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Personally there's a much better way of doing that! instead of makig it based on the directino you;re lookgin (either left or right) make it be based on the direction of your cross-hair. so if you're aiming up you can see everything that's up...
I've always appealed to this idea; being able to see everything on one side of your soldat just because you're facing that side, regardless of where exactly, doesn't seem very realistic to me
I'll do it in a bit more detail.The red cone going from my Soldat to the cursor is his "field of view"Now, if realistic mode were ON, then I wouldn't be able to see Joe Bot in the yellow circle. What he's proposing is that, if realistic were on, and if I turned my cursor toward Joe Bot's location (where he would normally in realistic be invisible to me), I'd be able to see him regardless of the bunker roof between us, if he were in that red cone. That would apply everywhere, I would be able to see anyone in the direction of my cursor, regardless of any polygons between me and the person I want to see. It doesn't seem like a good idea, because the whole purpose of Realistic is to make it realistic, not to have X-Ray vision, and be able to see people through polygons.
hahaha. seriously I unerstood what he ment at his first spot. I dont get it how you ppl didnt get it...anyway I dont like it :/ because I dont get my 180 degrees sight. which is needed. and also you are much shorter to tur around and look at more places at the same time with the old system.