Author Topic: Duckhunt is Back!  (Read 3064 times)

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Offline Bgretydews

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Duckhunt is Back!
« on: November 28, 2006, 01:22:48 pm »
soldat://server.selfkill.com:27273 <--- Click to play

Ip - server.selfkill.com
Port - 27273

Yes my Duckhunt server is back, so everyone enjoy and come play :), We REALLY need maps!

Maps
inf_duckhunt1
inf_duckhunt2

;D
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Mr. Domino

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Re: Duckhunt is Back!
« Reply #1 on: November 28, 2006, 02:28:53 pm »
It's about time. :) You never sent me those maps, so I was trying to work on one of my own, The Pretty Palace, but it won't work on my server so you're welcomed to it. I edited it to make it a strict INF mode map. Only one scenery and one texture used, both pulled from KamikazeDuck's ctf_explore. I think it follows the Duckhunt guidelines well -- platforms are normal, there is a "catcher" for fallen ducks to stop them from going to the ground, and the hunters are all obscured by scenery (well, polygon structures below).

Edit: I forgot how small those Duckhunt maps were. Let me know if I need to shrink this, add jets, make the platforms so they can be shot through... whatever if you like.
« Last Edit: November 28, 2006, 02:44:23 pm by Mr. Domino »

Offline Bgretydews

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Re: Duckhunt is Back!
« Reply #2 on: November 28, 2006, 02:48:10 pm »
Platforms need to be able to be shot through always
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Mr. Domino

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Re: Duckhunt is Back!
« Reply #3 on: November 28, 2006, 03:25:26 pm »
Platforms need to be able to be shot through always

Okay, that's fine. I noticed both maps had it like that, but since there were no jets on this map I figured that'd be a bit much and switched them to normal. I've copied your maps' jet settings and made the platforms "only players collide." Also added a bowl formation low and a ceiling high to keep the ducks on screen.

Offline Bgretydews

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Re: Duckhunt is Back!
« Reply #4 on: November 29, 2006, 12:12:09 pm »
Okay i tested and, here what needs to be done
1.Much less jets you can get to the other side without touching the ground
2.I could jet over the catle get someone to pass me the flag and then ket back over for a easy cap
3.Make the bit separating alpha and bravo death poly but keep the slanted bits the same for base support and ffc support
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Brock

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Re: Duckhunt is Back!
« Reply #5 on: November 29, 2006, 12:49:12 pm »
Duckhunt = fun.   ;D
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Offline Death MachineX350

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Re: Duckhunt is Back!
« Reply #6 on: November 29, 2006, 04:52:44 pm »
DUCKHUNT FTW!

Offline Mr. Domino

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Re: Duckhunt is Back!
« Reply #7 on: November 29, 2006, 06:25:28 pm »
Okay i tested and, here what needs to be done
1.Much less jets you can get to the other side without touching the ground
2.I could jet over the catle get someone to pass me the flag and then ket back over for a easy cap
3.Make the bit separating alpha and bravo death poly but keep the slanted bits the same for base support and ffc support

Okay I can fix all of that but I don't understand the death polygon request. The barriers on the two duckhunt maps are "only players collide" as well. If I were to change it to a death polygon, no bullets could shoot through it.

Duckhunt = fun.   ;D

Yes, it is. :) Nice to see it back. :)

Offline Bgretydews

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Re: Duckhunt is Back!
« Reply #8 on: November 30, 2006, 10:45:30 am »
Is there anyway around the death poly thing?..If not doesent matter about that
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline -{Phoenix}-

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Re: Duckhunt is Back!
« Reply #9 on: December 20, 2006, 06:06:34 pm »
looks sweet
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Offline Bunney

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Re: Duckhunt is Back!
« Reply #10 on: January 14, 2007, 10:35:28 am »
Could any1 pleas tell me what duckhunt is? what u need to do?

Offline Radical Terrorist

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Re: Duckhunt is Back!
« Reply #11 on: January 15, 2007, 07:10:40 pm »
What's a duck hunt? A zombie match with flying zombies?
Never take life seriously. No one ever gets out alive.

Offline Bunney

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Re: Duckhunt is Back!
« Reply #12 on: January 19, 2007, 04:07:53 pm »
Well pleas tell us were exited ! :P

Offline edak

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Re: Duckhunt is Back!
« Reply #13 on: January 20, 2007, 05:50:23 am »
I couldn't get into the server, it wasn't responding.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline Bgretydews

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Re: Duckhunt is Back!
« Reply #14 on: January 20, 2007, 05:54:35 pm »
It's offline now
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
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Offline M.rSnow

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Re: Duckhunt is Back!
« Reply #15 on: January 26, 2007, 07:52:12 pm »
Duck hunt are a game (inf) were there are "number" of ducks who travle over a map trying to capture the flag wile there are duck hunters (whit snipers mostly. Btw i dont think normal duck hunters hunt whit AWP or Barret, mainly ruger then.. whaever) trys to shoot down the ducks. U prolly get the rest but for u dummies, so are the duck hunters shooting down the ducks before they capture the flag. The funny part is that the duck shoots down the hunters some times too. Harder for ducks..
(They miss fingers to pull the trigger you know)
got it?
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Offline Dizzy So 1337

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Re: Duckhunt is Back!
« Reply #16 on: February 26, 2007, 08:15:27 am »
Wow that makes two of us
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