Demolitioner | Short range, defensive Good against large numbers of zombies Demolitioner has a grenade launcher which can shoot two grenades at once. Also, the grenades do not explode when they hit the ground so you can use the landscape to your advance. |
Stalker | Short range, offensive Good against very small numbers of zombies Stalker can throw knives, although he is able to carry only 4 of them (5 including secondary). Stalker can throw knives one by one or, if he finds himself surrounded by a great number of zombies, Stalker can throw all of his knives quickly one after another. |
Hunter | Long range, defensive Good against scattered groups of zombies Hunter wields a shotgun with a scope. A shotgun may not be the best weapon for long range, but the ability to shoot quickly two times lets Hunter take out zombies far away from him. |
Ranger | Long range, offensive Good against medium numbers of zombies Hunter’s shotgun is very inaccurate when moving. On the other hand Ranger has a crossbow which can shoot three red-hot steel rebars in a row. The crossbow is very accurate while moving, although it’s range is not as great as shotgun’s. |
and, why do you only have weapons.ini for realistic?Because if I removed recoil, all of the weapons should be rebalanced.
will there be a server for this? It'd be nice :)I really doubt that.
Did you miss the bonus in Textures/Objects?I didn't mod the bonus weapons so I didn't change their kits too.