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Soldat Maps & Mapmaking => CTF/INF maps => Topic started by: LeetFidle on December 20, 2007, 04:35:42 pm

Title: Tw_Winter Assault *Updated
Post by: LeetFidle on December 20, 2007, 04:35:42 pm
Here is my first attempt at making a map on polyworks and a Tw, style map.

Although there is not many trenches(if you can call them that). i named it Tw because of its length.(most tw maps that i have played have been long.)

OK. here you go!

constructive criticism please! :)

Edit: i used mostly Wraithlikes scenery, and some of the RiR and then just generic scenery.
Edit2: added more trenches and bunkers

Enjoi
Title: Re: Tw_Winter Assault
Post by: PaFel on December 20, 2007, 04:37:13 pm
Nice! But could be better shaded.
Title: Re: Tw_Winter Assault
Post by: LeetFidle on December 20, 2007, 04:39:34 pm
this map took me a total of about 4 hours. next map i make(if anyone thinks i should) i will take much more time on it. with shading and better bunkers.

 ;D
Title: Re: Tw_Winter Assault
Post by: Thinkto urself on December 20, 2007, 04:45:02 pm
More scenery, a few more bunkers, smoother terrain, an actual theme, not make it so flat, cause I absolutely hate flat tw maps, better use of scenery, wtf is with that Hot Sun? It's a freaking winter attack fool, better bunker structure, shading, and finnaly,
TRENCHES!
I'm no mapper but I can sense a playable map.
Title: Re: Tw_Winter Assault
Post by: LeetFidle on December 20, 2007, 04:46:26 pm
yeah i kinda forgot to take out that sun ( i was useing for my shading)
Title: Re: Tw_Winter Assault
Post by: Thinkto urself on December 20, 2007, 04:48:06 pm
yeah i kinda forgot to take out that sun ( i was useing for my shading)
How do you use a sun for shading? The map's name is actually, WINTER ASSAULT. Were you planning for the sun to melt the snow on that big hill, cause an avalanche, force bravo out of their bunker and force them to camp in the snow?(JK.)
Title: Re: Tw_Winter Assault
Post by: LeetFidle on December 20, 2007, 04:51:26 pm
no, i use the sun for helping me keep a idea of were i was supposed to shade.

I'm no mapper but I can sense a playable map.

so is it playable?
Title: Re: Tw_Winter Assault
Post by: ~Niko~ on December 20, 2007, 04:59:20 pm
It's okay, but it need the following things, In My Opinion:

- Trenches (You didn't put any)
- No multitexturing until you learn how to use it (This isn't bad, I'm surprised about how could you be able to do that texture work with a bunch of polygons)
- Different types of vegetation (I mean, use snow trees for snow-themed maps, if you want I can give you of any kind of help or sceneries/textures whenever you want)
- A much better bunker structure (If I come into one, I won't feel safe, because it doesn't seems strong) like tw_Anoxi bunkers (Just take the idea of its structure, don't copy them)
- Fix some polybugs and scenery placement (You didn't place the craters right, they should be much more near to the edge)
- More bunkers (It's Tw, it has bunkers and such)
- General gameplay improvement (I mean, you should do it plain)

I hope this can help you improving this map, if you are thinking on improve it, sure, you are free to do it or not, I'm just giving you some "constructive criticism".

If you want anything about mapmaking, tell me and I will give you advice.  ;)

P.S. lol, i got 5 replies in front of me... well, delete that sun, of it will change your map name to "tw_SummerAssault"...
And change the map title in Map Options menu...
Title: Re: Tw_Winter Assault
Post by: LeetFidle on December 20, 2007, 05:03:15 pm
Thanks for the advice!

i know how to use multitexturing, but i didnt want to spend that much time.
Title: Re: Tw_Winter Assault
Post by: ~Niko~ on December 20, 2007, 05:07:24 pm
My vote was: Spend more time on it...

I hope you get better and make something new...  :D

You will have to spend many days (Or even sometimes weeks) making a map...
Title: Re: Tw_Winter Assault *Updated
Post by: LeetFidle on December 20, 2007, 05:48:14 pm
Ok. well i took some advice and i updated. i did this very quickly and im not done.

if anyone can think of a good place to put a bunker or trench show me.

Thank you.

:)
Title: Re: Tw_Winter Assault *Updated
Post by: Blacksheepboy on December 20, 2007, 06:00:49 pm
Many weeks...hmm. If I spent that much time on a map, 80% of the many weeks would be spent not working on the map.

The little screenshots don't look too bad, but when it comes to the overview, it looks pretty horrible. When I hear that there is a TW map, I usually expect to see top-of-the-line quality work. VTT set the standards high. Now it's your goal to meet them.

Yeah, the..left bunker looks pretty awful. The polygons are too apparent. Your goal is to make the polygons disappear in a map.

That's all I hafta say for now. I think I'm going to make me a TW map now. I've recieved motivation from the inspiration satelite. Too bad the imagination satelite isn't shootin me right now.
Title: Re: Tw_Winter Assault *Updated
Post by: KorrupT MerC on December 20, 2007, 06:11:23 pm
You have the same problem as me, i did my first map in about 8-9 hours total, this second map im currently working on im spending as much time as needed to make it good, its coming along slowly but surely.

Like mentioned before, when i hear 'tw' i expect to see a greatly detailed map, add more background sceneries, give it that 'realism' that most tw maps accomplish.

Basically refer to the rest about what else needs to be done, as i wont repeat them. good luck ;)
Title: Re: Tw_Winter Assault *Updated
Post by: Boots on December 21, 2007, 05:16:41 am
Put about 5 trenchs along that right side, And 1 small bunker there somewhere. Smooth out the rough egdes, add a background. and I might be a good TW map.
Title: Re: Tw_Winter Assault *Updated
Post by: ViN on December 21, 2007, 04:01:56 pm
Too much chars in name(17), you won't be able to play it online.
Title: Re: Tw_Winter Assault *Updated
Post by: LeetFidle on December 21, 2007, 05:00:58 pm
well thats fine. wasnt expecting to be played anyway.
Title: Re: Tw_Winter Assault *Updated
Post by: Thinkto urself on December 21, 2007, 06:01:26 pm
no, i use the sun for helping me keep a idea of were i was supposed to shade.

I'm no mapper but I can sense a playable map.

so is it playable?
I think it's unplayable as Avarax's Tw maps.(Which I hate.) No offense.
Title: Re: Tw_Winter Assault *Updated
Post by: ~Niko~ on December 22, 2007, 08:00:25 am
Unplayable like SonSukka's sucking "tw style tw maps" he had. Those "tw" maps weren't even tw, just ctf.
Title: Re: Tw_Winter Assault *Updated
Post by: ViN on December 22, 2007, 09:36:38 am
No, max chars in name is 16.
This one has got 17.
Title: Re: Tw_Winter Assault *Updated
Post by: -Aaron- on December 22, 2007, 08:59:17 pm
This is a horible TW map you got a snipe line right accross the whole map. Pluse other problems.

Add some Trenches on that hill or it's basicaly 1 sided, you won't make it up that hill, unless you are playing against retards.

Don't worry about how realistic it looks at first, If the game play is shit it dosn't matter how good it looks.
Title: Re: Tw_Winter Assault *Updated
Post by: Thinkto urself on December 23, 2007, 07:08:40 pm
This is ahorible TW map . You got a sniperline right across the whole map. Plus other problems.

Add some Trenches on that hill or it's basically 1 sided, you won't make it up that hill, unless you are playing against retards.

Don't worry about how realistic it looks at first, If the game play is feck it doesn't matter how good it looks.
You are 1 stupid kid Aaron. First of all, its a tw map. which means they're ARE sniper lines. gloryhill, tw_Myst, and anyother stupid tw map has that. Just fecking deal with it Aaron. You think we could make our battle fields out of polygons in WW2?NO, we had to deal with it. The gameplay looks fine, its just a little ugly thats all,
Title: Re: Tw_Winter Assault *Updated
Post by: Pie on December 23, 2007, 08:20:12 pm
It's too one sided, you need to add a little bit more onto > side after the hill so it's not slaughter for the other team.
Title: Re: Tw_Winter Assault *Updated
Post by: Se!kA on December 25, 2007, 12:00:41 pm
Pretty nice. Just like Langrange style (i like it). But there is one thing that makes this map crappy in my eyes.
(http://img176.imageshack.us/img176/5530/asdadadasgasdfhrk3.png)

I mean all this black area. It looks like unfinished. Anyways gj.
Title: Re: Tw_Winter Assault *Updated
Post by: Szewczuq on December 28, 2007, 04:52:55 pm
yaay! tw gj nice map :D
Title: Re: Tw_Winter Assault *Updated
Post by: Horve on December 28, 2007, 05:47:03 pm
I'm gonna be blunt.

Chapter I. Layout:
why the hell is one side of the map lower than the other, ever heard of HEIGHT ADVANTAGE?
that hill on the right, it is like lagrange, wonderful, BUT, since this map is TRENCHWARS, you actually have to put up colliders and bulletblockers.
This map lacks hills and curves, too many straight lines- it looks like a titless broad.

Chapter II. Visuals:
Those bunkers- outposts have non- symmetrical walls = ugly
sorry, gray grass does not grow on SNOW nor ROCK.
trees do not grow on ROCK.
the design of everything is just plain ugly- I'm not going to discuss that, you'll notice it soon enough- it's nothing to be proud of.
the bright brown background scenery for the tunnels is WRONG and UGLY. It is too bright for its own good.
the camonets look overstretched- do something about it.
the shading is too drastic- I mean you shade the supporting pillars roughly black- it looks relentlessly horrid, sorry, try using dark-grey or something, some places are just shaded completely wrong.
how high are you to make clouds as bright as a "line" (cocaine)?

Scrape out all the constructive criticism and make a whole list. You need to do more homework on other maps and mapping overall. Currently you suck, don't even look this way until you make something worthwile. This here piece of digits and letter is probably the advice you should take, because the approvals of some pretty lousy mappers is not going to get you further than your nose.

Don't take it personally.
Peace.

Conclusion:
P.S.:you should dump this map, take a notebook, sketch something complex there and then start executing your plan.

and btw, if you post a whiny post like this: "I cannot use polyworks and blablabla you suck and I'm a great mapper and this map rocks and you shouldn't bring me down," after this post of mine, then you just shove it, cause I don't care 8), it will just show you how much of a weakling you really are, I'm a very mean but rational person and I have a right to be one. If you can't, try it, experience comes with time and effort. But hey, you shouldn't care much, cause mappers don't get paid and you can forget all about this. Oh and just in case you start requesting polyworks help from me, I'll probably ignore it 8)

Don't take this too close to your heart, remember, I'm just one person and this is one of an endless numbers of opinions.
Don't cry, if you do, talk to your mother, you'll feel better.
Title: Re: Tw_Winter Assault *Updated
Post by: Centurion on December 28, 2007, 06:39:12 pm
Looks great but while playing, can you see that big cloud above you?
Title: Re: Tw_Winter Assault *Updated
Post by: ~Niko~ on December 28, 2007, 06:43:16 pm
No, you can't see it unless you zoom with sniper...
Title: Re: Tw_Winter Assault *Updated
Post by: LeetFidle on December 29, 2007, 07:47:23 am
I'm gonna be blunt.

Chapter I. Layout:
why the hell is one side of the map lower than the other, ever heard of HEIGHT ADVANTAGE?
that hill on the right, it is like lagrange, wonderful, BUT, since this map is TRENCHWARS, you actually have to put up colliders and bulletblocker up.
This map lacks hills and curves, too many straight lines- it looks like a titless broad.

Chapter II. Visuals:
Those bunkers- outposts have non- symmetrical walls = ugly
sorry, gray grass does not grow on SNOW nor ROCK.
trees do not grow on ROCK.
the design of everything is just plain ugly- I'm not going to discuss that, you'll notice it soon enough- it's nothing to be proud of.
the bright brown background scenery for the tunnels is WRONG and UGLY. It is too bright for its own good.
the camonets look overstretched- do something about it.
the shading is too drastic- I mean you shade the supporting pillars roughly black- it looks relentlessly horrid, sorry, try using dark-grey or something, some places are just shaded completely wrong.
how high are you to make clouds as bright as a "line" (cocaine)?

Scrape out all the constructive criticism and make a whole list. You need to do more homework on other maps and mapping overall. Currently you suck, don't even look this way until you make something worthwile. This here piece of digits and letter is probably the advice you should take, because the approvals of some pretty lousy mappers is not going to get you further than your nose.

Don't take it personally.
Peace.

Conclusion:
P.S.:you should dump this map, take a notebook, sketch something complex there and then start executing your plan.

and btw, if you post a whiny post like this: "I cannot use polyworks and blablabla you suck and I'm a great mapper and this map rocks and you shouldn't bring be down," after this post of mine, then you just shove it, cause I don't care 8), it will just show you how much of a weakling you really are, I'm a very mean but rational person and I have a right to be one. If you can't, try it, experience comes with time and effort. But hey, you shouldn't care much, cause mappers don't get paid and you can forget all about this. Oh and just in case you start requesting polyworks help from me, I'll probably ignore it 8)

Don't take this too close to your heart, remember, I'm just one person and this is one of an endless numbers of opinions.
Don't cry, if you do, talk to your mother, you'll feel better.
thanks vig! ill take a note of what you said in my next map. again this was my first attempt on polyworks and a TW map. just looking for constructive critisism. =)
Title: Re: Tw_Winter Assault *Updated
Post by: -Aaron- on January 07, 2008, 01:20:39 am
This is ahorible TW map . You got a sniperline right across the whole map. Plus other problems.

Add some Trenches on that hill or it's basically 1 sided, you won't make it up that hill, unless you are playing against retards.

Don't worry about how realistic it looks at first, If the game play is feck it doesn't matter how good it looks.
You are 1 stupid kid Aaron. First of all, its a tw map. which means they're ARE sniper lines. gloryhill, tw_Myst, and anyother stupid tw map has that. Just fecking deal with it Aaron. You think we could make our battle fields out of polygons in WW2?NO, we had to deal with it. The gameplay looks fine, its just a little ugly thats all,

Woah Did you just compair a game to real life? LOL! Did we spawn again 5 seconds after we died in WW2? NO.

Myst sucks for the same reason this map will suck. Glory you don't have a snipe line to the others base. The map is really one sided.
Title: Re: Tw_Winter Assault *Updated
Post by: LeetFidle on January 07, 2008, 10:16:56 am
he didnt compare the game to real life he compared it to the trenches of ww2. as these maps are based on.
Title: Re: Tw_Winter Assault *Updated
Post by: Thinkto urself on January 07, 2008, 11:06:59 pm
Woah Did you just compair a game to real life? LOL! Did we spawn again 5 seconds after we died in WW2? NO.
Did we fecking have lag and max player amount in WW2? Stfu and shoot yourself you useless spec of dandruff.
Title: Re: Tw_Winter Assault *Updated
Post by: Boots on January 07, 2008, 11:45:32 pm
Woah Did you just compair a game to real life? LOL! Did we spawn again 5 seconds after we died in WW2? NO.
Did we fecking have lag and max player amount in WW2? Stfu and shoot yourself you useless spec of dandruff.
wtf I think you missed his point...
Title: Re: Tw_Winter Assault *Updated
Post by: -Aaron- on January 09, 2008, 04:35:21 pm
he didnt compare the game to real life he compared it to the trenches of ww2. as these maps are based on.

Well comparing it to trenches of WWII wait.... WWI Not WWII would be comparing it to something in real life.
Title: Re: Tw_Winter Assault *Updated
Post by: LeetFidle on January 10, 2008, 10:31:05 am
he didnt compare the game to real life he compared it to the trenches of ww2. as these maps are based on.

Well comparing it to trenches of WWII wait.... WWI Not WWII would be comparing it to something in real life.
WTF are you talking bout?! ww2 is fiction feckergot.
Title: Re: Tw_Winter Assault *Updated
Post by: PaFel on January 10, 2008, 11:03:45 am
ww2 is fiction feckergot.

ROTFL! ;D Quote of year...

Trenchwar was WWI. WWII was "mobile" there was blitzkrieg tactic (or how to write it) so everything happend fast. Battles were fast and there wasn't static battles like in WWI.
Title: Re: Tw_Winter Assault *Updated
Post by: -Aaron- on January 10, 2008, 04:40:22 pm
ww2 is fiction feckergot.

ROTFL! ;D Quote of year...

Trenchwar was WWI. WWII was "mobile" there was blitzkrieg tactic (or how to write it) so everything happend fast. Battles were fast and there wasn't static battles like in WWI.

That is a quote of year.

And yes you are right, atleast you know what you are talking about unlike other people here.
Title: Re: Tw_Winter Assault *Updated
Post by: Blacksheepboy on January 10, 2008, 05:27:26 pm
You guys complain and argue too much. Arguments over the internet never get anywhere...Have you peoples not learned that yet?

Leetfiddle, go update your map so we have something better to talk about.
Title: Re: Tw_Winter Assault *Updated
Post by: Splinter-Snake on January 12, 2008, 10:24:19 pm
You guys complain and argue too much. Arguments over the internet never get anywhere...Have you peoples not learned that yet?

Yes they do.


Rebuttal?