Official Soldat Forums

Official Content => News => Topic started by: EnEsCe on February 26, 2009, 08:48:10 am

Title: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on February 26, 2009, 08:48:10 am
Hurraaaa!!! Soldat 1.5.0d Release Candidate is now available for public download. This is basically the exact Map List, Weapon Mod, and Changelog that I wan’t to release with. Ofcourse there will be plenty of bugs to fix. I am hoping there will be lots of online testing going on this time since the Dedicated Server (http://enesce.com/soldat/soldat-server-264d/) also being released.
If player’s don’t hang around and try get a Beta Server active, they wont reach a decent number of players; resulting in possible missed bug discoveries. Here are the two official 1.5.0 Beta Test Servers:
 Europe: IP: eu1.enesce.com Port: 23073
 America: IP: server1.enesce.com Port: 23092

Please remember, do not overwrite your existing Soldat 1.4.2 installation. This is not the current official Soldat version! Tell your friends to try 1.5.0d, and play online as often as possible.
—> IMPORTANT: Translations are required! All txt files (found in /txt/Languages/) have additional lines added, if you speak any language other than English please translate them and send to me (http://enesce.com/contact/).
DO NOT TRY SEND MACHINE TRANSLATIONS SUCH AS GOOGLE.

Current Translations Done:
 Espanol
 Finnish
 Russian
 Chinese (Traditional)
 French
 Polish
 Turkish
 Czech
 Dutch
 German
 Hebrew
 Brazilian (Portuguese)

Here is my full Changelog:

- Fixed various annoyances regarding Forward Join popup.
 - Fixed cmd menu appearing for players with / at start of their name
 - Fixed changing team from Spectator during pause will correctly repause the game
 - Fixed Access Violation when adding too many bots
 - Fixed ‘Bot Team’ frame not appearing when restarting Soldat
 - Fixed players who join as spectator are unable to select Change Team menu
 - Fixed massive FPS lag when players catch fire
 - Fixed Spas-12 reload cancelling when rolling forwards/backwards
 - Fixed AutoDemo only working once
 - Fixed Grenades/Bullets not appearing on screen in realistic mode when owner is behind a polygon
 - Fixed player indicator showing during spawn while Player_Indicator=0
 - Fixed Explosions that are in your Line of Sight not appearing when the attacker is not in sight
 - Fixed Bullets in Realistic mode now have dynamic visibility
 - Fixed various “%s” formatting errors in some strings
 - Fixed Corrupt Weapon Mod bug (Everyone, please try confirm this!)
 - Fixed RM servers using default Realistic Weapon Mod appearing as Custom - Added Ban Reason + Duration displayed above Join Game button.
 - Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
 - Added ‘/mute all’ can be used to mute all players. Type ‘/mute all’ again to unmute all.
 - Added current computer time is displayed under map timeleft in F1 menu
 - Added completely new File Downloading code
 - Added text can be pasted using ctrl+v in chat input
 - Added last line in console is displayed in join game tab when you get kicked (Last 2 lines if BattlEye kick)
 - Added players head explodes sometimes(50% chance) if killed by a headshot from Barrett/Ruger (Bloooood!).
 - Added players invulnerable to damage from Flamegod now spout out tiny flames
 - Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment! (Disabled in 16bit Bitrate)
 - Added current demo filename is displayed at the bottom center of the frags menu (F1)
 - Added number of Flag captures to the frags menu next to a player’s name (F1)
 - Added TeamSpeak2 Integration. An icon will display above players who speak and are on the same Teamspeak server as you.
 (NOTE: You still need to have Teamspeak running in the background).
 - Added Animated GIF Scenery (You can disable the animations by unchecking ‘Animated Scenery’ in Config.exe)
 - Added Lobby Chat. Click the ‘Chat’ tab next to Join Game to participate. Various options can be found in /Txt/chat.ini
 - Added Ingame Radio Commands! If in CTF, INF, or HTF you can issue Voice Radio commands to your teammates! Default Key: V
 (Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)
 - Added Checkbox to start Soldat after exiting the Config.exe program
 - Added Mouse Sensitivity can be adjusted ingame by pressing Ctrl Alt and +/- (increase/decrease).
 - Added ” has dropped the Red/Blue Flag” to the console. If the player that died with the flag is on your team, there will be a Big Text message, and a warning sound will play.
 - Added new lines to the Language translation files, please translate and send them to EnEsCe via PM!
- Modified pressing enter while in the IP/Port/Pass textbox now requests the server
 - Modified Spectators Interface now displays stats for the current player being watched. (Ammo/health etc)
 Servers can disable this option by setting Advanced_Spectate=0 in server.ini
 - Modified Join Game button is disabled for 1 second after clicking to prevent flooding.
 - Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)
 - Modified Soldat now uses FMOD Version 3.75
 - Modified Players no longer gain 20 points when they Capture the Flag

Full installation zip archive. Do not mirror, link directly to it!

 (http://enesce.com/wp-content/plugins/wp-downloadmanager/images/zip.gif) Soldat 1.5.0d (http://enesce.com/?dl_id=5) (16.1 MiB)
 (http://enesce.com/wp-content/plugins/wp-downloadmanager/images/zip.gif) Soldat Server 2.6.4d (http://enesce.com/?dl_id=3) (3.1 MiB)
 (http://enesce.com/wp-content/plugins/wp-downloadmanager/images/zip.gif) Soldat Server Patch 2.6.3->2.6.4d (http://enesce.com/?dl_id=4) (2.5 MiB) 

Use the Public Beta Reports/Discussion (http://forums.soldat.pl/index.php?board=47.0) for any discussion and bug reports. Use the search feature before posting. Thank you!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on February 26, 2009, 09:09:06 am
Woops didn't mean to lock topic. Unlocked now.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: y0uRd34th on February 26, 2009, 09:14:58 am
Hurrraaa! First :D
Yay, will test it instantly!

... Download  [pigtail]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: STM1993 on February 26, 2009, 09:33:02 am
Tried out a bit.

More info to come. Check out my weapons discussion for this beta in the weapons balance discussion forum as well.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: -Major- on February 26, 2009, 10:51:08 am
hmm, I don't think this PC can run soldat very smoothly... but I'll give it a try later tonight.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: iDante on February 26, 2009, 11:14:23 am
This is awesome. Seriously awesome!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: pavliko on February 26, 2009, 11:56:55 am
it gets better and better :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: croat1gamer on February 26, 2009, 12:00:47 pm
have you done something special to raise the bullet registration of the saw?
at least it seems so to me

but it seems to me that when i go to weapons menu it starts lagging
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: PaFel on February 26, 2009, 12:24:27 pm
Why there's still no voice commands in SP mode?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: ~Niko~ on February 26, 2009, 12:55:32 pm
awesome. I hope it is like I expected :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Splinter-Snake on February 26, 2009, 01:47:01 pm
Why there's still no voice commands in SP mode?

...Why would you want voice commands in SP mode?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: PaFel on February 26, 2009, 01:53:53 pm
'Cause it'd sound nice and you could test them well.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sir Jeremy on February 26, 2009, 02:31:18 pm
Haha nice job, Enesce! :)  I might be able to help translate some of the stuff, but not sure exactly how.

Anyways, e-tastic work! 8)

EDIT: Okay, I found the 'deutsch' part, and I see some of it is already translated and some if it isn't so I am going to try to finish up the rest.  :D
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Chebur on February 26, 2009, 03:54:27 pm
Good.. good except one thing. Why the heck did u not include Voland? I just don't get it, Voland is not one of those maps u can through away from the game. Its like deleting Ash or Laos. Its one of the old school maps. Its one of the very few map in the game where skill, and not the lag matters. Why don't u delete Kampf Viet Snakebite, all those maps, where goddamn spray and lag rulez, but not the skill. Very, extremely dissapointed. MFM2 looks somewhat like voland, but its no match to it. Think about it twice before releasing the official version.
PS
Srsly no offence, u've done the great job on that one... but thats the one thing u r going to make a big mistake on.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: PaFel on February 26, 2009, 03:58:03 pm
That have to be some mistake. Just copy it from older version.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on February 26, 2009, 04:00:02 pm
No maps are being removed. Any missing maps are the mistake of the beta testers who packed the map list, just report them without jumping to conclusions.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Chebur on February 26, 2009, 04:01:01 pm
sry about that one then...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on February 26, 2009, 04:15:17 pm
got some weird bugs looking forward to see a stable bugfree version :P
added them on mantis. However I still miss one feature i asked for alot of times:

Toggle weaponsmenue status for next respawn with ctrl+tab.
Btw nice new effects.

here my version of the German translation. Thx bp for reviewing it.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on February 26, 2009, 04:39:02 pm
Firstly this is probably off topic. And Most of this shiz has been talked about and denied. Ban me for a week, whatever.

Soldat really needs more changes than just bug fixes.
1. Moving polys. (I'm not a programmer, but people figured out how to do it twenty years ago, surely you can). :-X
2. Maybe, new weapons. Not just 1% more damage for spaz, or shiz. :-X
3. New game types. I dunno. Use your imagination! :-X
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers. And than you could fix many script bugs alot easier, making this shiz way more fun. Oh noes. I said Shiz. :-X
5. I have much "MOAR" shiz, but it would probably change Soldat way too much. Plus I stayed up all night.  :-X

Oh, first thing on topic.
I'll download it when my internet cap restarts. I should stop downloading 50 minute lez porns.
Oh. And  a bug I don't think you fixed. Bots not firing when they hold flag. =\

ily. [pigtail]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sir Jeremy on February 26, 2009, 04:44:26 pm
Yeah, in the current version bots dont fire when they are holding a flag either.  I think it should be fixed so they can shoot and hold the flag, especially if you put bot strength to like "advanced". 
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shiny Pennies! on February 26, 2009, 04:52:36 pm
whenever i try to join a match it just quits.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: tartaros on February 26, 2009, 05:38:17 pm
splitting kills and caps score in FPS = way to go, finally, thx :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: `Aquila. on February 26, 2009, 06:34:53 pm
CAN'T M79 BOOST WITH NADES ANYMOAR D: !!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: mxyzptlk on February 26, 2009, 06:35:49 pm
Oh, wow. What a day to decide to check the forum again. Will download, even if I'm not able to play yet.

I was hoping that 1.5 stable had been released, but I guess you're not taking any chances.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sir Jeremy on February 26, 2009, 06:52:52 pm
Wow Shoozza, you beat me to the translation.  Damb you, I was almost done, and just needed Kenix to check if it was all right.  Haha, at least it's done now. ;)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Poop on February 26, 2009, 11:21:19 pm
Good.. good except one thing. Why the heck did u not include Voland? I just don't get it, Voland is not one of those maps u can through away from the game. Its like deleting Ash or Laos. Its one of the old school maps. Its one of the very few map in the game where skill, and not the lag matters. Why don't u delete Kampf Viet Snakebite, all those maps, where goddamn spray and lag rulez, but not the skill. Very, extremely dissapointed. MFM2 looks somewhat like voland, but its no match to it. Think about it twice before releasing the official version.
PS
Srsly no offence, u've done the great job on that one... but thats the one thing u r going to make a big mistake on.

Calm down, it was a mistake and will be re-added in the final release.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on February 27, 2009, 12:08:22 am
Wow Shoozza, you beat me to the translation.  Damb you, I was almost done, and just needed Kenix to check if it was all right.  Haha, at least it's done now. ;)
well sorry :D I didn't know who made the translation for the earlier versions Ijust found the time to do it.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Gnoblar on February 27, 2009, 02:53:57 am
I'll download it when my internet cap restarts. I should stop downloading 50 minute lez porns.

Wow you're cool.


Back to real people; I like the new features, it keeps sodlat up to scratch. I'd liek to see soem bot improvments, liek the not shooting with flag and not just one bot with the flag leaving the base and teh rest camping. But that's for another time, 'till then, I'll play this. Excellent work.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Kagesha on February 27, 2009, 06:15:29 am
just played some online just then, pretty neat i'll try and report bugs if i find any...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: echo_trail on February 27, 2009, 08:16:50 am
Yeah, it's pretty cool. Kudos on the lobby chat, that is really neat. I was trying out Leo's testing server. I think his scripts are raping him.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: PaFel on February 27, 2009, 09:32:35 am
Still no changes in weapons.ini (I mean no new options)...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on February 27, 2009, 09:46:11 am
Still no changes in weapons.ini (I mean no new options)...
Never said there was going to be.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Laser Guy on February 27, 2009, 09:48:13 am
Quote
We still need translations for the new text in this release, so if you are fluent in another language, translate the additional lines and submit them to EnEsCe.

Which language versions need translating? If Polish then I'm up to it ;)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on February 27, 2009, 10:00:46 am
Don't like the way F4||3N posted, but hes right, specially on nº 4.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: L[0ne]R on February 27, 2009, 10:56:42 am
Radio's a nice addition, though it would be nice to also have "left" and "right" options.
Also, head explosion still doesn't come out right :/ (doesn't randomise)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Camel on February 27, 2009, 11:58:03 am
well done!

A question.... when the definitve version is going to release??

Thks

Camel.cl
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: L[0ne]R on February 27, 2009, 12:14:50 pm
A question.... when the definitve version is going to release??
I shoulda seen that coming. :|
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Camel on February 27, 2009, 12:25:18 pm
A question.... when the definitve version is going to release??
I shoulda seen that coming. :|

Thats obvious [retard]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: stt] on February 27, 2009, 12:42:29 pm
i keep getting banned from the chat just when i join, why could that be?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Aquarius on February 27, 2009, 01:00:46 pm
WTF I can hear enemy radio. And sometimes there is a strange lag/freezing in drawing bullet traces (especially from auto weapons) - a bit like stop-motion movie. Beside this it's OK, nothing special but not the worst release in Soldat history. So congrats EnEsCe.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Chebur on February 27, 2009, 10:01:37 pm
Are there gravitation changes in 1.5? Cuz i feel like the soldier's moves became... hm. Like heavier. Is it so, or is just me? =X
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Chariot on February 28, 2009, 01:51:09 am
Hormone and X are beast. Rasberry is meh, and so is Rotten. Icebeam and that other flagthrowing map are both awful.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on February 28, 2009, 02:00:18 am
Are there gravitation changes in 1.5? Cuz i feel like the soldier's moves became... hm. Like heavier. Is it so, or is just me? =X
Afaik something has changed there. Maybe it's possible to change gravitation with scripting but I don't know and if that's true.

Quote
We still need translations for the new text in this release, so if you are fluent in another language, translate the additional lines and submit them to EnEsCe.

Which language versions need translating? If Polish then I'm up to it ;)

—> IMPORTANT: Translations are required! All txt files (found in /txt/Languages/) have additional lines added, if you speak any language other than English please translate them and send to me.
Just take a look at the polski.txt in txt/Languages it has a few new English lines...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Laser Guy on February 28, 2009, 04:22:44 am
Ok, missed that, thx Shoozza ;)

Edit: Made the translation into polish but GMail is being a bitch to me and I don't know if it sent the file or not...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: cobrass on February 28, 2009, 05:34:51 am
Well, I've done the part of Chinese translation, but I'm not sure the "send them to EnEsCe via PM" means I could e-mail to his msn mailbox. And so I send my translation through EnEsCe.com, the "Contact EnEsCe" section, will he get the file?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on February 28, 2009, 06:36:01 am
I didn't get the file due to an error I had in my contact form, its fixed now. Please send again Cobrass.

Edit: Made the translation into polish but GMail is being a bitch to me and I don't know if it sent the file or not...
Do not use forum upload system, it corrupts the file. Email it to me. (http://enesce.com/contact/)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: cobrass on February 28, 2009, 07:33:47 am
Done :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on February 28, 2009, 09:32:40 am
I'm trying to attract as many people as I can to try out the new version but it seems they don't want to. It's annoying, they didn't even see the latest beta release and they are talking it's not worth being installed.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on February 28, 2009, 09:35:31 am
they don't need to install it just unpack and go
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Clawbug on February 28, 2009, 09:37:37 am
I'm trying to attract as many people as I can to try out the new version but it seems they don't want to. It's annoying, they didn't even see the latest beta release and they are talking it's not worth being installed.
Might be better idea to wait when the final 1.5 comes out.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Fury_H on February 28, 2009, 10:53:45 am
what am I doing wrong, you said no install for this one, but clicking when i to run it, vista starts some error-window...

i do not have Soldat on my computer, uninstalled the last version... help? :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: CMPunk on February 28, 2009, 11:31:56 am
Wow insane... Can't wait when the actual soldat 1.5 comes out... damn :D
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on February 28, 2009, 12:32:55 pm
what am I doing wrong, you said no install for this one, but clicking when i to run it, vista starts some error-window...

i do not have Soldat on my computer, uninstalled the last version... help? :)
More information would help. Try to run in in windowed mode. And search the forum you may find a solution.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Cookiegangsta on February 28, 2009, 12:52:13 pm
nice.. great news :D
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: tehsnipah on February 28, 2009, 02:31:45 pm
Damn, I wish the polys were moveable, like in Source Engines.... The zombie mod would've evolved....
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: KeNNy` on February 28, 2009, 02:39:10 pm
I thought that will be screw up version, but i was wrong, very very nice work EnEsCe.
[eCsEnE]You take more headshots than Paris Hilton <---- love it!!! ^^
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on February 28, 2009, 02:56:54 pm
In my opinion. Delete the update. It's useless. There's still many old bugs, and now you've just added another two hundred. Completely invisable people? That's great. Enemy flag spinning in the middle of the map? AWESOME. No "real" new features, because Michał Marcinkowski is too busy failing at making other games. *Claps* Why is there a suggestion forum, if you never actually planned on reading them?  The new maps a horrible. Other than maybe one or two. You've put no creativity into them. Who ever made them! It's just rip off versions of old maps. Dissapointing.

I might sound like a whining bich. But you all know what I'm talking about. And if you disagree. Then you're a turd.

This is worse than the Halo series. Three games. Practically no new weapons (It's a shooting game, just do it -.-) no new vechiles. Same storyline. Geh.

I'm glad I didn't pay $100 for this game.

Sucks.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: KeNNy` on February 28, 2009, 03:04:10 pm

This is worse than the Halo series. Three games. Practically no new weapons (It's a shooting game, just do it -.-) no new vechiles. Same storyline. Geh.


Oh... C'mon man... this is 2D and You wanna vechicles!? + guns? sorry, but are You crazy?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on February 28, 2009, 03:11:29 pm
It was only an example. They can't make polys moving from side to side, or up and down, let alone any decent extra little bits, let alone vechicles. (I think we're spelling vechiles wrong, or maybe it's just me). I'm just saying it's kinda pointless for them to be spending months, or even years and not seeing any results. The update won't really be a bad thing, but it's nothing to sperm in my pants about.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on February 28, 2009, 04:04:07 pm
What I meant was that if they won't play beta version there will be no-one to find this obvious bugs which still remain.
they don't need to install it just unpack and go
@ Shoozza, I know there is no need to install it.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on February 28, 2009, 05:07:21 pm
I've sent you the french translation on your msn, I hope you've received it !

It's a nice version, but I might have met a bug with the actionsnap. I pushed F5 and then the screen was frozen but I could hear what's happening around me. It became normal again on pushing F4. I think it's not a normal thing :o
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Biscuiteer on February 28, 2009, 06:05:35 pm
It was only an example. They can't make polys moving from side to side, or up and down, let alone any decent extra little bits, let alone vechicles. (I think we're spelling vechiles wrong, or maybe it's just me). I'm just saying it's kinda pointless for them to be spending months, or even years and not seeing any results. The update won't really be a bad thing, but it's nothing to sperm in my pants about.

I understand your argument, however there have already been answers to your statements. First of all, revamping the poly system would involve massive changes to the current build, wasting time and possibly introduce even more bugs. Second, Soldat is an infantry-based game; adding vehicles would turn the game into something it was not supposed to be. There would have to be even more coding to do, introducing another round of bugs, and maps would have to be made to suit such a feature. Thirdly, yes there are bugs and that is an inevitable consequence. Instead of ranting about them, perhaps you should report them (if you haven't already) so the final product can suck less than it would be. This is a release candidate after all, bugs are expected to be found so they can be fixed. Fourthly, so maybe you consider the maps to be horrid - that could be true for you but i personally haven't found any problem with them. Maybe this is a good excuse to start making maps that you deem to be of high quality, and if you don't then you should rather be satisfied that 1.5 will have more maps to choose from rather than keep the same lineup every time. Fifthly, you mentioned adding more weapons. This probably shouldn't be too hard except for similar reasons i have stated above it will take up time as well as braking most if not all 3rd-party mods plus screwing up the weapon balancing.

Sure there are many things lacking.... but remember 1.5 was coded for free, on the spare time of Mr. EnEsCe. I think i'm satisfied that the game is still being worked on, and if you don't like the new changes - well then nobody ever said 'you must play soldat'. Just go out and find another game.

That's my two cents.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Demonic on February 28, 2009, 06:13:17 pm
In my opinion. Delete the update. It's useless. There's still many old bugs, and now you've just added another two hundred. Completely invisable people? That's great. Enemy flag spinning in the middle of the map? AWESOME. No "real" new features, because Michał Marcinkowski is too busy failing at making other games. *Claps* Why is there a suggestion forum, if you never actually planned on reading them?  The new maps a horrible. Other than maybe one or two. You've put no creativity into them. Who ever made them! It's just rip off versions of old maps. Dissapointing.

I might sound like a whining bich. But you all know what I'm talking about. And if you disagree. Then you're a turd.

This is worse than the Halo series. Three games. Practically no new weapons (It's a shooting game, just do it -.-) no new vechiles. Same storyline. Geh.

I'm glad I didn't pay $100 for this game.

Sucks.

So much crap in one post, I can't even be arsed to counter. Kind of the same with your last post in this thread too.

You're not forced to play the game. You can quit, or stick with an older version. With that attitude, you won't be much of a loss.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Laser Guy on March 01, 2009, 03:19:31 am
In my opinion. Delete the update. It's useless. There's still many old bugs, and now you've just added another two hundred. Completely invisable people? That's great. Enemy flag spinning in the middle of the map? AWESOME. No "real" new features, because Michał Marcinkowski is too busy failing at making other games. *Claps* Why is there a suggestion forum, if you never actually planned on reading them?  The new maps a horrible. Other than maybe one or two. You've put no creativity into them. Who ever made them! It's just rip off versions of old maps. Dissapointing.

I might sound like a whining bich. But you all know what I'm talking about. And if you disagree. Then you're a turd.

This is worse than the Halo series. Three games. Practically no new weapons (It's a shooting game, just do it -.-) no new vechiles. Same storyline. Geh.

I'm glad I didn't pay $100 for this game.

Sucks.

Well, then there is a whole lotta turds here...

And 100$? What the fuck are you talking about? the registration is around 15$...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: croat1gamer on March 01, 2009, 03:56:07 am
he meant full price games with 100$

@ fallen- instead of b***hing, you could ask eC or MM to give you the code so you can make soldat 1000 times better than currently
and isnt called without reason beta
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 01, 2009, 04:04:35 am
Just ignore his post(s), don't feed the troll.

As for more important matters, I need demos of the apparent bug where invisible players are shooting you; or something along those lines involving invisible players.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 01, 2009, 05:39:35 am
Wow I just met a strange bug but it happened only once with many hours of playing. As I had just finished reloading my spas, my ammo went back to 0 O_o
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: xurich on March 01, 2009, 06:14:10 am
Please report any bugs at the appropriate location (http://forums.soldat.pl/index.php?topic=21975.0).
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: cobrass on March 01, 2009, 08:44:44 am
I wonder if my explanation in the e-mail is ok? Or should I make a full translation?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: -Major- on March 01, 2009, 12:10:47 pm
well... wasn't that many new things... you should have used all your time in recoding the netcode instead :D
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: tehsnipah on March 01, 2009, 12:34:52 pm
In my opinion. Delete the update. It's useless. There's still many old bugs, and now you've just added another two hundred. Completely invisable people? That's great. Enemy flag spinning in the middle of the map? AWESOME. No "real" new features, because Michał Marcinkowski is too busy failing at making other games. *Claps* Why is there a suggestion forum, if you never actually planned on reading them?  The new maps a horrible. Other than maybe one or two. You've put no creativity into them. Who ever made them! It's just rip off versions of old maps. Dissapointing.

I might sound like a whining bich. But you all know what I'm talking about. And if you disagree. Then you're a turd.

This is worse than the Halo series. Three games. Practically no new weapons (It's a shooting game, just do it -.-) no new vechiles. Same storyline. Geh.

I'm glad I didn't pay $100 for this game.

Sucks.
You sir, deserve to get gang raped. This game can rape any online games except Valve's. It's free, so shut up, no new weapons? Instead of that, it got balanced.
And yeah, you are being a whining bitch, I would love to see you trying these all by yourself. You'll be shitting your pants and eating them.

And I can see why you didn't pay $100 for this game, because you can't read shit. Now go play your CoD:4 boy.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 01, 2009, 02:07:38 pm
Eh, like EnEsCe said:
Just ignore his post(s), don't feed the troll.
Stop going on about F4||3N post. (I don't know if I used this phrase properly.)
What to do instead? Just play beta and find as much bugs as you can that our new version would be plain fun like former ones.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Mautty on March 02, 2009, 09:12:03 am
OMFG YOU FIXED THE INVISIBLE NADES! I love you so much now T_T

Edit: (I haven't been in the soldat world for a few months now. This makes me happy and want to start playing again.)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: swebonny on March 02, 2009, 01:17:12 pm
Oh awesome :)
Any vehicles or female models added yet? ( [retard])
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Rook_PL on March 02, 2009, 01:18:02 pm
While playing with bots to judge the new minigun properly, I've found eCsEnE bot (using all weapons, talking a lot and wearing all pink). Is there any reward for finding Easter Egg? :D
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: paperjack on March 02, 2009, 01:54:29 pm
More mod support would be nice, like the ability to create or remove weapons.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 02, 2009, 03:57:02 pm
Any vehicles or female models added yet? ( [retard])
Like you need those.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on March 02, 2009, 04:06:38 pm
Okay, noobs. First of all, I'm not trolling.
Second. Don't quote me if you don't understand my point.
Don't tell me I'm wrong. That makes you a troller.
Biscuiteer is the only one that's actually backed up his reply.

And the only reason I keep going on about it;
all you's are telling me is it will take too long, or it will cause even more bugs, or disrupt mods, or weapon balancing.

You're not saying it's impossible. If it's not impossible, why not give it a go?
And nebs, I'm pretty sure I stated I'm not a programmer. And I never claimed to be one.

I know I'm not the only one that wants the stuff I'm talking about. You don't have to destroy Soldat to do it. Why not release the source code, or what ever it is. Cause I'm sure someone would want to give it a try. And if it works make a Soldat 2? Then all you tards that would rather Soldat not evolve, can keep playing it.

If you think about it, kids don't even play this game. Everyone seems to be over 18, and most of you seem like programmers. And only like Soldat for the programming aspect of it.

The Soldat community is like a school yard. Everyone wants to be in the "cool group". No one wants their own opinion. If someone important says an idea, even if it sucks everyone wants it in. If someone not important says something, they're "noobs".

Stupid children. -,-''
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Laser Guy on March 02, 2009, 04:24:39 pm
...
Everyone seems to be over 18...

...

Stupid children. -,-''
Tell me baout self contradiction...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Blue-ninja on March 02, 2009, 04:37:17 pm
Actually, Biscuiter is the only person who didn't rise to the bait, and provided an argument that is convincing enough to tell us that the beta testers are working hard on this game. It's a free game, with features added if you paid (optional).

Soldat source code release? Although a lot of people will probably use this to adjust soldat to their own preferences, it'll screw up the servers in terms of using the source code to very, very, very wrong utilization. Say, an ADVANTAGE over other  people playing the game.

Your posts consists of flawed assumptions and therefore I will ask you not to post unless you provide evidence AND other aspects. For one, I enjoyed Soldat for simply the only 2-d game to feature chainsaws as a melee weapon, among others.

And to be honest, nobody wants to make some major changes to Soldat that will change the nature to something else that Michal himself had not originally intended.

OMFG YOU FIXED THE INVISIBLE NADES! I love you so much now T_T

Hell yeah, that was always frustrating whenever I'm playing in zombie servers. C:
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 02, 2009, 04:40:08 pm
F 4 | | e n does have a point although its a very high demand on such a free game. It COULD make things but although it could not.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: homerofgods on March 02, 2009, 04:43:17 pm
F4||3N I know what you are talking about. soldat was something special, it had a heart, now mm is gone and the game is getting worse as I remember it.
the comunity is kinda dead, things are going slowly. It's still a good game, but what happend to the spirit, what happend to soldat is revolutionising gaming?
well, some of the things you say are true F4||3N, some points may be wrong, but it feels like everyone just ignore the situation.
Yes, Soldat is a free game, and therefor we have no reason to complain, but can't you see, F4||3N CARE about soldat, he doesn't say anyone is doing a bad job, he is saying what we all should see.

so F4||3N, you have my thoughts, even though I understand why people see it as ''whine'' cuz that's kinda what it is
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 02, 2009, 04:45:21 pm
Technically it isn't a free game if hes asking for $9 for registration. So, what has MM done with all the money he is profiting towards the game?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: homerofgods on March 02, 2009, 04:48:11 pm
Technically it isn't a free game if hes asking for $9 for registration. So, what has MM done with all the money he is profiting towards the game?
Even though I understand his talent must be used to make ''better games'' feel abandoned, is the money he get from soldat used on other games?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 02, 2009, 05:11:49 pm
Stay on topic regarding the 1.5.0 Public Beta or warnings will be dished out mercilessly [fist]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 02, 2009, 06:23:10 pm
Okay, noobs. First of all, I'm not trolling.
sif

Quote
Second. Don't quote me if you don't understand my point.
I understand your point, but I still disagree with you.

Quote
Don't tell me I'm wrong. That makes you a troller.
sif

Quote
Biscuiteer is the only one that's actually backed up his reply.
You mean he's the only one who wrote a decent sized post?

Quote
And the only reason I keep going on about it;
all you's are telling me is it will take too long, or it will cause even more bugs, or disrupt mods, or weapon balancing.
In terms of Soldat, releases are usually quite far apart. Bugs do occur, that's just a part of programming, and with new features comes excessive testing. Mods, well, yeah, anything new added will disrupt a mod, no shit. Weapon balancing, well, I think the beta team has a hard enough time doing that at the moment, no need to screw them over with vehicles or new weapons.

Quote
You're not saying it's impossible. If it's not impossible, why not give it a go?
And nebs, I'm pretty sure I stated I'm not a programmer. And I never claimed to be one.
Sure, it's not impossible, but it's more of a question of if it's worth doing it.

Quote
I know I'm not the only one that wants the stuff I'm talking about. You don't have to destroy Soldat to do it. Why not release the source code, or what ever it is. Cause I'm sure someone would want to give it a try. And if it works make a Soldat 2? Then all you tards that would rather Soldat not evolve, can keep playing it.
If a game needs to evolve to remain a good game, it is not a good game. And I doubt Soldat would be developed any faster if it was open source, although it might be less buggy.

Quote
If you think about it, kids don't even play this game. Everyone seems to be over 18, and most of you seem like programmers. And only like Soldat for the programming aspect of it.
No and no. There are people under 18 in this community, and there's only a few people who know how to program in this community. You probably get the impression that a lot of people do from a large amount of programmers in Soldat hanging out on this board.

Quote
The Soldat community is like a school yard. Everyone wants to be in the "cool group". No one wants their own opinion. If someone important says an idea, even if it sucks everyone wants it in. If someone not important says something, they're "noobs".

Stupid children. -,-''
I think you're failing to acknowledge that other people have differing yet valid opinions to you, since you also said that
Quote
if you disagree. Then you're a turd.
in the first post. Also, you didn't have to be so sarcastic and agressive in your first post. If you're openly hostile first, you'd have to expect to be fired back at, so don't complain when you get hit.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: xurich on March 02, 2009, 08:00:51 pm
The Soldat community is like a school yard. Everyone wants to be in the "cool group". No one wants their own opinion. If someone important says an idea, even if it sucks everyone wants it in. If someone not important says something, they're "noobs".

who let you into the beta forum!

just kidding of course
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 03, 2009, 12:39:25 am
Let's all just leave it at that...don't make this thread into an argument...it's a newer version guys, we should be happy :)!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Fale on March 03, 2009, 02:24:48 am
I can totlay agree with fallen and i think it has to be argumented! There are not only bugs fixed! I get stucked into rock or w/e everytime i play a DM, grenades are jumping all over the map etc...Go fix these bugs first before doing anything else and yes, all the money we payd for the registration went for something else, maybe NASA or something. Who knows? Michal does! I have payd for it to support You, Michal! But come on, u cant go to casino next day. If we would start calculating how much money has this game brought to him, you'd all shut your mouth about "we should be happy". Its his job god damnit, open your eyes!

Oh!, If youre about to delete this post, please tell me where i can post this, im afraid theres no topic we could speak about "not thaqt good" things in soldat. Theres only a game suggestion forum, which i totaly pointless, still havet got an ansver why my suggestion couldnt be relased http://forums.soldat.pl/index.php?topic=30508.0
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: The Geologist on March 03, 2009, 02:56:52 am
I can totlay agree with fallen and i think it has to be argumented! There are not only bugs fixed! I get stucked into rock or w/e everytime i play a DM, grenades are jumping all over the map etc...Go fix these bugs first before doing anything else and yes, all the money we payd for the registration went for something else, maybe NASA or something. Who knows? Michal does! I have payd for it to support You, Michal! But come on, u cant go to casino next day. If we would start calculating how much money has this game brought to him, you'd all shut your mouth about "we should be happy". Its his job god damnit, open your eyes!

Oh!, If youre about to delete this post, please tell me where i can post this, im afraid theres no topic we could speak about "not thaqt good" things in soldat. Theres only a game suggestion forum, which i totaly pointless, still havet got an ansver why my suggestion couldnt be relased http://forums.soldat.pl/index.php?topic=30508.0

This game is not his job.  Maybe you should open your eyes on that fact, son.

As for your suggestion, you seemed perfectly satisfied with the script suggestion you got.  "Scripting it wouldn't be so hard", in your exact words.  So let's not try and make a bigger issue out of something you can handle so simply, 'eh?

As for F4||3N, he may have received a warmer welcome had he not resorted to insults and childish antics.  Seriously - coming in and calling people noobs and turds doesn't exactly make you look like someone to listen to.  In this topic we don't need people stirring up the pot with asinine name calling.  It's a public beta release so we can get feedback from the public and fix glaring problems.  Do it in a civilized manner, please.

As was already stated, if there are issues with things like invisible players, send in demos so the problem can be pinpointed and fixed.  Show us where map errors, etc. are.  B***hing about donations won't solve anyone's problems.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Fale on March 03, 2009, 03:50:41 am
Please explain "this game is not his job", whose job is it then? Why the 14$ registration then? Its a lot of money he earned with it, he could hire a few scripters working on it. I can find only Enesce here and hes a god for many of you. Maybe because hes the only one working on it? The game could be much better and it would make more people play it. How many people play soldat anyways?

And no, i wasnt perfectly satisfied on "Scripting it wouldn't be so hard", maybe you should open your eyes or use glasses and turn sarcasm detector on. If you're so smart, tell me why it COULD NOT be relased.

Thank you, F.

Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 03, 2009, 04:49:55 am
By job, he means EnEsCe's not obliged to work on it, more he does it of his own free will and in his spare time.

If you want Soldat to remain freeware, then this is the cost.

And since your idea can be scripted (someone just has to sit down and write the script), EnEsCe isn't going to spend time implementing it when he could be finding and removing bugs. Also, since 1.5.0d, the latest release, is a Release Candidate, no more features will be put into the next final version.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Fale on March 03, 2009, 04:52:50 am
By job, he means EnEsCe's not obliged to work on it, more he does it of his own free will and in his spare time.

If you want Soldat to remain freeware, then this is the cost.
Yep hes getting a nice payment for his "spare time" :) I want something to be done with all the money we "invested" in it. Has it been wasted for other games?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 03, 2009, 05:07:02 am
Yep hes getting a nice payment for his "spare time" :) I want something to be done with all the money we "invested" in it. Has it been wasted for other games?
EnEsCe gets no money for what he does. All money paid for registrations go to MM. And I doubt that if we paid MM or EnEsCe to develop Soldat that they'd really do anything differently anyway.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 03, 2009, 05:26:27 am
Mk, the clueless flaming troll has been dealt with.

So far all reported bugs have been fixed, except for the Weapon Drop bug. I still need more information regarding this one, specifically a method to reproduce the bug since I can't seem to ever get it to occur to myself. Invisible players bug has just been fixed.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 03, 2009, 05:38:49 am
Well, the only method I know of reproducing it is to get someone to rejoin the server constantly. It's bound to happen eventually, that way.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 03, 2009, 11:57:43 am
I think it's connected somehow to ID, not so sure though...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bugs Revenge on March 03, 2009, 01:42:27 pm
I think it's connected somehow to ID, not so sure though...
I've tried it today actualy,
someone joined when his ID was 3, my weapon got droped.
then he quit, reconneced, got the same ID - 3, and this time my weapon didn't fall down.
It might be because I moved to another place on the map, which gives another prove that it's conneced to something with zipping the map  ::)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 03, 2009, 02:50:06 pm
I don't know if it depend on the slot because to me, it happened when someone joined whereas I was the only one on the server playing on Hormone. Then someone left and rejoined and I dropped my weapon again. At that time I think I was at the right of the map :d
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 03, 2009, 03:39:34 pm
Its definitely not slot related, all the demo's I have of it occurring are happening with no pattern.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Tinysmurf on March 03, 2009, 03:56:25 pm
Will there be a different weapons mod to seperate R/S and Realistic? Because making the barret better just makes it so that now 99.9% of R/Sers use sniper instead of the 99% from last updated version. I know a lot of you don't care about R/S but you'll be making the game worse for more than 100 people and that's like saying you don't care about anyone but yourselves. Just trying to look out for everyone playing soldat. You created the R/S version so if you aren't going to work on it, you might as well remove it. Just my 2 cents. Thanks for the new version and looks good so far in terms of fixes.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bardg on March 03, 2009, 05:18:33 pm
Will there be a different weapons mod to seperate R/S and Realistic? Because making the barret better just makes it so that now 99.9% of R/Sers use sniper instead of the 99% from last updated version. I know a lot of you don't care about R/S but you'll be making the game worse for more than 100 people and that's like saying you don't care about anyone but yourselves. Just trying to look out for everyone playing soldat. You created the R/S version so if you aren't going to work on it, you might as well remove it. Just my 2 cents. Thanks for the new version and looks good so far in terms of fixes.

AYE AYE
Agree.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 03, 2009, 06:40:34 pm
As far as slot ID's go, there's no difinitive connection between a certain slot joining and the drop bug occuring to someone.

I have noticed this, however (posted on ASF (http://aussoldat.com/forums/viewtopic.php?p=144345#p144345)).
Quote
Well, say you're in the server already, with someone else (we'll call this person Danko), and you happen to be near the centre point of the map, or the origin (as in the coordinates 0,0). Another someone joins (name them Billy), and the drop bug occurs to Danko. If you don't happen to blink at the same time that Billy joins, you'll notice that Danko will warp to the origin without any weapons, and then warp back to his original point.

The drop bug occurs because the server has warped you to the centre as a blank gostek. You won't ever notice the warp occur, though, as it's not coded into the server to send a packet about this movement.

The flag drop bug can be explained here, too. Say Danko had the flag when this happened, and Billy joins the opposing team to Danko. Billy will end up returning the flag, but no message is ever sent to inform players because this occurs as Billy joins, which means the server won't recognise correctly that it WAS returned.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Boots on March 04, 2009, 02:10:39 am
nice, more bugs, worse netcode! just what soldat needs!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 04, 2009, 02:51:41 am
We will see how it is after the actual version is released...so for now stop complaining.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on March 04, 2009, 03:15:18 am
nice, more bugs, worse netcode! just what soldat needs!
Stop whining and help, then.

I doubt the netcode is any worse than last version, too.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 04, 2009, 03:32:14 am
Look, the developers are working probably as hard as they can on the game. If people just report bugs and stop whining about this and that, they can actually get fixed. Just let them do what they have to do and make soldat prosper.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Boots on March 04, 2009, 04:38:51 am
nice, more bugs, worse netcode! just what soldat needs!
Stop whining and help, then.

I doubt the netcode is any worse than last version, too.
doubt I could help even a little bit. this type of stuff is my cup of tea. all this extra shit added on is pointless.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: zalalife on March 04, 2009, 07:59:12 am
Look, the developers are working probably as hard as they can on the game. If people just report bugs and stop whining about this and that, they can actually get fixed. Just let them do what they have to do and make soldat prosper.
Sorry, do you mean developer? Well thats Enesce, Michal has no time for that, all he does is writing manipulating posts about "free register", in nex line he says "its not really free". Where is all our money we paid for the registrations?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: homerofgods on March 04, 2009, 08:52:23 am
omfg, I didn't mean to say it like that..  The money has allways been to support Michael. People, there is whiny whine, and constructive whine.
and Enesce does a brilliant job for free.
fatale said what we all feel about lagg and bugs in soldat, but I think the best thing we can do is to report bugs and support the job that is done.
when that is said, I hope and believe that enesce understand that a bug free version is better then new features.(ofc I love new features too)
as an example: just look at age of conan, destroyed by buggs.(don't bring up AOC discussion)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: zalalife on March 04, 2009, 09:09:36 am
omfg, I didn't mean to say it like that..  The money has allways been to support Michael. People, there is whiny whine, and constructive whine.
and Enesce does a brilliant job for free.
fatale said what we all feel about lagg and bugs in soldat, but I think the best thing we can do is to report bugs and support the job that is done.
when that is said, I hope and believe that enesce understand that a bug free version is better then new features.(ofc I love new features too)
as an example: just look at age of conan, destroyed by buggs.(don't bring up AOC discussion)
Yeah, to support Michal so he can fully enjoy hotles with 6 stars. Dont u think some cash should be invested into the game? Of course enesce is doing a great job but hes just a human i guess, for a game like that you need a crew and developers. You have no idea how much cash he has but he cant even hire a few developers. Cool huh?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 04, 2009, 10:34:56 am
Quote from: jettlarue
MM is tied with other projects, you would know if you checked his blog: mm.soldat.pl. Anyways it's a tradition of making the release date mysterious. (...) The small cost of registration doesn't or barely would pay just for hosting and obviously does not pay for the countless hours of dedication. (...)
So, will you stop talking sensless and do your best to make new ver of soldat as playable as it can be? It's really simple, just search bugs on your spare time - report them...nothing more or less.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 05, 2009, 08:22:03 am
Just try to ignore whatever flames is happening....
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: muzikman on March 05, 2009, 08:24:12 am
Nice upgrade, and is it me or is the 75% bullet push a lot less noticeable than I expected...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 05, 2009, 08:25:40 am
I noticed it heaps...it's way better...helpful alot for me.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 05, 2009, 08:48:20 am
Does anyone check Mantis (http://bugs.soldat.pl) for new bug reports?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: muzikman on March 05, 2009, 09:32:42 am
Lol, I guess it is after playing a while, just not concioussly-  I just seem to play a lot worse, because all my arcs are wrong, especially the mp5- it's like I never even learnt the gun at all


Not saying that's a bad thing btw, I just take an instant disliking to it because I'm not used to it- but that would proabably be true with any change
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bugs Revenge on March 05, 2009, 11:41:00 am
Does anyone check Mantis (http://bugs.soldat.pl) for new bug reports?
Yeah EnEsCE is still checking there..
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Splinter-Snake on March 05, 2009, 08:37:16 pm
I was expecting the knife throw+ pick up weapon bug to be fixed. I hate throwing my knife, picking up a new weapon only to have it be thrown as if it's a knife as well. Then I get killed.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: TradeMAAK on March 09, 2009, 08:40:37 pm
Quote
Soldat really needs more changes than just bug fixes.
1. Moving polys. (I'm not a programmer, but people figured out how to do it twenty years ago, surely you can). :-X
2. Maybe, new weapons. Not just 1% more damage for spaz, or shiz. :-X
3. New game types. I dunno. Use your imagination! :-X
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers. And than you could fix many script bugs alot easier, making this shiz way more fun. Oh noes. I said Shiz. :-X
5. I have much "MOAR" shiz, but it would probably change Soldat way too much. Plus I stayed up all night.  :-X
BS! From all that stuff Soldat needs only 1st - moving polys and something you didn't mention - VEHICLES! Yes, I know it's been discussed throughout, but with these two things soldat will be pretty much perfect. Everything else you can mod yourself except THESE two things. Which we can probably expect to encounter in Soldat 2.0 if some brave soul ever decides to remake original Soldat in v2.0.

LOL I just noticed another BIG reason this is a FAIL! You never fixed THE EATERS. I just stepped on my own nade and got 0 damage! GJ, all this time to add stupid shit and not fix the real bugs.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Ziem on March 10, 2009, 03:06:00 am
Vehikulz yes ofkors
go -> http://forums.soldat.pl/index.php?board=4.0 and explain how soldat would be any better with them. Make sure to prepare some really good arguments.

And moving polys won't be added because they'd need changes in map format. And no, they wouldn't make soldat "pretty much perfect".

...
Too bad that I have to agree with you, netcode was never fixed and they keep adding useless "features" instead.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: TradeMAAK on March 10, 2009, 06:02:13 am
Quote
And moving polys won't be added because they'd need changes in map format. And no, they wouldn't make soldat "pretty much perfect".
Yes, they would. The possibilities of customization and fun variety would be almost endless!

But oh well, at least they added .gifs,  a think that should have been done a decade ago.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Nequil on March 10, 2009, 10:21:39 am
http://enesce.com/soldat/soldat-150d-update-2/
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 10, 2009, 12:01:08 pm
But problem with hits remains...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bloo on March 10, 2009, 06:46:39 pm
So long as server exploits are fixed (which several of them have been) I couldn't give a shit about bug fixes or new features. ;)

I'll admit there are some bugs I'd like to see removed and a few new script core features added, but other than that the list of importance is:

1) Server exploits
2) Server exploits
3) Server exploits
4) Bug Fixes
5) Server exploits
15) New features.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Crush on March 11, 2009, 04:30:34 pm
I love it!

Its MUCH better then the previous version. The radio messages are neat  :P. My only requests are that the net code gets reworked a bit so that PING is better to servers, and that some small vehicles get added. If those get added, Soldat will be perfect in my opinion.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bugs Revenge on March 11, 2009, 06:24:04 pm
I love it!

Its MUCH better then the previous version. The radio messages are neat  :P. My only requests are that the net code gets reworked a bit so that PING is better to servers, and that some small vehicles get added. If those get added, Soldat will be perfect in my opinion.
That "PING" is not determined by Soldat but it depends on your ISP and the way it connects to the server, it has nothing to do with soldat..
About Vehicles --> Sigh...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 12, 2009, 12:45:08 am
Technically...it also has to do with the netcode and the provider of the servers from the game too. It also depends how close you are with the server and how good ur isp as u said above.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on March 12, 2009, 08:48:20 am
you want vehicles? go play NFS or BURNOUT or whatver. Soldat with vehicles? you want it? script it to your server. Can't do it? STHU then.

IMO i believe you should bet on mapping better. Make more maps that are better for CTF and INF and stuff. The standard ones we have now, and from the previous version are not that great (with the exception of CTF_Ash). Anyway, i think you should bet on mapping.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 12, 2009, 10:15:05 am
Yeah, making some new maps would be nice but keeping the balanced and playable gives mapmakers hard time. It's not so easy as it looks like. Haven't tried myself though because I know it would be just another flop.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on March 13, 2009, 05:15:53 pm
I tried myself on mapping, and i totaly realized i shouldn't even have tried cuz i suck at it. But many ppl here don't. Why not asking many mappers here to make exclusive standard maps for soldat 1.5D?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Suowarrior on March 13, 2009, 07:04:12 pm
Yeah, making some new maps would be nice but keeping the balanced and playable gives mapmakers hard time. It's not so easy as it looks like. Haven't tried myself though because I know it would be just another flop.

After a few first maps anyone could make good map, map that plays. It's different thing to make something unique and fun.

The hardest thing in mapping is to find motivation to start making new map all over again. Too usually it happens that mapper makes nice map, but it stays at forum and almost no one playing it, it doesn't motivate you very well. #soldat.mapping (@quakenet) is place where you can try the new maps that are released.

Also if you are having some wild ideas we'll be more than happy to see them, and consider if it's worth making map.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Ervis on March 15, 2009, 01:54:11 pm
Will this be the last beta pre-release before the actual version comes out? If so, will you (the developers) try to fix all known issues/bugs that rise in the next month or so? It would make it all the more worthwhile if the game was fully polished.

I'd also like to add that, since community members seem to dislike waiting for quite a while for each new version of the game it would be much nicer if Soldat was constantly updated. I believe it would make the game look more developer-devoted if occurring bugs were fixed as soon as possible (although I understand you all lead busy lives) with on-going game patches.

When the Soldat developers release a new game version, although old bugs/glitches are usually fixed there are new problems that are created in the game. With this method of releasing a game version every few months or so, the game will always have bugs, new or old, that re-occur after a new version is released. A game with never-ending "glitch cycles" isn't very amusing to play :X. If the developers were to make Soldat a continues release of patches to fix bugs, it would make the process of eliminating glitches faster without the players having to wait many months to finally find relief in a fixed glitch. (Pfft, I'm still waiting for that ctf_Ash nade-glitch fix that goes through the roof).
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Devastated Mind on March 15, 2009, 05:58:34 pm
(Pfft, I'm still waiting for that ctf_Ash nade-glitch fix that goes through the roof).

I think it actually was fixed in one version (maybe 1.4.0), but in the next version it was back again. Wonder why! And yeah, it should definitely be fixed again.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 16, 2009, 01:18:13 am
I like that bug...no problems with it...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 16, 2009, 04:36:27 am
However, such a glitch is forbidden to use during a cw.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Devastated Mind on March 16, 2009, 05:32:40 am
At least in most leagues. And it's for sure that it IS a bug because its supposed to be "everything-colides" and bugs HAVE to be fixed. Same applies to flags, you can throw them through there, too (not only on Ash).
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 16, 2009, 05:34:50 am
The problem is that this poly is very small so that your hands go through this poly. As a consequence, you can throw nades or flags.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Suowarrior on March 16, 2009, 06:56:53 am
At least in most leagues. And it's for sure that it IS a bug because its supposed to be "everything-colides" and bugs HAVE to be fixed. Same applies to flags, you can throw them through there, too (not only on Ash).
There is one way to fix it, the polygon must be broadly at least double sized, which has effect on looks and gameplay. There are plenty of maps which share this same problem (at least Kampf, Laos). I'll talk about this with devs.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: zakath on March 16, 2009, 07:04:22 am
there are several other bugs like boosting yourself down to tunnel from spawn with m79 but fixing those would as suow said affect gameplay
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Devastated Mind on March 16, 2009, 07:17:46 pm
Of course fixing the code would be better than fixing the maps. Thats what i meant in the first place.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 16, 2009, 07:23:03 pm
More translations are needed. So far this is what has been submitted to me correctly:

Espanol
Finnish
Russian
Chinese (Traditional)
French
Polish
Turkish

Czech
Dutch
German
Hebrew
Brazilian (Portuguese)


Time is running short for further submissions. If you believe you have sent me a translation not listed here, then submit it again using the contact form I mentioned in my first post. I don't want to have to resort to Google translations!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Spi.deY on March 16, 2009, 08:20:25 pm
Hum nvm

Edited
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: UnknownSniper on March 16, 2009, 08:44:39 pm
The french translation isnt over ?

He said those are the ones that were successfully submitted, if I'm not mistaken.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 16, 2009, 11:58:38 pm
Yes...they're the translations EnEsCe has.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 17, 2009, 04:26:12 am
SpideY, you should go to your english courses !
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Boots on March 18, 2009, 02:09:28 am
Quote
Soldat really needs more changes than just bug fixes.
1. Moving polys. (I'm not a programmer, but people figured out how to do it twenty years ago, surely you can). :-X
2. Maybe, new weapons. Not just 1% more damage for spaz, or shiz. :-X
3. New game types. I dunno. Use your imagination! :-X
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers. And than you could fix many script bugs alot easier, making this shiz way more fun. Oh noes. I said Shiz. :-X
5. I have much "MOAR" shiz, but it would probably change Soldat way too much. Plus I stayed up all night.  :-X
BS! From all that stuff Soldat needs only 1st - moving polys and something you didn't mention - VEHICLES! Yes, I know it's been discussed throughout, but with these two things soldat will be pretty much perfect. Everything else you can mod yourself except THESE two things. Which we can probably expect to encounter in Soldat 2.0 if some brave soul ever decides to remake original Soldat in v2.0.

LOL I just noticed another BIG reason this is a FAIL! You never fixed THE EATERS. I just stepped on my own nade and got 0 damage! GJ, all this time to add stupid s**t and not fix the real bugs.
LOLOL. Such an ironic post.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: smiluu on March 18, 2009, 05:29:57 am
CAN'T M79 BOOST WITH NADES ANYMOAR D: !!
What? Is this true?

*havent tested 1.5 yet*
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 18, 2009, 05:32:37 am
No.. of course you still can boost yourself. I don't know why he said that, I think to make you believe some false things <.<
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: sanada on March 19, 2009, 08:21:47 am
I sent Enesce the japanese translation via the contact form again. Did you receive it?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Ragnaros on March 19, 2009, 08:33:45 am
Quote from: Boots
4. Maybe make all these scripts people are making into normal server settings.
So not just programmers can have good servers.

ive always wanted to see scripts working offline... such an easy and Very important improvement!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Xxypher on March 19, 2009, 10:25:49 am
I cannot wait for the full release! I will rejoice when it comes out. It has to be close, the website has been released.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 19, 2009, 11:25:04 am
Yeah, hope so ! I wish it could be released before the week end *.*
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Rattle.Head on March 19, 2009, 01:52:47 pm
bacán
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Ragnaros on March 20, 2009, 02:29:06 am
Quote from: Xxypher
It has to be close, the website has been released.
website? what website?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bloo on March 20, 2009, 02:38:59 am
Quote from: Xxypher
It has to be close, the website has been released.
website? what website?

Stupid post. http://soldat.pl
 [retard]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Ragnaros on March 20, 2009, 02:45:57 am
he said Website released. you mean old soldat.pl updated? lol

*edit*
WOW! new amazing soldat webpage! huuch i remember old soldat.pl but now... it is just awesome!!!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on March 20, 2009, 08:43:25 am
THE SOLDAT PAGE IS AWESOME! Great work, its really cool. Much better than the older one. :) When do we get the new release?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 20, 2009, 11:32:48 am
Today is my birthday, what a gift if the release was available  :o
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: UnknownSniper on March 20, 2009, 11:56:35 am
he said Website released. you mean old soldat.pl updated? lol

*edit*
WOW! new amazing soldat webpage! huuch i remember old soldat.pl but now... it is just awesome!!!
THE SOLDAT PAGE IS AWESOME! Great work, its really cool. Much better than the older one. :) When do we get the new release?

Wrong thread to discuss the new site layout; http://forums.soldat.pl/index.php?topic=33309.0
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jrgp on March 20, 2009, 03:54:46 pm
When do we get the new release?
Soon enough, have patience.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 20, 2009, 06:42:56 pm
Too bad the game is nothing like the website.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on March 22, 2009, 12:15:10 am
Updated received translations list.
 Czech
 Dutch
 German
 Hebrew
 Brazilian (Portuguese)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 22, 2009, 02:55:07 am
At least new version is in progress as you can see so stop going on about when it will be up...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jbigz on March 25, 2009, 12:26:20 am
I am not sure whether this is the correct place to comment on this, but...

I am very pleased with the small tweaks that have been done to Soldat, especially the separation from caps and kills. I look forward to using the Chat as well, although I have not been able to make it work yet.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Will on March 29, 2009, 12:31:24 pm
Is it just me, or is LAW registering only impact and not the damage 70% of the time?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: homerofgods on March 29, 2009, 01:58:13 pm
Is it just me, or is LAW registering only impact and not the damage 70% of the time?
mine is 100%
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on March 29, 2009, 03:37:55 pm
Is it just me, or is LAW registering only impact and not the damage 70% of the time?
mine is 100%
It's just lag hit. I don't like it but it happens all the time. I got used to it.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Meteorisch on March 30, 2009, 06:47:01 am
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on March 30, 2009, 07:20:00 am
Survival and realistic are very nice for INF :d
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Dusty on March 30, 2009, 08:00:15 am
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
Is there anything to do with them? Why fix something which ain't broken?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on March 30, 2009, 08:59:03 am
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
Is there anything to do with them? Why fix something which ain't broken?

That so true. So you either improve or leave it alone. Only problems with r/s is that bullets dont show when its suppose to and other little glitches if dont remember. I myself play r/s.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on March 30, 2009, 10:41:17 am

I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.
[/quote]

well, those who don't play, ain't got any fault in not reporting bugs related to r/s. You got some, post them.


One thing that came up to me the other night, there are several scripts/sub-mods in servers that could become optional ingame as default. For example, the killing sprees stuff, caps not counting as points, first blood script, the death info script, zombies, and other stuff like that.
If you have them optional on the game instead of having to use the script, it would be a lot easier for people to create simple servers and there would be less problems with using scripts and creating servers and stuff.

Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on March 31, 2009, 08:54:38 am
I bet no one cares about the Realistic & Realistic Survival weapon mods.

That would be sick and letting down more then 200/300 people.

If you create these modes. Then also edit it. Otherwise just delete the mode.

well, those who don't play, ain't got any fault in not reporting bugs related to r/s. You got some, post them.


One thing that came up to me the other night, there are several scripts/sub-mods in servers that could become optional ingame as default. For example, the killing sprees stuff, caps not counting as points, first blood script, the death info script, zombies, and other stuff like that.
If you have them optional on the game instead of having to use the script, it would be a lot easier for people to create simple servers and there would be less problems with using scripts and creating servers and stuff.

If you did it like that. There would be a slight problem trying to update that certain script or just to upgrade it a little bit more. Like say add some more skills or make it run more smoothly. So i disagree with that. Just keep it as a script. Plus, i dont want alot of servers full of mods instead of a regular server. Just saying, it would be better for the people who know how to use scripts and install themselfs. Than having it as a default. It would cause to much chaos. Like trying to change it up. Unlike the script, where you can just go in and change a little bit of coding. It would be harder to change a default for people that dont know where the default script is located at and how to change it. So for people and server sake. Keep as a script with no default. Thxs Just my opinion.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on March 31, 2009, 06:23:59 pm
April 1st in Australia! Hope the new soldat comes out soon :D! Should be awesome ppl.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: xurich on March 31, 2009, 08:29:12 pm
april fools
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shadow_Knight on April 01, 2009, 06:12:02 am
ITS OUT!!!!




















(Aprils fool :P)




Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on April 01, 2009, 08:33:31 am
ITS OUT!!!!



















(Aprils fool :P)
You got me!!! I didn't see the April Fools Down Below XP LOL
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Nequil on April 01, 2009, 09:13:53 am
http://enesce.com/soldat/soldat-150-almost/

april fool or not? :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on April 01, 2009, 09:19:19 am
http://enesce.com/soldat/soldat-150-almost/

april fools or not? :)

Not sure. Hope not. I just post that post of his on this forums. XD Hope it aint. Seems pretty real to me since it is not on this forum as a topic post.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on April 01, 2009, 01:20:41 pm
Definitely not an April Fool.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jrgp on April 01, 2009, 03:44:01 pm
http://enesce.com/soldat/soldat-150-almost/

april fool or not? :)
heh, well, something like this happened two years ago when 1.4 was released. Get it? 1.4 = 4/1/2007

But, EnEsCe's post probably isn't a trick as it's written so seriously and even has a bit of romance.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on April 01, 2009, 04:00:55 pm
Yeah I don't think its an April Fool. I told him to make a fake release on first April but he said he wouldn't do it because it's too obvious. ;)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on April 01, 2009, 06:22:07 pm
Yeah I don't think its an April Fool. I told him to make a fake release on first April but he said he wouldn't do it because it's too obvious. ;)
TRUE TRUE XD
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on April 01, 2009, 06:26:55 pm
Should be great people! The long wait is nearly over for the release of 1.5.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on April 02, 2009, 04:29:41 am
Ahah I remember for the 1.4 (I think), someone made a little comic with kids leaving school saying "OMG 1.4" "OMG" "OMG", it was awsome <3
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Snipufin on April 02, 2009, 02:55:29 pm
Ahah I remember for the 1.4 (I think), someone made a little comic with kids leaving school saying "OMG 1.4" "OMG" "OMG", it was awsome <3
Ahaha I remember that!

Also, Dragonflies.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Mittsu on April 05, 2009, 02:37:28 am
Quote
[!][!] 1.5.0 Upgrade Process
The next Soldat version, 1.5.0, is scheduled to be released VERY soon, and with it comes version 2.6.4 of the Dedicated Server.

The current plan is to upgrade ALL customer Soldat servers 2 days after Soldat 1.5.0 is publicly released. 2 days was chosen to be the optimal amount of time to allow news of the new version to spread amongst players naturally, before it becomes enforced by servers. Manually upgrading before or after this time is not possible due to the way all servers are secured. Further explanation can be provided upon request via the Support Ticket system.
With the new server software, there will also be new options in the Game Configuration page. There will also be major network related changes in this version, so there *might* be increased lag, crashes, or other issues. Please be patient as issues get resolved upon release.
The actual release date of Soldat 1.5.0 is still unknown. I will post a news item here (with email notification) when it does get released, and again when the servers have been upgraded.

 :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on April 05, 2009, 03:18:55 am
Where did you get that from?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: xurich on April 05, 2009, 03:38:51 am
It was a message from EnEsCe to his server customers.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on April 05, 2009, 05:20:03 am
When was this email sent ? Was it today ?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Mittsu on April 05, 2009, 06:29:26 am
yes, this email was sent to eC servers customers, it was sent 11 hours ago
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Setsuna on April 05, 2009, 09:04:52 am
Quote
[!][!] 1.5.0 Upgrade Process
The next Soldat version, 1.5.0, is scheduled to be released VERY soon, and with it comes version 2.6.4 of the Dedicated Server.

The current plan is to upgrade ALL customer Soldat servers 2 days after Soldat 1.5.0 is publicly released. 2 days was chosen to be the optimal amount of time to allow news of the new version to spread amongst players naturally, before it becomes enforced by servers. Manually upgrading before or after this time is not possible due to the way all servers are secured. Further explanation can be provided upon request via the Support Ticket system.
With the new server software, there will also be new options in the Game Configuration page. There will also be major network related changes in this version, so there *might* be increased lag, crashes, or other issues. Please be patient as issues get resolved upon release.
The actual release date of Soldat 1.5.0 is still unknown. I will post a news item here (with email notification) when it does get released, and again when the servers have been upgraded.

 :)

Looks like itll be out pretty soon eh? XD

Like around next week or two!! XD Can't wait!

Great Job Enesce!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sauron on April 05, 2009, 09:40:31 am
I think it will be tomorrow. ;)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Colonel ONeill on April 05, 2009, 09:41:48 am
Woh how do you know that Sauron, however that would be sooooo nice  [retard]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Furai on April 05, 2009, 11:56:36 am
I'm not sure if private messages like that quoted here should be posted. It's still PM sent from EnEsCe to his customers via e-mail. It's not an official news.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Mittsu on April 05, 2009, 12:11:39 pm
It's not an official news.

I never said it was official message. And im the same player as everyone else, so i don't think it's a secret :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on April 06, 2009, 06:34:59 pm
http://dsc.discovery.com/tv/future-weapons/games/cannon/cannon.html (http://dsc.discovery.com/tv/future-weapons/games/cannon/cannon.html)
That's what it would be like to have vehicles in Soldat.
Only more Soldat-y.
Blue could have them, and inf games would be way better than it is now!
tw could have them, and they'd be a lot better.
XD Thought I'd throw that out there.
Pweaze don't ban me o' mighty Enescies.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Fale on April 07, 2009, 01:09:00 am
Ok, its 7. April already, Michal said its comming out early 2009. Would you let us know EnEsCe? :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Biscuiteer on April 07, 2009, 06:48:52 pm
http://dsc.discovery.com/tv/future-weapons/games/cannon/cannon.html (http://dsc.discovery.com/tv/future-weapons/games/cannon/cannon.html)
That's what it would be like to have vehicles in Soldat.
Only more Soldat-y.
Blue could have them, and inf games would be way better than it is now!
tw could have them, and they'd be a lot better.
XD Thought I'd throw that out there.

No! Soldat is an Infantry-Based game, and adding vehicles would pretty much ruin the game.

Ok, its 7. April already, Michal said its comming out early 2009. Would you let us know EnEsCe? :)

No, just stay patient.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on April 07, 2009, 07:04:35 pm
We are edging closer as we speak...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on April 07, 2009, 07:11:10 pm
EnEsCe told me that it's too late to add fixes so you may realize that it shouldn't take too long now.
If someone knows when it comes out then EnEsCe and/or MM.
And both seem to be busy last days.

So stop asking and do something useful.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on April 08, 2009, 05:41:17 am
Quote
No! Soldat is an Infantry-Based game, and adding vehicles would pretty much ruin the game.

No wey man. *Sarcastic voice* -,-
I was saying two game types that would benefit from it.
Putting vehicles into almost any other game type would ruin it.
Plus I'm not "whining" to get vehicles added. I just randomly found that game, and instantly thought of Soldat.

Let's drop it. I may start "trolling" again.
I'm already being watched  [pigtail]
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: deguix on April 10, 2009, 08:47:30 pm
The server 2.6.4 is released already... so we need soldat 1.5.0!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on April 10, 2009, 10:25:31 pm
You have to admit. This update is taking a hell of a long time.
I've seen post from like a year ago saying it's going to be released soon!
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Biscuiteer on April 10, 2009, 10:57:00 pm
You have to admit. This update is taking a hell of a long time.
I've seen post from like a year ago saying it's going to be released soon!

It's the real deal by now.... 1.5 should be here within a week at most. Or i hope.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SpiltCoffee on April 11, 2009, 11:16:54 am
You have to admit. This update is taking a hell of a long time.
I've seen post from like a year ago saying it's going to be released soon!
Welcome to Soldat.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jrgp on April 11, 2009, 11:22:21 am
You have to admit. This update is taking a hell of a long time.
I've seen post from like a year ago saying it's going to be released soon!
Welcome to Soldat.
Yeah, Soldat is like Debian Linux (http://en.wikipedia.org/wiki/Debian#Releases). There's a new release every 2-3 years or so, if that.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sauron on April 11, 2009, 04:17:06 pm
Yes, but why lie about release time.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jrgp on April 11, 2009, 06:10:03 pm
Yes, but why lie about release time.
They're not lying, they're just completely unable to set accurate or specific release dates as they have a bunch of other stuff going on in their lives. Be grateful they haven't abandoned the project altogether due to their insane time constraints.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: xurich on April 11, 2009, 06:35:12 pm
Yes, but why lie about release time.

A release date has never been set for 1.5 that I know of, so who lied?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: F4||3N on April 11, 2009, 06:54:23 pm
Whether EnEsCe did a good job or not, MM should stop being so self-ish, and EnEsCe should stop being so confident and the next release should involve more then one person. After all this obviously isn't a one man job.

I'd prefer an update every month or two. It's not like you'll run out of ideas in six months time. That's the best part about Soldat. It's simple, and the possibilities are endless.

Just to make things clear, [I'm not trolling]. Just saying it how I see it.

(BTW, I love how Soldat is underlined as a spelling error, in a Soldat forum. XD)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Shoozza on April 13, 2009, 12:06:56 pm
Whether EnEsCe did a good job or not, MM should stop being so self-ish, and EnEsCe should stop being so confident and the next release should involve more then one person. After all this obviously isn't a one man job.

I'd prefer an update every month or two. It's not like you'll run out of ideas in six months time. That's the best part about Soldat. It's simple, and the possibilities are endless.

Just to make things clear, [I'm not trolling]. Just saying it how I see it.

(BTW, I love how Soldat is underlined as a spelling error, in a Soldat forum. XD)
MM isn't selfish at all he just has a new project and it's not like there isn't any person who want's to help them developing Soldat.
It's clear that when 2 people work at one project one person can see bugs in the other ones code which is really good.
However afaik MM rarely works on Soldat, nearly all work is done by EnEsCe. However I think he's not the person who would share anything with anyone (e.g. he never would make his own projects open source) that's why I don't think it would be easy to get anyone but MM to help him with Soldat which is really bad for the community.

Too frequent updates can be annoying but I guess one update every 3 months would be nice.
Adding new features can be bad and Soldat isn't that easy to code (Chirsgbk told me once how much pain it can be ;D).
About the possibilities: Of course you could add Vehicles and Planes (oh no please don't ;D) but then it wouldn't be Soldat anymore ;) I think it's better to focus on bugs and only add features when they are really necessary and improve fun.

The bad thing about features is that they are fun to code so everyone would tends to add new stuff and everyone prefers them over fixing bugs for hours :).

And yes that is just my view of the stuff ;).

(Yeah the underlining thing is funny :D)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Dairy on April 13, 2009, 12:32:12 pm
Whether EnEsCe did a good job or not, MM should stop being so self-ish, and EnEsCe should stop being so confident and the next release should involve more then one person. After all this obviously isn't a one man job.

I'd prefer an update every month or two. It's not like you'll run out of ideas in six months time. That's the best part about Soldat. It's simple, and the possibilities are endless.

Just to make things clear, [I'm not trolling]. Just saying it how I see it.

(BTW, I love how Soldat is underlined as a spelling error, in a Soldat forum. XD)

Seriously man, nobody ask for your opinion.

I have to say MM is kind of "secret" person but that's the essence of his fucking work.

Now after a fuckload of time people realise that if every shitty suggestion would be added Soldat wouldn't be Soldat.

It would become just another free crap game which people would leave after few hours of play.

Got it ? Not.... leave.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sauron on April 13, 2009, 01:05:04 pm
I can`t sleep because I am still waiting for Soldat 1.5. Where are you my brother?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: muzikman on April 13, 2009, 03:08:24 pm
no one ever plays the beta...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: SniperTheKiller on April 13, 2009, 03:37:46 pm
Stop bickering, and master the scripting to make 1.5.......or shut up. You think whining helps? I think not.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: scarface09 on April 13, 2009, 08:18:03 pm
Should be soon now, EnEsCe is probably trying to contact MM! What you guys think MM is doing right now?
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: jrgp on April 13, 2009, 08:23:51 pm
Should be soon now, EnEsCe is probably trying to contact MM! What you guys think MM is doing right now?
He's putting his back into working on his other projects.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Bloo on April 13, 2009, 08:57:36 pm
Well, according to Enesce, everything's done, he's just waiting for MM to do the installer stuff which, apparently, is taking him quite a while. Why? I don't know. If we're lucky we might get some philosophical rant on MM's blog about why putting an installer together takes so long. ;)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sauron on April 16, 2009, 12:51:00 pm
Yes this installer takes 1/2 of all time of developing Soldat.Release will be soon.(10-20 years)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: homerofgods on April 16, 2009, 03:01:50 pm
they just need to install the program that is gonna make the installer, and that program also needs installation, wich again needs installation, so this may take some time...
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on April 16, 2009, 04:13:05 pm
It is being delayed because the company that create a component of the installer are in the middle of doing translations. Due to the nature of this 'component', releasing without it is not a wise move. It is beyond my control, but I ensure everyone that I am trying my best to get it out. I guarantee nobody wants it released more than me.
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: Sauron on April 16, 2009, 04:29:07 pm
Thanks for information EnEsCe. :)
Title: Re: Soldat 1.5.0 Beta Release Candidate
Post by: EnEsCe on April 16, 2009, 06:13:00 pm
Public Beta has now ended.

Beta Forum and this topic are now closed, thanks to everyone who participated.