Author Topic: TW Foresthill  (Read 1349 times)

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Offline Monsteri

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TW Foresthill
« on: October 24, 2010, 06:59:08 am »
TW_Frostbite
By Monster
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Here is my sixth TW map ( If i counted right ) , and it's maybe smallest, and best of them. It's same size as gloryhill. I tested it a lot for polybugs, and there souldn't be none. Waypoints are what they are, let's say that 80% of bots reach both flags. Leo plz, add this map, at your TW server ain't too much small of them.


(^Click To Enlarge^)

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« Last Edit: October 25, 2010, 06:51:55 am by Monsteri »
Sorry if I'm insolent.

Offline Dr.DR4IG

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Re: TW Foresthill
« Reply #1 on: October 24, 2010, 07:15:32 am »
 Nice look. Especially love the trees fading in the BG there..!


Waypoints are what they are, let's say that 80% of bots reach both flags.

 Yeah, We really need either more than 500 waypoints (650 would be fine for a maximum! :P) or some manner of in-between-points AI tweaks on the bots themselves so they'd react a bit more to their surroundings if they got 'stuck' betweenpoints. :b
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Offline Monsteri

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Re: TW Foresthill
« Reply #2 on: October 24, 2010, 07:26:14 am »
If you mean those trees in right side of the map, between middle and second bunker, yeah, I love them too. First there was a looot of more trees, but I removed them.
Sorry if I'm insolent.

Offline Dr.DR4IG

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Re: TW Foresthill
« Reply #3 on: October 24, 2010, 07:45:51 am »
If you mean those trees in right side of the map, between middle and second bunker, yeah, I love them too. First there was a looot of more trees, but I removed them.

 Nono, The trees in the background, The different fades give it some nice depth.
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Offline Monsteri

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Re: TW Foresthill
« Reply #4 on: October 24, 2010, 07:56:10 am »
Ah, ok
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DarkCrusade

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Re: TW Foresthill
« Reply #5 on: October 24, 2010, 08:04:28 am »
Nice map. My only concern is the bright light in the tunnel in the middle.

Offline Monsteri

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Re: TW Foresthill
« Reply #6 on: October 24, 2010, 08:10:53 am »
Ye I argued that thing a lot, do I use them (scenery is sun_amb or something like that) or don't I. But still, I decided to use them.
Sorry if I'm insolent.

Offline Dr.DR4IG

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Re: TW Foresthill
« Reply #7 on: October 24, 2010, 12:04:18 pm »
Ye I argued that thing a lot, do I use them (scenery is sun_amb or something like that) or don't I. But still, I decided to use them.

 I tend to use fx_li_cone4-sk.png, fx_li_spot1-sk.png and sometimes but rarely the overbright fx_li_spot3-sk.png for lighting. I particularly like fx_li_cone4-sk.png as rotated and stretched it'll fit just about any lighting. :P
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Offline Monsteri

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Re: TW Foresthill
« Reply #8 on: October 25, 2010, 06:53:33 am »
!!! SORRY GUYS I FORGOT TO REMOVE GAS, IF ANYBODY HAVEDOWNLOADED IT, PLEASE DO IT AGAIN NOW WHEN THE GAS IS REMOVED!!! (I have replaced bright lights too)

From: October 25, 2010, 07:55:13 am
And btw, thanks to VTT for scenery making tutorial. :)
« Last Edit: October 25, 2010, 07:55:13 am by Monsteri »
Sorry if I'm insolent.