Author Topic: ctf_Rustgiant  (Read 7479 times)

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Offline Moirae

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ctf_Rustgiant
« on: June 14, 2006, 08:51:05 am »
ctf_Rustgiant by Moirae
Previously known as ctf_Valken

Download Link:
http://www.soldat-lra.net/forums/dload.php?action=file&file_id=4

Map Size: Medium - Large
Min Players: 8
Custom Scenery: Serialkiller's Lightning Pack
Custom Texture: Yes (due to edges)
Botsupport: No
Polygon Count: 3959 (used to be 5641  ;))
Consumed Hours: approximately 10 hours

This map requires Serialkillers lightning pack downloadable here:
http://www.denacke.net/matthi/scenerypacks/light_scenery_pack.zip

Special thanks to:
Anna for helping with performance issues.
Demonic for a pointer on shading.
Leo for hosting the beta version on his server.

Overview:

« Last Edit: June 14, 2006, 08:56:32 am by Moirae »

Offline Eagles_Arrows

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Re: ctf_Rustgiant
« Reply #1 on: June 14, 2006, 09:12:12 am »
Whoa.  This actually looks really good.  I mean the theme is great.

EDIT: I was considering waypointing this a while back.  Well, I have decided to do it!..
« Last Edit: June 18, 2006, 01:11:11 pm by Eagles_Arrows »

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Offline Mistercharles

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Re: ctf_Rustgiant
« Reply #2 on: June 14, 2006, 09:18:33 am »
Pretty, but I despise the colored lights. Make them white, with other objects indicating which side of the map you're on.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Flying Dutchman

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Re: ctf_Rustgiant
« Reply #3 on: June 14, 2006, 09:53:25 am »
The layout looks really good. Nice many routes to go without getting to big. The lights are to much IMO, and maybe make the background a bit less brown and abit darker maybe.

Offline Elemental

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Re: ctf_Rustgiant
« Reply #4 on: June 14, 2006, 11:35:26 am »
The map really reminds me of Chernobyl, with the strips of yellow and whatnot.
Seems like good gameplay with the several routes.

Offline Wraithlike

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Re: ctf_Rustgiant
« Reply #5 on: June 14, 2006, 01:12:19 pm »
Yay, It's shiny! Awsome map, I love the layout.

Offline Lightning

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Re: ctf_Rustgiant
« Reply #6 on: June 14, 2006, 02:12:14 pm »
yeehe disco anyone?
nice map :)

Offline Wraithlike

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Re: ctf_Rustgiant
« Reply #7 on: June 14, 2006, 03:29:24 pm »
Sweet, we have the first ban, it looks like atleast.

Damn, not the first. Oh well.
« Last Edit: June 14, 2006, 03:31:36 pm by Wraithlike »

Offline Moirae

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Re: ctf_Rustgiant
« Reply #8 on: June 19, 2006, 03:47:35 am »
That would be very very nice indeed EA, then people could enjoy the map offline too :p

Offline Avarax

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Re: ctf_Rustgiant
« Reply #9 on: June 19, 2006, 04:08:13 am »
the layout is completly lame, i played it online, and the many routes are confusing and it's actually hard to meet enemy players because everybody is going a different route.
I like to have one Martini
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Three I'm under the table
Four I'm under the host

Offline Beaner

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Re: ctf_Rustgiant
« Reply #10 on: June 20, 2006, 09:48:38 pm »
Yea, i also played this online, the sharp, clear images are great, but the many routes make the gameplay only so so.


People want god to do everything for them these days.
What they don't realize is that they have the power.
You want to see a miracle? Be the miracle.

Offline David S7

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Re: ctf_Rustgiant
« Reply #11 on: June 20, 2006, 11:05:23 pm »
Whoah, well done Moirae.

Keep the good work ;) .

Offline Plonkoon

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Re: ctf_Rustgiant
« Reply #12 on: June 20, 2006, 11:27:45 pm »
It looks great, but this would only be fun with a lot of people.

Offline T-Bone

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Re: ctf_Rustgiant
« Reply #13 on: June 21, 2006, 02:36:29 am »
wow, i like how this is layed out, and i love how it looks....how long did it take you to do everyting?

EDIT: MY bad i dint see the accumulated hours thing
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline -WildBill-

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Re: ctf_Rustgiant
« Reply #14 on: June 22, 2006, 03:31:06 pm »
Disco Inferno! lol, I'd dim down the lights a bit (make them like 40% opaque or something, whatever looks good). other than that, it looks awesome! got my dl!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline CardBoardWarrior

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Re: ctf_Rustgiant
« Reply #15 on: June 22, 2006, 04:40:26 pm »
Nice map, unique, I like it :D

Offline Zero72

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Re: ctf_Rustgiant
« Reply #16 on: June 23, 2006, 04:17:08 am »
I'll get it once it's waypointed. :) Looks great, and I don't mind the lights at all. They're good for atmosphere.

Unlike your grossly huge sig, which should be gone soon enough anyway.

Offline viggoloniggolo

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Re: ctf_Rustgiant
« Reply #17 on: June 23, 2006, 02:22:59 pm »
AvArAx: "the layout is completly lame, i played it online, and the many routes are confusing and it's actually hard to meet enemy players because everybody is going a different route. "

FUCK YEAH!!!!!!!!!

Offline FliesLikeABrick

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Re: ctf_Rustgiant
« Reply #18 on: July 03, 2006, 03:01:43 pm »
Due to the fact that there are so many routes, this would be an awesome map for large games.  It would require both teams to constantly be fighting for territory in the middle of the map.

... and because of this, I'm going to add it to my 24 person CTF that is almost always full... it should create some very awesome games.

I'll post some feedback once it has been in the rotation a bit

Offline Mao

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Re: ctf_Rustgiant
« Reply #19 on: July 03, 2006, 04:02:32 pm »
Nifty map if ever i saw one, and well made too (none of those ****ty bouncy nades and poly h4x!)
nice graphics and good lighting IMO, better than some default maps..

i look forward to seeing it in public servers!!

back to the DNA new maps days!!