Author Topic: ctf_Spaceyard  (Read 5618 times)

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Offline Avarax

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ctf_Spaceyard
« on: December 10, 2006, 02:16:42 pm »
« Last Edit: December 10, 2006, 02:25:58 pm by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Mothafix

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Re: ctf_Spaceyard
« Reply #1 on: December 10, 2006, 03:06:20 pm »
Nice, now we just have to wait till Numgun sees this map :D

Offline Padishar

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Re: ctf_Spaceyard
« Reply #2 on: December 10, 2006, 03:08:32 pm »
I'm dling, but i cant see the images
Prejudice Test:  What do you call a bearded black man flying a plane?  A Pilot, you racist!

Offline Avarax

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Re: ctf_Spaceyard
« Reply #3 on: December 10, 2006, 04:49:36 pm »


Nominated for the Map of the Week award #4 (4. - 10.12.06) by committee member Viggoloniggolo
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline MFO

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Re: ctf_Spaceyard
« Reply #4 on: December 10, 2006, 04:52:55 pm »
This looks absolutely magical.

Offline viggoloniggolo

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Re: ctf_Spaceyard
« Reply #5 on: December 10, 2006, 05:20:48 pm »
its a bit too big and the lower route is quite useless. liking jetfighters and bonkers

Offline Death MachineX350

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Re: ctf_Spaceyard
« Reply #6 on: December 10, 2006, 06:47:56 pm »
I likey a lot :D.

Offline ultraman

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Re: ctf_Spaceyard
« Reply #7 on: December 10, 2006, 07:58:39 pm »
Good stuff Avarax, this would go well with Eradication Wars (as stated by Mothafix).
I like the spaceship thingy-ma-bobbies.

Offline numgun

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Re: ctf_Spaceyard
« Reply #8 on: December 11, 2006, 04:03:57 am »
Nice, now we just have to wait till Numgun sees this map :D

O_O
OOOOOMMFGGG! My hero!!!1

Wow, just wow. You just gave load of ideas in map making and now I have an urge to waypoint this.
Also, may I add this map to Eradication wars? It would fit in. Ill waypoint it first tho. pleeeeease?

(but thats ofcourse if get my pc back to work.)

<3<3<3<3<3<3<3<3<3<3<3<3<3<3


...my rating on this map:

87036+873096487hfgj54764/10
« Last Edit: December 11, 2006, 08:30:58 am by numgun »

Offline Avarax

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Re: ctf_Spaceyard
« Reply #9 on: December 11, 2006, 11:44:19 am »
yaya sure go for it ;)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Boxo

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Re: ctf_Spaceyard
« Reply #10 on: December 11, 2006, 12:52:09 pm »
The lower route is very useless and will only serve to very much annoy everyone when the flag falls down there through a bridge and everyone has to try to go get it while being spray-pushed down to the emptiness of space.

The upper route should diverge more like it does in the middle, because now this is basically a long one-route map and those rarely work.

I like the death-style flag and spawn placement and the jumppads, first time I've really seen them used properly and usefully.
« Last Edit: December 11, 2006, 01:12:38 pm by Boxo »

Offline Hudo

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Re: ctf_Spaceyard
« Reply #11 on: December 11, 2006, 01:09:23 pm »
I think, a map too big. I would leave all as is, but as a whole of the smaller sizes. On a map it is difficult to be oriented. In the rest looks well, but there can be space too black.

Offline Avarax

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Re: ctf_Spaceyard
« Reply #12 on: December 11, 2006, 01:14:03 pm »
i love how you always seem to use some translation machine hudo :D *apllaud* for that, and i agree with both of you, hudo and boxo, i know the map isn't that playable, i was making it basicly only for those jetfighters and the idea of actually usable jumppads and teleporters (an earlier version had teleporters that teleported you directly into the lower rout without having to go all the way to the edge of the map.)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline numgun

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Re: ctf_Spaceyard
« Reply #13 on: December 11, 2006, 01:20:46 pm »
Let me guess, the player got stuck in the middle of the polygon without a chance of getting out of it? Check my ctf_omega, I got the teleporters working there fully.

Btw, I think ill do a serious surgery to your map to make it more playable.

Offline Avarax

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Re: ctf_Spaceyard
« Reply #14 on: December 11, 2006, 01:24:01 pm »
do that ;)

the teleporters were working without random stuck-launches, but still they were to random because sometimes they didnt launch at all, on the other hand i thought the lower route wouldnt fit very well to be usable this way. i think different now having tested it, the lower route should be accesible via teleports again ;>
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline -WildBill-

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Re: ctf_Spaceyard
« Reply #15 on: December 15, 2006, 04:13:28 pm »
i get screwy links when i try to see the screenies n stuff...  :( lol the comments sound so good it's making me mad that i cant see what all the rave is about. 8)
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Avarax

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Re: ctf_Spaceyard
« Reply #16 on: December 15, 2006, 04:17:25 pm »
yaya well my webspace's traffic is all used u. i created a second one for ctf_mayanmagma already but not or this map... have t wait till nxt month so yu can see the screens again ;(

EDIT:
Wooow my 500th post
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline jrgp

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Re: ctf_Spaceyard
« Reply #17 on: December 15, 2006, 05:08:05 pm »
yaya well my webspace's traffic is all used u. i created a second one for ctf_mayanmagma already but not or this map... have t wait till nxt month so yu can see the screens again ;(

EDIT:
Wooow my 500th post
Why not just upload them to imageshack?
There are other worlds than these

Offline numgun

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Re: ctf_Spaceyard
« Reply #18 on: December 15, 2006, 06:11:07 pm »
Uhh, I cant figure it out how should I reconstruct this map... Any suggestions?
(The teleporters are a mandatory implementation aswell)

Offline Avarax

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Re: ctf_Spaceyard
« Reply #19 on: December 15, 2006, 08:32:00 pm »
yaya well my webspace's traffic is all used u. i created a second one for ctf_mayanmagma already but not or this map... have t wait till nxt month so yu can see the screens again ;(

EDIT:
Wooow my 500th post
Why not just upload them to imageshack?

private webspace > imageshack. this excess of traffic happened the first time now. i guess it happened because i directly linked many forum avatar / signature pictures to it.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host