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xxSCTFL29 begins!

September 28, 2016, 03:00:16 pm by Petterkowski | Views: 369 | Comments: 4


Sign-ups for the 29th season of Soldat's most popular CTF league are now officially open! If you want to join the fun, read this post to find out how to register your clan. The date for the official start of the season is Monday, 17 October 2016. The previous season has been won by: Federalna Ochrona Syberyjskich Tygrysów. Impure Minds im:// was the runner-up.

Here's the summary of the final match:
Match Report...

xxNew dev crew member

September 12, 2016, 01:17:03 pm by Falcon` | Views: 986 | Comments: 23

We happily welcome our newest devteam member Mighty!

He wishes to help us primarily with scripting, but will assists us with any code he can find a strength to cope with.
Wish him luck, he'll need it. A lot.

xxNew soldat map team

September 11, 2016, 02:01:34 pm by Falcon` | Views: 869 | Comments: 15

I'm happy to announce that Soldat has a new map team with the following members:
Monsteri (leader), Viral, Petter and darDar

Thier primary task is to take care about official soldat map pool, along with selecting the official maps, which they intend to do in the near future (as discussed here).

If you wish to help them, talk to Monsteri. You can find most of these guys on IRC (#soldat @ QuakeNet).

xxSVL 3 Begins!

August 01, 2016, 11:19:11 am by Furai | Views: 511 | Comments: 0

The third season of Soldat 1v1 League has officially started! You may now start playing your matches. Players can still sign up so if you haven't done so yet, it's not too late to join! Remember to familiarize yourself with SVL RULES(Freeplay/Playoffs format including the addition of Arab, Malaise, Screamy and vs_Ash to the map-pool) which you have to be absolutely aware of. When the freeplay period of the season ends, the top 8 players advance into a playoff bracket. No changes here. Remember that the top spots are worth more so i encourage all participants to reach for them. Playoffs format strongly favors the best Freeplay part players. Good luck to everyone. :]

* We scripted servers in a way that you get  -1kill for EVERY selfkill(doesn't matter if it was intentional or not). Remember that SVL matches must be played on the league servers. The full list of the availabl...


July 01, 2016, 04:28:50 am by Falcon` | Views: 8088 | Comments: 37

Dear soldiers,

Thanks to your help testing the two beta releases,
we have been able to spot and fix all remaining issues in a short time.
Now it's time for the launch of the first final release since 5 months:
Proudly presenting you Soldat 1.7.1.

This is an important stepping stone towards the next major release 1.8,
which will be released in a few months. You may look forward to it!

Smoother performance!

Since Soldat 1.7 you experience the smoothest gaming experience we have ever delivered to you,
yet it has still been a bit laggy when there were many play

* Recent Posts

* Official Shoutbox

Refresh History
  • Furai: test
    Yesterday at 05:43:01 am
  • duz: Interfaces ToDo's list. Some of them "easy" to fix: [link]
    October 22, 2016, 04:58:21 pm
  • Name: Köttbullar.
    October 22, 2016, 03:11:26 pm
  • machina: @jrgp never experianced but thanks though ;)
    October 22, 2016, 11:49:01 am
  • duz: cool L[one[r
    October 22, 2016, 09:24:50 am
  • Name: Köttbullar.
    October 21, 2016, 02:19:25 pm
  • jrgp: just fixed broken login on these forums
    October 21, 2016, 10:12:36 am
  • L[0ne]R: duz: AA currently isn't supported AFAIK. You might be able to force it through videocard settings. Alternatively, you can set Render_Width and Render_Height in soldat.ini to twice the size as your game's resolution. That'll render the game at higher res and then downscale it to fit the window, which works even better than AA.
    October 21, 2016, 09:20:48 am
  • Name: Köttbullar.
    October 21, 2016, 07:43:45 am
  • Furai: da fuck
    October 20, 2016, 01:17:50 pm
  • nosejj: Well it should fit every resolution without special adjustments and here should be a better interface edit tool.
    October 20, 2016, 04:35:18 am
  • duz: We should open a topic about the interface (hud) and list all the ideas? Or the devs already have a todo list for the ints?
    October 19, 2016, 09:42:07 pm
  • darDar: if you ever find out let me know..
    October 17, 2016, 01:16:36 pm
  • duz: There's a way to apply anti-aliasing to the polygons?
    October 17, 2016, 10:00:13 am
  • nosejj: Join us on DISCORD! [link]
    October 17, 2016, 07:30:29 am
  • duz: cool!
    October 16, 2016, 06:36:17 am
  • Falcon`: we're only working on pre-game GUI, the in-game one is so far unchanged
    October 15, 2016, 09:29:21 am
  • Name: Hċċċċċċċċċċċċċ!!!!
    October 13, 2016, 08:32:23 am
  • duz: Oops. I was just asking if the dev team is working on the interface issues.
    October 11, 2016, 05:38:45 pm
  • Falcon`: ... what?
    October 11, 2016, 02:56:50 pm

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