Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: fulro on July 05, 2009, 08:54:29 pm

Title: night and day
Post by: fulro on July 05, 2009, 08:54:29 pm
a day and night for tw and inf.../ like 10mins day and 10mins night then again with day...
Title: Re: night and day
Post by: STM1993 on July 05, 2009, 09:28:15 pm
I'm not very sure about this since I'm not a mapper, but wouldn't this require a map format change? If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?
Title: Re: night and day
Post by: Godefroy on July 05, 2009, 09:52:05 pm
If this happens, it'll be cool, but I really wouldn't care if it didn't.
Title: Re: night and day
Post by: AussieJay on July 05, 2009, 11:55:05 pm
Never thought of this. It would be interesting to put this into practice, but heck, it sounds cool.

I'm for it.
Title: Re: night and day
Post by: DarkCrusade on July 06, 2009, 12:52:33 am
I am against this. This would take too much time to do and there are many bugs that need to be fixed. Every new feature brings new bugs into game, remember that. This feature would need

- a changing background
- scenery that changes it´s color with day and night
- polygons that changes also with day and night their colors.

I guess nobody would be unhappy if this won´t be implemented into Soldat nearby that most matches take just about 10 minutes.
Title: Re: night and day
Post by: AussieJay on July 06, 2009, 02:02:41 am
I'm not a map maker or anything but I have a concept.

Either all pixels of the screen gradually grow darker, except for the HUD.

Or a screen-big rectangle covers the screen inbetween the HUD and the gameplay that has an opacity depending on the time of day.
Title: Re: night and day
Post by: ~Niko~ on July 06, 2009, 02:27:58 am
If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?
I was also thinking in that as I was opening the thread. All you would need is a 1x1 uberstretched .GIF scenery with very slow framarate set at... 70% opacity at back (To keep the background color on) so by the time the scenery would get darker and darker and it would look night-like. Would be an alternative I guess... But don't expect a shiny sun coming up and then a lonely moon. I bet not.

Or a screen-big rectangle covers the screen inbetween the HUD and the gameplay that has an opacity depending on the time of day.
He pretty much got a nice alternative.
Title: Re: night and day
Post by: scarface09 on July 06, 2009, 03:34:08 am
Maybe we should experiment first...get a map a change the settings etc. This would be cool although I wanna see it first.
Title: Re: night and day
Post by: AussieJay on July 06, 2009, 04:25:49 am
Quote from: Niko
He pretty much got a nice alternative.
So it could work?

Maybe we should experiment first
Agreed.
Title: Re: night and day
Post by: Furai on July 06, 2009, 08:29:46 am
We need dynamic lighting.
Title: Re: night and day
Post by: jrgp on July 06, 2009, 08:55:28 am
Personally, I'd like it and am all for it. But it probably won't get implemented....doesn't life just suck?
Title: Re: night and day
Post by: zakath on July 06, 2009, 08:59:55 am
this is actualyl doable with using animated gifs in a clever way ;)
Title: Re: night and day
Post by: ~Niko~ on July 06, 2009, 09:12:35 am
We need dynamic lighting.
Wait for the game MM's developing now... err... Link Dead, I guess.
Title: Re: night and day
Post by: MetsuriTossavainen on July 06, 2009, 09:26:22 am
This would bring more realism to the game. I think this is cool. F12.
Title: Re: night and day
Post by: KYnetiK on July 06, 2009, 12:08:58 pm
I think its unnecessary. Day and night wont be suitable on all maps. If you really want it that badly, create a day and night version of a map that suits it. I would like to see how the gif idea pans out though.
Title: Re: night and day
Post by: DarkCrusade on July 06, 2009, 12:13:35 pm
Yes, do it with a gif and not as a feature. It would suck.
Title: Re: night and day
Post by: L[0ne]R on July 06, 2009, 02:18:46 pm
Doing it with GIFs won't work, since they're not syncronized with server. (So while for some players it's day, for others it might be night already)
However there was a suggestion to have the ability to control sceneries with scripts (move, scale, change opacity, etc.). If this was implemented, adding something like night/day would be no problem. Simply make a black scenery, stretch it accross the whole map and change the opacity every # seconds. Along with that you can make sun disappear and moon and stars appear instead.

I'm not really a fan of day/night changes, because it makes Soldat a bit too complex. But then TW is meant to make Soldat more complex and realistic.. And I like the idea of controllable sceneries anyway, so I'll f12 at least on that.

I'm not very sure about this since I'm not a mapper, but wouldn't this require a map format change? If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?
Animated sceneries - dont know, havent tried them. But AFAIK, static sceneries shouldnt cause lags. As long as file size of the sceneries is kept small.
Title: Re: night and day
Post by: LtKillroy on July 06, 2009, 03:49:35 pm
Explain why this is useful please.
Title: Re: night and day
Post by: L[0ne]R on July 06, 2009, 06:09:43 pm
Explain why this is useful please.
It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.
Title: Re: night and day
Post by: DarkCrusade on July 07, 2009, 12:09:59 am
No, you are talking like shit Loner. Why should night and day be different from gameplay? It is just about how bright or how dark your screen is what I can get if I lower my gamma ammount on my desktop. If you have a change to night players won´t move slower (oh, is it so late? Okay, lets take this easy) or camp somewhere just because it´s night, they will play like before if they are no freaking dumblords that live actually in Soldat.
Title: Re: night and day
Post by: The Geologist on July 07, 2009, 12:14:38 am
Wow man....calm down a bit.  There's no need to get so defensive over a suggestion.  You really need to take it down a notch. 

Personally, I think this would be an interesting idea.  Under the right settings it could create a very interesting type of game play.  When I read things over I thought it would suit an extended type of match/minigame very well.  Otherwise, for most types of games aside from maybe a realistic match, it might not have much to offer.

Might be interest on a "per round" basis.

Although it would still require changes to the mapping system, so odds are it'll be a long time (if ever) before it's seen.
Title: Re: night and day
Post by: DarkCrusade on July 07, 2009, 01:26:31 am
Wow man....calm down a bit.  There's no need to get so defensive over a suggestion.  You really need to take it down a notch. 

I was just a little bit angry because of this:

Explain why this is useful please.
It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.

 ::)

Title: Re: night and day
Post by: The Geologist on July 07, 2009, 01:40:09 am
That's really nothing to get angry over.  It's just a possibility, not a certainty.  And definitely not something worth tossing insults over.

I can see what he's getting at, although what I'm thinking of doesn't really suit any of the current game modes.  It's an interesting prospect, though.
Title: Re: night and day
Post by: scarface09 on July 07, 2009, 05:50:08 am
Wow...6 say yes and 14 say no...very weird how everyone is suggesting this should be implemented.
Title: Re: night and day
Post by: STM1993 on July 07, 2009, 07:23:17 am
It's an interesting feature.

I don't mind if it its implemented anyway, though I'm fine with the way it is.
Title: Re: night and day
Post by: L[0ne]R on July 07, 2009, 01:38:30 pm
Quote from: DarkCrusade
I was just a little bit angry because of this:

It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.

You dont have to take it so literally. I'm not talking Splinter Cell here, just trying to explain what kind of difference between night and day could be.

I'm not surprised with the fact that more people voted "no" on this. It does sound a bit too complicated for Soldat. But I'm sure there are some who dont even bother reading the comments and thinking before voting.



p.s. thanks, Geo ;D  
Title: Re: night and day
Post by: AussieJay on July 08, 2009, 04:03:14 am
All of those people who voted yes, including myself, should read this quote...

Quote from: Poster
create a day and night version of a map that suits it.
Because some maps and modes need it and the majority don't. If you want night to arrive after say 10 minutes, use a 10 minute day map and then move onto a 10 minute night map and so on.

It's a simple answer.
Title: Re: night and day
Post by: L[0ne]R on July 08, 2009, 02:32:50 pm
All of those people who voted yes, including myself, should read this quote...

Quote from: Poster
create a day and night version of a map that suits it.
Because some maps and modes need it and the majority don't. If you want night to arrive after say 10 minutes, use a 10 minute day map and then move onto a 10 minute night map and so on.

It's a simple answer.
Good point, but that would require complete restart of the round, and won't provide a slow and smooth transition between day and night. So there won't be morning and evening either :S
Title: Re: night and day
Post by: demoniac93 on July 08, 2009, 06:02:10 pm
Nah, soldat is too simple for it, even though it is a cool idea, no arguing that, but it would change it A LOT.
Title: Re: night and day
Post by: Xxypher on July 09, 2009, 12:31:00 am
Just create a darker scenery with Paint.net and use a black background with some star animations.
POOF. You have yourself a night time map.
Title: Re: night and day
Post by: demoniac93 on July 09, 2009, 09:24:03 am
Just create a darker scenery with Paint.net and use a black background with some star animations.
POOF. You have yourself a night time map.

He wants to have a continuous change of night and day...Not a darker map.
Title: Re: night and day
Post by: Centurion on July 10, 2009, 03:18:33 am
wtf no, gtfo
Title: Re: night and day
Post by: AussieJay on July 11, 2009, 10:50:33 am
So I guess this suggestion will wait in darkness until someone revives it. Probably not, but anywho.
Title: Re: night and day
Post by: poodleinacan on July 16, 2009, 08:31:29 am
With the time changing thing......we could have lights that have problems ( going on , off, on, off...)...
Title: Re: night and day
Post by: DarkCrusade on July 16, 2009, 08:50:05 am
You could have such a day and night effect, too, if scenery scripting was enabled. Then you could have a blue sky on day (0% opacity) and then a night with stars (really possible, the stars would appear slowly) at 100% opacity.
Title: Re: night and day
Post by: L[0ne]R on July 16, 2009, 03:22:23 pm
It would be nice to change background colors as well.
Simple color does change the feel of the map A LOT. A clear blue sky slowly changing into orange-violet sunset would be awesome.