Soldat Maps & Mapmaking > Mapping Ideas / General Discussions

ctf_Replay Layout

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darDar:
ctf_Replay by darDar & Akinaro:Hello,

I made a layout for a new map today.
Version 1:



Version2:



Version3: (by Akinaro)


The red arrows describe where players should throw the flag to. The 40% transparent polygons collide the flags. Players can throw the flag to the lower route since the flags will collide there, unless they get unlucky and the flag will fall down to the bridge (only player collides). It will respawn pretty quick if it falls down there. The black polygons near the flag colliding polygons on low collide bullets.
I added flag colliding polygons above the both flag spawns as it was to easy to throw flag A to Flag B's spawnpoint before.


Those images are from the very first version.



The 'Bridge' uses 'only player collides polygon'.

The lower route is a bit empty yet and the textures are screwed up. I would be glad if you could either share your opinion/suggestions or test it!

Map is attached or just join the server below to get the map!
ctf_Replay & V2 are outdated versions.
ctf_ReplayV3 is the current version

Credits:
Akinaro for doing ctf_ReplayV3!
I took some sceneries by VirtualTT's map 'Beppu' - I hope that's okey!

released the map in the CTF/INF maps board.
This topic can be locked, thanks!

Server: click to join

Akinaro:

--- Quote from: darDar on April 14, 2014, 01:18:42 pm ---
*step away one metre of your screen, makes the map look better  :D

--- End quote ---


I prefer using ctr+ mouse scroll wheel ;] to zoom out :]


Beside I think by reading how its work its seems too complicated to play but when I find time I would check how its look in the game :D


EDIT: ok after minute of quick playing i think i like idea of hovering flags, but you could try make this map a bit wider(but its just my opinion because I dont like small maps).

PS compared to ctf_pyramid I see massive improvement in map polygons and sceneries :D amazing, add some shading, work on textures and you gonna have nice map(really I like idea of it, except this "cage" on bottom)

darDar:

--- Quote ---PS compared to ctf_pyramid I see massive improvement in map polygons and sceneries :D amazing, add some shading, work on textures and you gonna have nice map(really I like idea of it, except this "cage" on bottom)

--- End quote ---

Yea, the way of placing polygons is much better now. I watched some video on youtube where zakath is building a map & tried to adapt his way instead of creating overlapping polygons (like I did before)

darDar:
I made a quick update fixing the textures on the middle route and giving some 2,5D effect to it.
I wanted to darken out the map ends since I don't like it if you can see the empty space but the way I used was bad. I added a ton of fog sceneries to there instead of creating black polygons and add only a few fogs between the black polygons and the normal one to make it look smooth.

The new screenshot has been added to the origian post below the first screenshot.

I attached the new version in the original post. (ctf_ReplayV2.rar)

Akinaro:
using tons of fog sceneries with alpha is a bit bad idea(especially fog/clouds), better merge them or use them only near the polygons and after that use black blank.png. Or use polygons with alpha on vertices(select one of vertex of polygon and set it opacity to 0%)


EDIT: I'm Sorry, I'm Sorry, I'm Sorry, I'm Sorry, I'm Sorry. I couldn't resist :[

I know that its your map but I had 3h time free, and no internet(and no games on my netbook) so I was checking my download folder and I found your map...  [pigtail]

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