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...PC vs Mac is like AK47 vs M4A1...
Best release ever!
Quote from: homerofgods on July 23, 2013, 01:16:06 amBest release ever!
Holy balls! It is true >:OOOOOOOOOOOOOOOQuote from: Bistoufly on July 23, 2013, 01:19:19 amQuote from: homerofgods on July 23, 2013, 01:16:06 amBest release ever!
Quote from: squiddy on July 23, 2013, 01:25:42 amHoly balls! It is true >:OOOOOOOOOOOOOOOQuote from: Bistoufly on July 23, 2013, 01:19:19 amQuote from: homerofgods on July 23, 2013, 01:16:06 amBest release ever!
I bought a server on one of the hosting (1.6.3 version). Can somehow update the server by ARSSE to version 1.6.4?
Quote from: homerofgods on July 23, 2013, 01:16:06 amBest release ever!Sure... And how about invisible bullets of enemies in multiplayer (whole server, about 12 ppls, has confirmed that)? It's fucking ridiculous.GJ!EDITOh, and don't forget to fix "banned for possible cheating" because 4 players got banned in a short time for nothing. EDIT2It's getting better! You have to start singleplayer game before multiplayer. Otherwise you literally can't choose and play with ANY WEAPON in multiplayer - there is no even weapon menu visible, plus you are moving like a zoombie. GREAT JOB!
the patch seems to have trouble detecting a compatible soldat version
Okay apparently since I can't get wine to work on mac and directx to work in a VM, I'm gonna set up my windows gaming rig again just to play this new version of Soldat. <3
Wow, jrgp converting to windows, this version MUST be good
THIS WILL CHANGE EVERYTHING :D! NOW GET MORE PLAYERS!
Quote from: themangokid2 on July 23, 2013, 11:34:30 amTHIS WILL CHANGE EVERYTHING :D! NOW GET MORE PLAYERS!Not with stretched graphics and the low FPS feeling with a high-end PC.
Sure... And how about invisible bullets of enemies in multiplayer (whole server, about 12 ppls, has confirmed that)? It's fucking ridiculous.
Oh, and don't forget to fix "banned for possible cheating" because 4 players got banned in a short time for nothing.
It's getting better! You have to start singleplayer game before multiplayer. Otherwise you literally can't choose and play with ANY WEAPON in multiplayer - there is no even weapon menu visible, plus you are moving like a zoombie. GREAT JOB!
I'm staying kicked to the main menu when I try vote another map or vote kick
Quote from: AdamD on July 23, 2013, 08:48:19 amthe patch seems to have trouble detecting a compatible soldat version same here
Shouldn't be a new question but... there's no way to fix the menus resolution?Example: Set a fixed dimension to the menus as 1024x768 and leave the ingame resolution free to be any one?I'm using 1360x768 and the Start Game menu doesn't look enjoyable.
Another thing: The start screen it's ok, the start game isn't. Join game screen it's ok, the options and player screen isn't. Exit it's ok... This should be crazy to newcomers.
but you sadly ruined the knife... It is totally buggy now you should change it back. I sadly cant go in detail or post some demos right now.
My soldat crash when trying to request servers in the soldat lobby. In 1.6.4rc3(or4) works...
Even with a clean install with crashes with acess violation, can't even play SP. W7 64-bits here.
Ok for now works. But.. the majority of old scripts do not work in new soldatserver ;( When I tried to add a bot with the command / addbot John.It is added to spectators but at the time stretched into play, moving with the cloud of the spawn, seemingly invincible
But.. the majority of old scripts do not work in new soldatserver ;(
Quote from: Tekidek on July 23, 2013, 07:37:39 pmEven with a clean install with crashes with acess violation, can't even play SP. W7 64-bits here.Try an other install, I use W8 64-bits and works... don't use fullscreen but window to 100 %, try it.
Loots of bugs with new script core:Code: [Select](08:48:16) [*] Preparing scripts to be launched(08:48:16) [*] Compiling Comment -> script.pas...(08:48:16) [*] Comment -> [Hint] (15:10): Variable 'Result' never used(08:48:16) [*] Comment compiled(08:48:17) [*] Compiling FunAdmin -> FunAdmin.pas...(08:48:17) [*] FunAdmin -> [Warning] (0:0): "or False" is not needed(08:48:17) [*] FunAdmin compiled(08:48:17) [*] Compiling Joiner -> Joiner.pas...(08:48:18) [*] Joiner -> [Hint] (18:10): Variable 'Result' never used(08:48:18) [*] Joiner compiled(08:48:18) [*] Compiling NameTracker -> core.pas...(08:48:18) [*] NameTracker -> [Hint] (148:2): Variable 'I' never used(08:48:18) [*] NameTracker -> [Hint] (146:10): Variable 'Result' never used(08:48:18) [*] NameTracker compiled(08:48:19) [*] Compiling Nextmap -> core.pas...(08:48:19) [*] Nextmap -> [Hint] (35:10): Variable 'Result' never used(08:48:19) [*] Nextmap compiled(08:48:19) [*] Compiling spree -> spree.pas...(08:48:19) [*] spree -> [Hint] (166:10): Variable 'Result' never used(08:48:19) [*] spree -> [Hint] (193:10): Variable 'Result' never used(08:48:19) [*] spree compiled(08:48:20) [*] Compiling stats -> stats.pas...(08:48:20) [*] stats -> [Hint] (408:10): Variable 'Result' never used(08:48:20) [*] stats compiled(08:48:20) [*] Compiling tablica -> tablica.pas...(08:48:20) [*] tablica -> [Hint] (37:10): Variable 'Result' never used(08:48:20) [*] tablica compiled(08:48:20) [*] Done(08:48:21) [*] Joiner -> Settings loaded successfully(...)
(08:48:16) [*] Preparing scripts to be launched(08:48:16) [*] Compiling Comment -> script.pas...(08:48:16) [*] Comment -> [Hint] (15:10): Variable 'Result' never used(08:48:16) [*] Comment compiled(08:48:17) [*] Compiling FunAdmin -> FunAdmin.pas...(08:48:17) [*] FunAdmin -> [Warning] (0:0): "or False" is not needed(08:48:17) [*] FunAdmin compiled(08:48:17) [*] Compiling Joiner -> Joiner.pas...(08:48:18) [*] Joiner -> [Hint] (18:10): Variable 'Result' never used(08:48:18) [*] Joiner compiled(08:48:18) [*] Compiling NameTracker -> core.pas...(08:48:18) [*] NameTracker -> [Hint] (148:2): Variable 'I' never used(08:48:18) [*] NameTracker -> [Hint] (146:10): Variable 'Result' never used(08:48:18) [*] NameTracker compiled(08:48:19) [*] Compiling Nextmap -> core.pas...(08:48:19) [*] Nextmap -> [Hint] (35:10): Variable 'Result' never used(08:48:19) [*] Nextmap compiled(08:48:19) [*] Compiling spree -> spree.pas...(08:48:19) [*] spree -> [Hint] (166:10): Variable 'Result' never used(08:48:19) [*] spree -> [Hint] (193:10): Variable 'Result' never used(08:48:19) [*] spree compiled(08:48:20) [*] Compiling stats -> stats.pas...(08:48:20) [*] stats -> [Hint] (408:10): Variable 'Result' never used(08:48:20) [*] stats compiled(08:48:20) [*] Compiling tablica -> tablica.pas...(08:48:20) [*] tablica -> [Hint] (37:10): Variable 'Result' never used(08:48:20) [*] tablica compiled(08:48:20) [*] Done(08:48:21) [*] Joiner -> Settings loaded successfully
ok but another thing:When player use flamer its get kicked for floodCode: [Select](18:56:51) JMLG|jO.! is flooding the server(18:56:53) JMLG|jO.! is flooding the server(18:57:08) JMLG|jO.! is flooding the server(18:57:10) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! has been kicked and banned for 15 minutes (Flood Kicked)EDIT i just tested it, when you have flamer and you use it constantly, you get flood kickheh, 6 players get that...
(18:56:51) JMLG|jO.! is flooding the server(18:56:53) JMLG|jO.! is flooding the server(18:57:08) JMLG|jO.! is flooding the server(18:57:10) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! has been kicked and banned for 15 minutes (Flood Kicked)
Nice job releasing this version(specially the hits reduce).Personally i found 2 bugs (Violation message after few minute of dropdown and flood kick while shooting with mp5 which happends randomly)I reported them via bugs.soldat.pl.
Quote from: gor on July 24, 2013, 03:34:27 pmNice job releasing this version(specially the hits reduce).Personally i found 2 bugs (Violation message after few minute of dropdown and flood kick while shooting with mp5 which happends randomly)I reported them via bugs.soldat.pl.Just curiously searched through gor's post history (-10 Karma) and the two posts below his current one..Seems like the SCTFL community isn't really appreciated around these forums.
As one or two have mentioned, cursor is too largeIt's throwing me off what little game I had.And oh my jeebus, the saw is longer now too??? (no more bloodsaw!?!?! )the picture points out the cursor and longer saw
Sometimes, I have strange problem.When it is balance, when a player changes team, displayed .. something like this:Mixed teams - this is a simple bug?
Quote from: skrX on July 24, 2013, 03:40:08 pmSometimes, I have strange problem.When it is balance, when a player changes team, displayed .. something like this:Mixed teams - this is a simple bug?Does this happen often? Any way to reproduce it? Was the player in red or blue for the other players? Did you add it to the bugtracker?
Yeah i heard about that I hope that is already on the bugtracker.Yeah bloodsaw is gone, dont tell me you want us to keep bugs
another weird bugauto kick after pressing 1 or ! in vote kick reasonreported in bug tracker.
might someone explain me what "blood saw" is ?
Quote from: No-Mercy on July 27, 2013, 07:27:26 pmQuote from: Akinaro on July 27, 2013, 11:37:42 amanother weird bugauto kick after pressing 1 or ! in vote kick reasonreported in bug tracker.1 or ! is not a reason. Problem solved.OMG DUDE. great approach to the issue... if you don't have anything usefull to say STFU.its bug, and its annoying bug, because if you type reason and accidentally press 1 YOU GET KICK, and I didn't say that only 1 or ! its reason[omg dude...] When, for example, you want to write: !admin spam or annoying !nextmap vote or TK idiot all f12 or teleport hax all f12 YOU GET KICK. for you its not a bug?again, you dont have anything useful to say get lost...
Quote from: Akinaro on July 27, 2013, 11:37:42 amanother weird bugauto kick after pressing 1 or ! in vote kick reasonreported in bug tracker.1 or ! is not a reason. Problem solved.
Hello guys,Sometimes display to me string error. Then I can't close soldat. I confirmed, pressing OK , but continuously display this error.Access violation at address 77952535 in module 'ntdll.dll'. Read of address 000A045F.What going on?
[...] something that was added so silenty isn't probably going away any time soon...
The delay before being able to release the grenade was increased from ~233 ms to ~250 ms. So to be pedantic a delay wasn't added - it was only slightly increased. Though maybe the new timing is just tripping you up? Of course it's going to feel weird if you've only played a couple of matches. Let me know if it still feels weird after a week or two.
You have removed the grenades through walls bug, but now through the thin walls you can kill with the chainsaw!
Quote from: No-Mercy on July 29, 2013, 06:10:26 pmYou have removed the grenades through walls bug, but now through the thin walls you can kill with the chainsaw! sounds like a good thing to me, adds some fun
(no more bloodsaw!?!?! )
You're right. It seems that Easter egg is broken since 1.6.4.Reported in Mantis: http://bugs.soldat.pl/view.php?id=427