Author Topic: Weapon damage statistics  (Read 1332 times)

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Offline Clawbug

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Weapon damage statistics
« on: March 08, 2007, 04:35:14 pm »
I decided to release the list which I made few hours ago due to boredom.

http://m00.laughingllamas.com/fileupload/index.php?act=view&file=d2VhcG9ucy50eHQ=


Maybe this somehow enlightens someone in some way.

What should be tweaked for the balance? Weapons with low speed to have more damage. Weapons with high speed to have lower damage. This is because weapons with low speed lose the damage over the distance.

IMO that kind of stuff is already pretty much working, so let's not turn this thread to a fight which weapon should be tweaked in some way.

Oh, and forgot to mention that the value after FireInterval is StartUpTime.
« Last Edit: March 08, 2007, 05:48:19 pm by Clawbug »
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Offline CodeSixteen

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Re: Weapon damage statistics
« Reply #1 on: March 08, 2007, 05:37:46 pm »
Looks good to me, from what I can see, most of the weapon stats fit the roles in which the weapons should play.
Less talking and more shooting!