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Oh, and also another stat - ricochetabillity The higher the value, the bigger the angle the bullet after the hitting the polygon will recoil.
Enginestart - the distance after the engine of rocket bullet would start (javelin).
Quote from: PaFel on April 16, 2008, 07:47:27 amEnginestart - the distance after the engine of rocket bullet would start (javelin).Hmm I don't understand that one, can you explain?
You have rocket launcher. You fire it. The rocket flies from it slowly, falling don a bit. After few meters the main engine starts and it flies fast.
Ahh, from this description I understand what I means now.So, basically, having the option of a bullet starting out slow, then gaining speed as it travels (an idea on how this could be done). Or to start slow, then after a time or distance limit, it will suddenly move fast (that is what you're talking about).That would be a great idea.
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
Quote from: STM1993 on April 16, 2008, 07:49:38 amQuote from: PaFel on April 16, 2008, 07:47:27 amEnginestart - the distance after the engine of rocket bullet would start (javelin).Hmm I don't understand that one, can you explain?You have rocket launcher. You fire it. The rocket flies from it slowly, falling don a bit. After few meters the main engine starts and it flies fast.HereandHere
That would be AWSUM but not in LAW, it's diffrent weapon so F11.