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1) Navagation/movement skills. Bots use backflip when nessecary, are able to quickly traverse large maps, like climbing maps for example. And, they use the "jump forwards" ability.
2) Bots call "efc mid" "inc high" ect...
3) Bots throw flag when nassecary.
3) You can talk to them, e.g, "Blain, flag" and Blain will give you the flag, given that you have a higher chance of capping. if not Blane replys "negatory". also: they respond to flag position, like they hunt down the efc with a sniper rifle. You say: "Snipers on efc, high" and a bot with a sniper rifle will go high to snipe the efc.
4) Bots use "realistic" skills, e.g, in trenchwars they duck behind rocks, fire law on an axis, plant mines, ect.
5) Bots dont pick up flamer =P
6) Bots use knife.
overall idea is all right. but why in the world would you want to play with bots instead of real people?
Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
Quote from: Hair|Trigger on March 07, 2008, 04:09:21 am6) Bots use knife.Bots already can throw knife. (dedicatedserver263)
Quote from: tehsnipah on March 07, 2008, 08:46:25 amoverall idea is all right. but why in the world would you want to play with bots instead of real people?More intelligent bots would be nice for offline-oriented mods, like MS mod.
Quote from: tehsnipah on March 07, 2008, 08:46:25 amoverall idea is all right. but why in the world would you want to play with bots instead of real people?Sometimes we may have ideas of a human vs bot game. For example, Zombie games. What if the creator wants the players to be zombies while the bots be the humans?