Author Topic: TW BattleField v2  (Read 8641 times)

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Offline VirtualTT

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TW BattleField v2
« on: November 23, 2006, 05:37:48 pm »
Description: The ultimate TW map... Reworked version - modified texture, better waypoints, much more relible bunkers, less fancy tonells etc...

Waypoints: yes
Recommended Players: 8-14

-=Download=- (1.9 mb) Click Overwrite all when extracting!!!
-=Please rate my map on SML=-

Recomended mod: WWII TCS

open attached image to enlarge - it's 7500x950px
« Last Edit: February 18, 2007, 06:14:22 pm by VirtualTT »

Offline Avarax

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Re: TW_BattleField
« Reply #1 on: November 23, 2006, 05:45:21 pm »
holy moly... lets see if we can test TW maps at the MotW :D

i espeacially like your comic style grass and the group of big trees... the layout could be bigger over all, this isnt nearly moats' size, as you said >=(
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Two at the very most
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Offline VirtualTT

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Re: TW_BattleField
« Reply #2 on: November 23, 2006, 06:25:54 pm »
 :( I didn't thought that such pretty realistic grass can seem comic to someone...
and map is just a bit smaller then TW_Moats...

Offline Plonkoon

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Re: TW_BattleField
« Reply #3 on: November 23, 2006, 09:46:36 pm »
Definetly one of the best tw maps I've seen.

Offline Iq Unlimited

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Re: TW_BattleField
« Reply #4 on: November 25, 2006, 12:56:18 am »
wow :o! Thats a nice map. nice insanely huge trees ;P.


gj on another awesome map


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scg_912

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Re: TW_BattleField
« Reply #5 on: November 25, 2006, 01:06:56 am »
For me its a GTA file

Offline Mistercharles

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Re: TW_BattleField
« Reply #6 on: November 25, 2006, 12:31:07 pm »
Why do newbs keep receiving GTA files instead of RARs?

Map looks great, the smallness is kinda nice.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Death MachineX350

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Re: TW_BattleField
« Reply #7 on: November 25, 2006, 01:13:50 pm »
SWEET. I love trenchwars so this map is going to make me very happy :D.

Offline Avarax

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Re: TW_BattleField
« Reply #8 on: November 25, 2006, 01:17:58 pm »


This map was nominated for the "Map of the Week"-Award (20.11.06-26.11.06) by committee member Soap
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

scg_912

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Re: TW_BattleField
« Reply #9 on: November 25, 2006, 04:36:36 pm »
Why do newbs keep receiving GTA files instead of RARs?

Map looks great, the smallness is kinda nice.

Probably cause newbs arent computer nerds  [retard]
« Last Edit: November 25, 2006, 04:39:31 pm by scg_912 »

Offline Will

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Re: TW_BattleField
« Reply #10 on: November 25, 2006, 04:39:51 pm »
Maybe the rar files are associated with SAMI or something like that.

Dumbass [retard]

Any way great map. And I love it how you waypointed it. the bots act realistically and the main problem is the lack of jet fuel. You could have added just a tiny bit of fuel so it would be easier to jump over those bunkers on the left and right sides

Offline Master Chief43

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Re: TW_BattleField
« Reply #11 on: November 25, 2006, 05:57:45 pm »
I love this map! (mainly because of the waypoints) I SUPPORT! uh... YEAH! I THINK THE GRASS IS SWEET. Online would be fun because you pop out the grass and peaople will be like, "WTF! You killed me!" lol

;D I SUPPORT! uh... YEAH! I THINK ;D
« Last Edit: November 25, 2006, 06:00:31 pm by Master Chief43 »
In-Game Name: "Master Chief43"
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Favorite Guns: [MP5][AK74][socom][Barret]

Offline SoNNy

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Re: TW_BattleField
« Reply #12 on: November 25, 2006, 06:05:33 pm »
Indeed this map is one of the best , i really love these grass places, i dont know why, but they looks so realistic and pretty good :P. Maybe you could add there smaller trees, but it isn't important. I think you'll win MotW easy ! :P

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Offline VirtualTT

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Re: TW_BattleField
« Reply #13 on: November 26, 2006, 05:13:32 pm »
thanks for comments...

I didn't add any jet becouse adding just 2 jet will allow to jump twice higher and farther... In order to do this i'll need to make complitely different map structure... And i really don't see any problems with jumping - even bots do this easily... I'm addict of no-flying tw maps such as tw_nomans or tw_gloryhill...

I never heard of any GTA files...

Offline EnEsCe

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Re: TW_BattleField
« Reply #14 on: November 27, 2006, 01:47:41 am »
Good map, but its just way too big (file size) for online play. Im testing it on my server now.

Offline MFO

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Re: TW_BattleField
« Reply #15 on: November 29, 2006, 12:51:18 am »
This map looks magical. *Downloads*

Offline -viper-storm-

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Re: TW_BattleField
« Reply #16 on: November 29, 2006, 03:19:20 am »
Now thats cool, the would be ausome online on Ec TW's Keep at it =D

Thanks to Serial K!ller.

Offline TradeMAAK

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Re: TW_BattleField
« Reply #17 on: November 29, 2006, 07:26:43 am »
I hope I can play this one some server.
destroy

Offline Sgt.Colwell

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Re: TW_BattleField
« Reply #18 on: December 13, 2006, 10:10:25 pm »
     Ok man im very P.oed man this peice ova junk wont even load the Water gfx i need to play it says Error Loading Scenery-gfx the flippin problem is i have the freakin gfx but it keeps on saying Error loading this Scenery-gfs : wb-water1

I just want to know why the flip it wont load it?
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Offline Apocalypse

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Re: TW_BattleField
« Reply #19 on: January 28, 2007, 04:21:31 pm »
=OOOOO oh my GOD!! this map is ****ign beutiful.

(kickass grass if you ask anyone ont he eC or {AAC} trenchwars server they'lls ay i liek to hide in grass with  [AK74] or a  [Barret])
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