing some of the bullet synchronization issues on laggy connections, clearing up the not so clear weirdness. Hopefully it will be noticable in the next version as less "eats".
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #1 on: October 07, 2012, 05:57:13 pm »
no need for boring text when you have smilies  :)

Arguing with your girlfriend and you don't get a response for a few minutes

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #2 on: October 07, 2012, 06:39:53 pm »
you know i like this dev heahea.

I wonder if it will work though. As the netcode SEEMS to be the main problem for '' eating. ''

But who knows maybe Fryer can be the hero for now

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #3 on: October 08, 2012, 07:59:17 am »
Thank you!

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #4 on: October 08, 2012, 11:41:33 am »
Fryer for hero! Less eats will be a major upgrade :)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #5 on: October 10, 2012, 12:46:51 am »
What? You remove Soldat's biggest feature?!

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #6 on: October 10, 2012, 09:39:11 am »
What? You remove Soldat's biggest feature?!
I'm obviously making it more exciting by lowering its rate of occurrence.
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #7 on: October 10, 2012, 09:51:52 am »
don't forget about the sorting thing swede

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #8 on: October 10, 2012, 11:34:20 am »
good good hope we see it soon! :)
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5036
Re: Devlog update (2012-10-08) Demos, lobby, and operation: Less eats!
« Reply #9 on: October 13, 2012, 04:15:54 pm »
This week Shoozza fixed bug 254.

This is good to hear, even though the lobby closes connections after it sends the response.
There are other worlds than these