Author Topic: ctf_Infinity [for soldat 1.6.7]  (Read 2403 times)

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Offline Akinaro

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ctf_Infinity [for soldat 1.6.7]
« on: February 27, 2014, 02:45:40 pm »
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« Last Edit: November 18, 2015, 03:27:11 am by Akinaro »

Offline Akinaro

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Re: ctf_Infinity [for soldat 1.6.7]
« Reply #1 on: April 21, 2014, 06:58:42 am »
*Update*
changelog:

*Now map use multitexture in the same way as Ash_remake from here Its not typical multitexture, but detailed texture that is matched to polygons, just like in 3D modeling.
*Removed almost 1529 polygons(good one, eh?  :D )
*Added flag collder polygon in flagspot so its not twitching in place like before(background polygons have problems with handling flag...)
*Map is now wider, so its a bit more smoother to move on it
*Changed ceiling (its lower now) and added clouds so you know where is end of it.

DarkCrusade

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Re: ctf_Infinity [for soldat 1.6.7]
« Reply #2 on: April 21, 2014, 07:29:26 am »
I like it.

How about some background for the tunnels?

Offline Akinaro

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Re: ctf_Infinity [for soldat 1.6.7]
« Reply #3 on: April 21, 2014, 08:49:30 am »
I was thinking about it, but I need to make something from scratch so it would take some time... for now I have plan to finish  ctf_viet and nuubia, and maybe B2b but I still cant decide if I should make it sand, rock or snow style...

Offline Bistoufly

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Re: ctf_Infinity [for soldat 1.6.7]
« Reply #4 on: April 21, 2014, 10:16:05 am »
I think it looks fine as it is.
With tunnel background, you would lose clarity and make the map look too busy.