Author Topic: ctf_Division (UPDATED, waypointed, v1.1)  (Read 1984 times)

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Offline Boxo

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ctf_Division (UPDATED, waypointed, v1.1)
« on: September 24, 2006, 08:55:28 am »
The map is now updated (v1.1, 10.10) with waypoints by Keron Cyst and some added colliders by popular request. Very fun, good gameplay.

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download
overview with objects
SML page (rating & screenshots)


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Also updated this other map ctf_mania
« Last Edit: October 10, 2006, 11:51:05 am by Boxo »

Offline Keron Cyst

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Re: CTF_Mania & CTF_Division
« Reply #1 on: September 24, 2006, 11:27:22 am »
Remove camonet3.BMP from ctf_Division; it's a default scenery.

Added to waypointing stack, but these may have to wait for a while

Offline Bgretydews

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Re: CTF_Mania & CTF_Division
« Reply #2 on: September 24, 2006, 11:34:31 am »
1st one looks good, second one reminds me of dd2, don't like the girder scenerys on the 2nd one though
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Demonic

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Re: CTF_Mania & CTF_Division
« Reply #3 on: September 24, 2006, 11:40:01 am »
Both look fine, but Division is the one which is excellent.

After playtesting it, I can say it's "D" awesome map, and I'd love to see it end up as default ;) Better than Snakebite in gameplay. I'd add some colliders to various places though, so people can grenade boost if they want to.

Good job on both.

Offline Wraithlike

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Re: CTF_Mania & CTF_Division
« Reply #4 on: September 24, 2006, 12:40:04 pm »
I agree with Demonic, division is awsome, but mania looks like blue is at too much of a disadvandage.

Edit: It's nice to see you mapping again :D
« Last Edit: September 24, 2006, 12:44:08 pm by Wraithlike »

Offline Rahaiz

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Re: CTF_Mania & CTF_Division
« Reply #5 on: September 28, 2006, 10:10:22 am »
Both looks really good and simple.

Want to test it now! '_'
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Offline Death MachineX350

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Re: CTF_Mania & CTF_Division
« Reply #6 on: September 28, 2006, 04:33:18 pm »
They both look awsome. I am going to dl them right now. Nice work on the balancing and scenery          (though it does look a little bit bland).

Offline Atomic Hype

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Re: CTF_Mania & CTF_Division
« Reply #7 on: October 02, 2006, 11:29:23 pm »
These look like prefect gameplay maps. Just add your great visual touches and I don't see why they (if not Division) shouldn't be defaults.
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Offline Darth Lord

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Re: CTF_Mania & CTF_Division
« Reply #8 on: October 03, 2006, 08:44:22 am »
Are they big maps ?
My servers :
Gwada*Server 1 - Fun CTF - 22 Slots - 213.251.176.67:23073 - CTF (Off and customs)
Gwada*Server 2 - Fun CTF - 22 Slots - 213.251.176.67:23093 - CTF (Official maps)
Gwada*Server 3 - Fun CTF - 12 Slots - 213.251.176.67:23193 - CTF (Custom maps)

For the French community :
(FR) Commu - Gwada - 12 Slots - 213.251.176.67:23673 - CTF

Offline Keron Cyst

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Re: CTF_Mania & CTF_Division
« Reply #9 on: October 03, 2006, 08:58:56 am »
No, both about ctf_Kampf-size or less. Quite small.

Offline Darth Lord

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Re: CTF_Mania & CTF_Division
« Reply #10 on: October 03, 2006, 09:47:30 am »
Ok, thanks for the info - i'm looking for really big maps.. (i might try MANIA on my smallest server)
My servers :
Gwada*Server 1 - Fun CTF - 22 Slots - 213.251.176.67:23073 - CTF (Off and customs)
Gwada*Server 2 - Fun CTF - 22 Slots - 213.251.176.67:23093 - CTF (Official maps)
Gwada*Server 3 - Fun CTF - 12 Slots - 213.251.176.67:23193 - CTF (Custom maps)

For the French community :
(FR) Commu - Gwada - 12 Slots - 213.251.176.67:23673 - CTF

Offline Keron Cyst

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Re: CTF_Mania & CTF_Division
« Reply #11 on: October 10, 2006, 08:47:33 am »


No, those bots are not moving. Yes, Bravo's flagcarrier is actually camping in a flag stalemate (other bots naturally gather to the FC). I didn't think I was able to achieve that! ;D (Of course, that alpha force above shortly finished 'em off)

ctf_Division is a work of art. It NEEDS to be default.
« Last Edit: October 10, 2006, 08:49:49 am by Keron Cyst »