If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?I was also thinking in that as I was opening the thread. All you would need is a 1x1 uberstretched .GIF scenery with very slow framarate set at... 70% opacity at back (To keep the background color on) so by the time the scenery would get darker and darker and it would look night-like. Would be an alternative I guess... But don't expect a shiny sun coming up and then a lonely moon. I bet not.
Or a screen-big rectangle covers the screen inbetween the HUD and the gameplay that has an opacity depending on the time of day.He pretty much got a nice alternative.
He pretty much got a nice alternative.So it could work?
We need dynamic lighting.Wait for the game MM's developing now... err... Link Dead, I guess.
I'm not very sure about this since I'm not a mapper, but wouldn't this require a map format change? If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?Animated sceneries - dont know, havent tried them. But AFAIK, static sceneries shouldnt cause lags. As long as file size of the sceneries is kept small.
Explain why this is useful please.It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.
Wow man....calm down a bit. There's no need to get so defensive over a suggestion. You really need to take it down a notch.
Explain why this is useful please.It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.
I was just a little bit angry because of this:It adds more possibilities for mapping and gameplay. In this particular case, it will change gameplay from intense and open fight during day, to sneaky operations during night.
create a day and night version of a map that suits it.Because some maps and modes need it and the majority don't. If you want night to arrive after say 10 minutes, use a 10 minute day map and then move onto a 10 minute night map and so on.
All of those people who voted yes, including myself, should read this quote...Good point, but that would require complete restart of the round, and won't provide a slow and smooth transition between day and night. So there won't be morning and evening either :SQuote from: Postercreate a day and night version of a map that suits it.Because some maps and modes need it and the majority don't. If you want night to arrive after say 10 minutes, use a 10 minute day map and then move onto a 10 minute night map and so on.
It's a simple answer.
Just create a darker scenery with Paint.net and use a black background with some star animations.
POOF. You have yourself a night time map.