Official Soldat Forums

Soldat Maps & Mapmaking => Mapping Ideas / General Discussions => Topic started by: PHReaKeR on June 22, 2007, 11:08:43 am

Title: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 22, 2007, 11:08:43 am
Well the design has changed YET AGAIN!!! I found that I started Making Lava for some unknown reason lol... It actually turned out pretty good...

Once the image loads click to zoom in... I'm working on it right now will update soon, Been a bit busy but it wont be too long before this map is completed. I know how to fully map this into Soldat so it should be too buggy once the first release is made which hopefully will be soon if work doesn't get in the way (Setting up an online shop is a fiddle :P )
http://img525.imageshack.us/my.php?image=lava11af6.jpg

Any comments :) Please make em :P ;D
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: -Skykanden- on June 22, 2007, 11:17:56 am
Wow really nice!

i can't wait for the download :D
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 22, 2007, 11:44:46 am
You didn't mention anything to me about the change... Oh well I like this even better :P

Umm yeah, what about the gatling cannon you were really fond of?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Lunerfox on June 22, 2007, 11:46:55 am
Wow, looks nice, I'm impressed.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 22, 2007, 03:39:43 pm
Its a nice image, but I'am still disappointed with the technique by just creating a huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge scenery and build the collision with inv. polygons.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 22, 2007, 03:41:52 pm
whats wrong with that?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 22, 2007, 04:30:45 pm
I think that it is not hard to create nice looking maps by just creating huge images and doing just Collision.
Everyone could make somethink like that. The art of making SOldat maps is to build beautyfull stuff with Polygons, limited usage
of texture and a Hand full of Scenarys.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PANZERCATWAGON on June 22, 2007, 05:12:39 pm
My main problem with this map stems from X-Tenders point; It's just one huge piece of scenery, that's going to lag like shit. It had better be properly compressed.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 22, 2007, 05:26:45 pm
I don't think it will lag at all. X-Tender, you remind me of my grandma. She never accepts new ways of handling things. Why don't you just give it a try when it is all over
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 22, 2007, 05:30:34 pm
I think that it is not hard to create nice looking maps by just creating huge images and doing just Collision.
Everyone could make somethink like that. The art of making SOldat maps is to build beautyfull stuff with Polygons, limited usage
of texture and a Hand full of Scenarys.

This really has no importance to me, Slicing this image up REALLY has NO benefit to ME at all. As I said X-Tender, I'm not going to slice it up because the engine will turn it to crap. Plus, the textures were designed to be completely Dynamic in the fact that there is almost no repeation anywhere in the map, So slicing it up would actually be detremental to the performance. I've thoroughly tested it with my mate running a server off my PC and it runs fine for us.

I want a pretty map :) .. Something that looks the way I want it to look, not the way X-Tender wants me to slice it up just so I seem Technical. I'm not pretending to be technical... I'm a graphic Designer and I always have been and this is MY way to do it. It's MY project, It's for ME. But I guess the way you keep commenting there must be some importance of this to you... X-Tender.. Do you like me? :)

AWwww so cute :P

Anyway, PANZERCATWAGON it's not an issue if you have a PC with Decent Specs and a good internet connection then there should be no issues because the Image is running from your own PC and it's not server based. The lag issues are with your own PC so, If I have to find out a minimum requirements LOL I'll have to, but sheesh... it's a 2D game... who could have issues with rendering lol!!
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PANZERCATWAGON on June 22, 2007, 05:37:53 pm
Anyway, PANZERCATWAGON it's not an issue if you have a PC with Decent Specs and a good internet connection then there should be no issues because the Image is running from your own PC and it's not server based. The lag issues are with your own PC so, If I have to find out a minimum requirements LOL I'll have to, but sheesh... it's a 2D game... who could have issues with rendering lol!!

The reason I question is because even though I can play games like half life 2 at maximum settings with smooth fps, I can still see the difference when a map in soldat has either too much scenery or too large-a-scenery.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 22, 2007, 05:42:35 pm
well that also depends on the format of the image. .bmp would naturaly be the best choice with performance but the filesize would be alot bigger. I think that .png is enough for that.

Just what would be the difference between a couple of sliced up parts of the map or the whole thing in one scenery?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 22, 2007, 06:00:33 pm
Quote
The reason I question is because even though I can play games like half life 2 at maximum settings with smooth fps, I can still see the difference when a map in soldat has either too much scenery or too large-a-scenery.

Maybe it's time the Engine was updated. It's not like Soldat doesn't have issues anyway. And also, what the hell is with the higher resolutions?? All it does is blur the crap out of everything and run like crap. I too run half life 2 DM and all mods at Full settings 1600x1200 Res (Max my screen supports) and it runs usually around 75-90FPS...

So anyway, Engine needs an update... it's not that much image to cope with... Jittery engine, i only like the physics of the weapons otherwise this engine is still half baked.. :P oh and the fact it's got a decent enough net code with full support =) a 2D engine should have NO Issues if well designed with BitMaps and PNG's. It needs optimisation...
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 22, 2007, 06:04:19 pm
bla bla
I think we already know that YOU are just making the Map for YOU and that it runs good on YOUR PC ,so you doesn't have to mention it every time.
It is just my opinion, I'am not saying that it looks Fugly .. In my Eyes it is not the perfect Technique you use. And for me it is just
a nice looking Picture, not a Map.

Also, its never wrong for an "graphic Designer" to know how to do something technically right!
And just yelling around "LOL The Engine is crap!" Is the wrong attitude!

And think about people who doesn't have high end PCs, and like to play soldat ..
Thats pretty egoistic!
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: atlee3 on June 22, 2007, 07:22:59 pm
X-tender - Who still uses Pentium? Pentium II? Pentium III even? like whatever bro, everyone at least has P4's, Solo core or dual core now...soldat hardly uses any resources, this map will be compatible and run smooth on most machines, at least give credit to PHReaKeR for making a nice looking map, not only will he make it look good, but hes also a long term gamer, so he will make it a map worth playing, he will bug test it till there are no more bugs, so gameplay will be fun. Just sit back buddy and wait, PHReaKeR is doing something good for people, so criticising isn't good.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 22, 2007, 08:47:23 pm
I think YOU don't have to keep telling me to Slice it up when there is no point it will run even worse... because there will still be the SAME amount of area covered with Sceneries EXCEPT there will be hundreds of them instead of 1 which will create a larger entity count which in turn will create issues which you don't want to see happening.

My non perfect way of design is MY way of design and perfection is not the aim DETAIL and Atmosphere is the aim...

If you don't like it that's not my problem =) Regardless you're wanting me to do something which is EXTREMELY pointless.

I was only sharing this with people because I think they might enjoy something different and this is MY way of implementing it.

FINE: X-Tender - Give Examples of where to slice this thing and ill think about it... Maybe DRAW a diagram? You seem to wanna be helpful well show where i should slice...?

Date Posted: June 22, 2007, 08:33:21 PM
Update LAVA!!!
http://img177.imageshack.us/my.php?image=lavaaaagm2.jpg
Dont burn your bum bum
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 23, 2007, 02:55:49 am
I was talking about building the stuff with Polygons and not only using Scenarys.

@atlee3: Its not a map, its still an image! SO the only thing I can say about this is that the Image looks good, and not that the map look good.

Just my 2 Cents. Do what you want, but you from me you didn't get any Respect because anybody can paint huge Images in PS, but build it the right way is the Art!!
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 23, 2007, 04:33:57 am
oh my god, it's a fucking map. Chill out.

X-Tender, I've seen your couple of maps and they look good, but I don't see the reason to act like an uber-pro haxror mapper. It's his choice, he wants to make a map like that and then let him do it. You don't have to impose your opinion on other people.

Who told you that maps have to be made of polygons and textures? Why is that such a big problem for you to accept that?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 23, 2007, 04:54:43 am
Why is that such a big problem for you to accept my opinion?
And I think you are the one who have to chill.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 23, 2007, 05:33:47 am
cuz you keep telling me, I have told you already why I am doing this and you keep bringing it up... I even told you on ICQ!!?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Raiko on June 23, 2007, 05:38:16 am
Why is that such a big problem for you to accept my opinion?
And I think you are the one who have to chill.
Your Airpirates remake is a piece of ****! it lags like hell because of all the scenery! and your light house scenery is huge! so your the one who needs to chill
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: X-Tender on June 23, 2007, 05:39:35 am
@PH:
Why are you answering for Will ?
I just wanted to tell my opinion here in the board so that other People can discuss about this Topic too.

lol @ Raiko! Who is cursing here? Funny! ;)
My sceanrys are 256x256 max. and not 3000x1000
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PaFel on June 23, 2007, 05:43:39 am
Awesome man!
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Iq Unlimited on June 23, 2007, 03:03:55 pm
Why is that such a big problem for you to accept my opinion?
And I think you are the one who have to chill.
Your Airpirates remake is a piece of ****! it lags like hell because of all the scenery! and your light house scenery is huge! so your the one who needs to chill
...dude wtf

Map side I agree with some of X-tenders points, drawing all your scenery then building the map around it seems like a cheap way to make a map look good. The lava still looks cool xD. I will wait to pass  more judgment later.


Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Eagles_Arrows on June 23, 2007, 03:28:51 pm
Why is that such a big problem for you to accept my opinion?
And I think you are the one who have to chill.
Your Airpirates remake is a piece of ****! it lags like hell because of all the scenery! and your light house scenery is huge! so your the one who needs to chill

What a stupid reason to tell someone to chill.  "Your Airpirates lags and is complete crap, therefore, you should chill out!"  Oh, and that lighthouse of his is built entirely out of polygons.  Go do some research before saying anything.

I think everyone here needs to chill, including you.

Quote
X-tender - Who still uses Pentium? Pentium II? Pentium III even? like whatever bro, everyone at least has P4's, Solo core or dual core now

Don't make such silly assumptions.

X-Tender: While I agree with your points and that this isn't the most favorable way to make maps, I also agree with Will that it's just a map, whether you like it or not.  Don't make a big deal out of it.  PHReaKeR here wants to do something in his own style?  Fine, let him do it.  Doesn't mean you'll have to download and play it.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 24, 2007, 08:46:36 am
LOL Well, honestly.. If this engine doesn't support it too well i'm going to try make my own engine and put it into a single player game of some sort =)

Either way, it is a dif style and maybe the engine will get updated to support this style of mapping better at a later date.. either way, if it takes off who knows.. there are some older games which work on this principle which will allow maps to be completely custom, regardless i'm having fun making it so thanks to everything for reading and looking =)

X-Tender, opinion is one thing buy you keep telling me how unimpressed you are and when I am putting in decent time to this and being told i'm crap isn't very nice =P

Eitherway, it looks damn cool now and ill show another update soon... haven't worked on it heaps this isn't the only thing that I am doing. I am starting a new business as well which involves art and wholesaling so i can't exactly just sit here all day and make it =)

Date Posted: June 24, 2007, 09:41:59 AM
I was talking about building the stuff with Polygons and not only using Scenarys.

@atlee3: Its not a map, its still an image! SO the only thing I can say about this is that the Image looks good, and not that the map look good.

Just my 2 Cents. Do what you want, but you from me you didn't get any Respect because anybody can paint huge Images in PS, but build it the right way is the Art!!

ROFL - Not anyone has a good eye for detail. Not anyone could produce effects like this. Not everyone could even work a 2D / Semi 3D style seemlessly.. NOT everyone could do this, you say it like im using paintbrush or something lol!!!

Geez man, just because you can texture doesn't mean EVERYONE can. Sheesh lol... not everyone can that's 110% overblown of a statement !!
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Keron Cyst on June 24, 2007, 10:37:32 am
Trollish post by Raiko deleted, and user warned. You know better than to do that!

Just split the scenery into multiple parts. Then everyone will be satisfied :D
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: mxyzptlk on June 24, 2007, 10:50:10 am
I think XT is trying to say that PHreaker is a good graphics artist, but that part of the beauty is that everything is made of polygons and scenery is used primarily for seasoning.

I believe PHreakers point is that it's his map, he can make it how he wants.

I say: It's just a map. Why should the method matter if the product works well? When it's done, have someone with a crappy computer play on the map. If it lags any more than usual, I'll go in and break the scenery up myself.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Will on June 24, 2007, 11:12:35 am
I think that's a fair enough offer  ;)
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 25, 2007, 05:36:35 am
LOL well that sounds like a nice plan and I appreciate it mxyzptlk.

The only thing is... It's going to be VERY hard to do =| hope you're up to it lol because I'd get lost on where to start the slicing..

Thanks =) will update soon
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Keron Cyst on June 25, 2007, 02:08:05 pm
It doesn't matter where the divided sections would be; PolyWorks can fit them all perfectly right against each other anyways
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: urraka on June 25, 2007, 04:00:22 pm
the only important think is to separate the graphics that cover the player
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: PHReaKeR on June 26, 2007, 05:27:34 am
what is the point of slicing, is the difference that the engine can handle like 300 small sceneries, better than 1 large one?

If people are going to comment at least be specific about why? I didn't make the engine and I've barely used it :P
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: fireblade212 on June 26, 2007, 09:52:21 am
love the lava
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Keron Cyst on June 26, 2007, 11:21:45 am
what is the point of slicing, is the difference that the engine can handle like 300 small sceneries, better than 1 large one?
Yes, it is, actually; in fact, one map from an earlier version was removed because it used a scenery that was so large older computers couldn't handle it :P
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: ~Niko~ on June 27, 2007, 08:32:07 am
HELL YA! IT LOOKS GREAT!! HOW HAVE YOU MAKED IT??
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Grim on June 28, 2007, 06:40:52 pm
HOW HAVE YOU MAKED IT??

^ What? ^

Any who, I like the map, it looks ggggreat! Especially the lava-java. I'm not gonna take sides on the scenery discussion, but I'd say let x-tender cut it up if he has such a problem.

Also, any updates to speak of?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Horve on July 02, 2007, 12:32:49 pm
my turn.
This is a picture, a nice picture. This is not a map and never will be a good map if you just cover it with inivisipolygons and colliders because the map is rated for the amount of EFFORT put into the map. the visual side of the map is ~50% out of which 25% are the POLYGONS , so if you make buggy polygons or screw up some areas by making them sprayhappO or camphappO, then you may give yourself an honest pretty 2,5/ 10 rank for a pretty picture. Enjoy.
I support Xtender because he is more experienced in mapping than you little ar$ebangs (good lord, is that a word) , dont crowd up on him , it was his opinion as this one is mine.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Mastadi on July 02, 2007, 04:20:13 pm
I'm not a good mapper, but i don't use so big sceneries, just to make map look pretty. Try making it without scenery, just using the multitexture, and use scenery just for the impossible to make parts.
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Pie on July 03, 2007, 08:52:33 am
The lava hurts my eyes....
Maybe you could tone it down a tad?
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: HerGatiox on July 07, 2007, 11:14:46 am
Wow this is... NICE :D GZ ... you will must get for this much time (sorry but i from poland and i not speak eng. Very well)
Title: Re: Ship Map Changed to Lava Bunker... COOL LAVA <--- LOOK
Post by: Blacksheepboy on July 11, 2007, 03:33:46 am
To reply to all that fussing on the first page, everyone is entitled to their own opinion. If you want to make your map like this, more power to you. Some people may not like the way it was done, but it's only one person's opinion eh?

More to the point, this map is decent. That lava is mighty bright... I don't like how the paths are though. Hm, altogether this map just doesn't really appeal to me.

Alright, PHReaKeR, enlighten us. How much effort (time) was needed in making this map and nice picture? I am sure effort was involved in making this. I just want to know how much. Also, keep in mind that maps of this niceness have been done before with more success. Don't feel disheartened though.

One more thing. Stop referring to the Soldat Client as an "engine." You refer to "this engine" way too often, and rather, you put it down quite a lot as well. Remember where you are posting. People won't take too kindly to one that puts the Soldat client down too much ;).

[edit]

You would seem to make a good 2D artist for a 3D game (as far as I can see). Can you code any? It sounds like you can..