Author Topic: Soldat 1.6.0 Release Candidate 2  (Read 29879 times)

0 Members and 1 Guest are viewing this topic.

Offline Fujifabric

  • Soldat Beta Team
  • Soldier
  • ******
  • Posts: 134
  • richter
Re: Soldat 1.6.0 Release Candidate 2
« Reply #60 on: August 28, 2011, 04:45:59 pm »

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Soldat 1.6.0 Release Candidate 2
« Reply #61 on: August 28, 2011, 05:31:00 pm »
Please see this, it should be minor  [pigtail]

http://forums.soldat.pl/index.php?topic=16105.msg497783#msg497783
I guess you want me to use the Spanish translations for rc1 right?
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Fujifabric

  • Soldat Beta Team
  • Soldier
  • ******
  • Posts: 134
  • richter
Re: Soldat 1.6.0 Release Candidate 2
« Reply #62 on: August 28, 2011, 08:31:24 pm »
No, please use the one attached in that same post  :)   

The bug thing I posted comes from when 1.5 was released (where some new lines of text were added)... there are some parts that can't be translated (as shown in the pics) and therefore are shown in English. For what I understand that text is hard-coded but assigning that variable shouldn't be a big deal.

It affects all the languages except English, but again is a minor thing.

The specific lines are:
%s dropped the %s Flag
%s Flag dropped!


Edit to add, the lines that show the text correctly are formatted as this:

%s got the Yellow Flag
%s returned the Red Flag
%s returned the Blue Flag

So I think that to make the other lines work they should be formatted as:

%s dropped the Red Flag
%s dropped the Blue Flag
Red Flag dropped
Blue Flag dropped
« Last Edit: August 28, 2011, 08:50:58 pm by Fujifabric »

Offline Ichiro

  • Major(1)
  • Posts: 47
Re: Soldat 1.6.0 Release Candidate 2
« Reply #63 on: August 29, 2011, 01:59:05 pm »
This is 768x480 widescreen, on 4:3 monitor, fullscreen:
http://img7.imagebanana.com/img/0y0xi3sb/1.png
(The gamescreen gets stretched to 800x600, including the bars on top/bottom)

This is 768x480 widescreen, on 4:3 monitor, windowed with 100% resize:
http://img6.imagebanana.com/img/gua1y3om/2.png
(The gamescreen gets stretched to 800x600, excluding the bars on top/bottom. I've streched the screenshot by myself to show you how it looks on 4:3 monitor, cause the screenshot actually had 768x480 dimensions)

Beside this severe problem, the new polygons on Snakebite are bugged aswell (the ones that allow opponents to go through, near flagspots). When you shoot through them, the bullets do no damage at all.
« Last Edit: August 29, 2011, 02:13:20 pm by Ichiro »
Soldat Domination Promotional Video - http://vimeo.com/26247936
Try our gather at #gather.eu @ quakenet.org

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat 1.6.0 Release Candidate 2
« Reply #64 on: August 29, 2011, 02:40:43 pm »
This is 768x480 widescreen, on 4:3 monitor, fullscreen:
http://img7.imagebanana.com/img/0y0xi3sb/1.png
(The gamescreen gets stretched to 800x600, including the bars on top/bottom)
It happened on my PC when I wanted to choose resolution without registration...

Offline Ichiro

  • Major(1)
  • Posts: 47
Re: Soldat 1.6.0 Release Candidate 2
« Reply #65 on: August 29, 2011, 03:02:32 pm »
This is 768x480 widescreen, on 4:3 monitor, fullscreen:
http://img7.imagebanana.com/img/0y0xi3sb/1.png
(The gamescreen gets stretched to 800x600, including the bars on top/bottom)
It happened on my PC when I wanted to choose resolution without registration...

Could you atleast look at the f***ing screenshots?
The game being reg/unreg doesn't affect this at all. The problem is that the widescreen windowed version (16:9) gets stretched into 4:3 monitor, cause the black bars doesn't appear in that case. Srsly -.-.
« Last Edit: August 29, 2011, 03:06:33 pm by Ichiro »
Soldat Domination Promotional Video - http://vimeo.com/26247936
Try our gather at #gather.eu @ quakenet.org

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: Soldat 1.6.0 Release Candidate 2
« Reply #66 on: August 29, 2011, 03:32:03 pm »
Why do you set resize to 100%?
If I understand correctly, you have a 800x600 desktop, right?
Then simply set Soldat resolution to 800x480 windowed and without resize.
The only downside is that you'll see your desktop.

Offline ramirez

  • Retired Soldat Developer
  • Camper
  • ******
  • Posts: 394
    • Soldat Central
Re: Soldat 1.6.0 Release Candidate 2
« Reply #67 on: August 29, 2011, 03:35:32 pm »
This is 768x480 widescreen, on 4:3 monitor, fullscreen:
http://img7.imagebanana.com/img/0y0xi3sb/1.png
(The gamescreen gets stretched to 800x600, including the bars on top/bottom)

This is 768x480 widescreen, on 4:3 monitor, windowed with 100% resize:
http://img6.imagebanana.com/img/gua1y3om/2.png
(The gamescreen gets stretched to 800x600, excluding the bars on top/bottom. I've streched the screenshot by myself to show you how it looks on 4:3 monitor, cause the screenshot actually had 768x480 dimensions)

Beside this severe problem, the new polygons on Snakebite are bugged aswell (the ones that allow opponents to go through, near flagspots). When you shoot through them, the bullets do no damage at all.
Thanks, I'll fix this asap!

Offline Ichiro

  • Major(1)
  • Posts: 47
Re: Soldat 1.6.0 Release Candidate 2
« Reply #68 on: August 29, 2011, 03:50:58 pm »
Why do you set resize to 100%?
If I understand correctly, you have a 800x600 desktop, right?
Then simply set Soldat resolution to 800x480 windowed and without resize.
The only downside is that you'll see your desktop.

No, I'm using 1280x1024, with that resolution the interface/chat/killog are abit too small for quick noticing. I'm used to playing with my whole monitor filled up with game-screen. That's why resize option is so great, I can use 1024x768 (while having my desktop at 1280...) and make it fill up the whole monitor for me. Anyways, rami already fixed it :), yaaaaaaaay ^^.
« Last Edit: August 29, 2011, 03:57:31 pm by Ichiro »
Soldat Domination Promotional Video - http://vimeo.com/26247936
Try our gather at #gather.eu @ quakenet.org

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: Soldat 1.6.0 Release Candidate 2
« Reply #69 on: August 29, 2011, 07:53:48 pm »
Quote from: Shoozza's Twitter
Modified "Spectators can only use Team Chat in Survival Mode while a round is active" can be enabled with AntiSpy_Chat=1 in soldat.ini.

Similar option is already available...
Set Spectator_Chat=0 from Soldat.ini and now spectators' chats can only be seen by spectator team.
« Last Edit: August 29, 2011, 07:57:59 pm by xmRipper »
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat 1.6.0 Release Candidate 2
« Reply #70 on: August 30, 2011, 03:34:41 am »
Could you atleast look at the f***ing screenshots?
Could you atleast look at the fucking monitor?
You have 4:3 monitor and you're trying to play 768x480 (16:10)... Is it so difficult to choose 640x480...?

Offline Vtg

  • Major(1)
  • Posts: 38
Re: Soldat 1.6.0 Release Candidate 2
« Reply #71 on: August 30, 2011, 06:03:35 am »
Could you atleast look at the f***ing screenshots?
Could you atleast look at the f**king monitor?
You have 4:3 monitor and you're trying to play 768x480 (16:10)... Is it so difficult to choose 640x480...?

Yes, since he won't be able to see as much as 16:10 users. It looks like you have no idea what the aspect ratio argument is about.

Offline ramirez

  • Retired Soldat Developer
  • Camper
  • ******
  • Posts: 394
    • Soldat Central
Re: Soldat 1.6.0 Release Candidate 2
« Reply #72 on: August 30, 2011, 06:09:26 am »
The bug is fixed now so all is good.

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Soldat 1.6.0 Release Candidate 2
« Reply #73 on: August 30, 2011, 06:30:58 am »
haha :D

Offline Sipar

  • Major
  • *
  • Posts: 56
    • http://dolinski.cz
Re: Soldat 1.6.0 Release Candidate 2
« Reply #74 on: August 30, 2011, 07:49:55 am »
Hey, it happens with 1680x1050 (idk about higher, but it doesnt on default one) resolution. Checkout attached screen. The kill console shows like one less line than it should, on next kill it is moved up and previous kill is all shown, but now the last kill isn't, and so on.

Offline Mexer

  • Soldier
  • **
  • Posts: 121
  • real eyes. realize. real lies.
Re: Soldat 1.6.0 Release Candidate 2
« Reply #75 on: August 30, 2011, 01:18:16 pm »
...unless I'm running it in administrator mode, it hits me with this:



Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Soldat.exe
  Application Version: 1.6.0.1
  Application Timestamp: 2a425e19
  Fault Module Name: KERNELBASE.dll
  Fault Module Version: 6.1.7600.16385
  Fault Module Timestamp: 4a5bdbdf
  Exception Code: 0eedface
  Exception Offset: 0000b727
  OS Version: 6.1.7600.2.0.0.256.1
  Locale ID: 1048
  Additional Information 1: 0a9e
  Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
  Additional Information 3: 0a9e
  Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
Soldat devs and community: We want this game to be successful and have new players and make it popular!

Soldat devs and community: But we want the oldskool graphics and bugs and errors to be left alone! Soldat shall never change!!!

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Soldat 1.6.0 Release Candidate 2
« Reply #76 on: August 30, 2011, 02:31:55 pm »
...unless I'm running it in administrator mode, it hits me with this:



Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Soldat.exe
  Application Version: 1.6.0.1
  Application Timestamp: 2a425e19
  Fault Module Name: KERNELBASE.dll
  Fault Module Version: 6.1.7600.16385
  Fault Module Timestamp: 4a5bdbdf
  Exception Code: 0eedface
  Exception Offset: 0000b727
  OS Version: 6.1.7600.2.0.0.256.1
  Locale ID: 1048
  Additional Information 1: 0a9e
  Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
  Additional Information 3: 0a9e
  Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
Mr reported this and it is fixed in Soldat 1.6.0 ;)
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat 1.6.0 Release Candidate 2
« Reply #77 on: August 30, 2011, 02:48:00 pm »
Lol, let everybody update their Soldats to RC2 (as the topic says)...

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: Soldat 1.6.0 Release Candidate 2
« Reply #78 on: August 31, 2011, 09:31:50 pm »
Shoozza, you are our God!
Seriously, you do soooooooooooooooooooooo much better than any other Soldat developer I've ever seen (I play since 1.3).

[No ofense, MM, I love you :)]

Good job, I don't think you hear it enough. ;)
« Last Edit: August 31, 2011, 09:34:43 pm by squiddy »
www.soldatx.com.br - The brazilian Soldat community.

Offline Ichiro

  • Major(1)
  • Posts: 47
Re: Soldat 1.6.0 Release Candidate 2
« Reply #79 on: September 01, 2011, 01:49:50 am »
Shoozza, you are our God!
Seriously, you do soooooooooooooooooooooo much better than any other Soldat developer I've ever seen (I play since 1.3).

[No ofense, MM, I love you :)]

Good job, I don't think you hear it enough. ;)

Poor rami and the others from the dev-team, no props for them huh?
Soldat Domination Promotional Video - http://vimeo.com/26247936
Try our gather at #gather.eu @ quakenet.org