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Soldat Talk => Game Improvements / Suggestions => Topic started by: .:mouseykid:. on November 04, 2007, 11:39:54 am

Title: Sniper line
Post by: .:mouseykid:. on November 04, 2007, 11:39:54 am
Seems how useless the sniper line is maybe (this will only work best on the barrett) the line disappears when it gets cut off by a polygon further back, there for making it easyer for the shooter to kill.


What do you think???
Title: Re: Sniper line
Post by: PaFel on November 04, 2007, 11:52:36 am
Good idea. Like it.
Title: Re: Sniper line
Post by: echo_trail on November 04, 2007, 12:15:34 pm
You mean like the line of sight feature in realisticmode?
Title: Re: Sniper line
Post by: -Vis- on November 04, 2007, 12:57:56 pm
What the... what's the point of this suggestion? The rett can't shoot through walls anyway. How is this going to make it more useful? I don't see how it will make it easier to make rett kills.
Title: Re: Sniper line
Post by: PaFel on November 04, 2007, 01:00:12 pm
No he mean that you have a sniper line but it's not visible on polys (it doesn't move throught 'em).
Title: Re: Sniper line
Post by: -Vis- on November 04, 2007, 01:02:40 pm
No he mean that you have a sniper line but it's not visible on polys (it doesn't move throught 'em).

Yes, I know. My understanding of that fact is the basis of my entire post. Please read it carefully.

I'll put it a different way.

If you can't shoot through walls (and obviously, you can't), then what difference does it make whether the sniper line goes through polygons or not? You're not going to be trying to shoot at anything past the polygon ANYWAY.
Title: Re: Sniper line
Post by: PaFel on November 04, 2007, 01:04:44 pm
Yes, I know. My understanding of that fact is the basis of my entire post. Please read it carefully.

I wanted to inform echo_trail but you posted first.
Title: Re: Sniper line
Post by: -Vis- on November 04, 2007, 01:05:11 pm
Oh, sorry. :D (You could have read my post before posting, and edited yours to clarify.. I believe that's the point of the warning).
Title: Re: Sniper line
Post by: .:mouseykid:. on November 04, 2007, 01:13:10 pm
its helpfull to the person using the sniper line so he know when he cant hit the person hes trying to kill
Title: Re: Sniper line
Post by: SDFilm on November 04, 2007, 01:21:52 pm
No he mean that you have a sniper line but it's not visible on polys (it doesn't move throught 'em).

Yes, I know. My understanding of that fact is the basis of my entire post. Please read it carefully.

I'll put it a different way.

If you can't shoot through walls (and obviously, you can't), then what difference does it make whether the sniper line goes through polygons or not? You're not going to be trying to shoot at anything past the polygon ANYWAY.

its helpfull to the person using the sniper line so he know when he cant hit the person hes trying to kill

Ya, that's the reason. So that the sniper doesn't fire when his bullet path is blocked.
Title: Re: Sniper line
Post by: -Vis- on November 04, 2007, 01:23:41 pm
People on normal maps usually know anyway. 99% of the time, it's kinda obvious if you can hit someone or not.

I suppose it could be of some use on some TW maps when the background scenery is so hard to distinguish from colliders. I always blow myself up with LAWs when I don't realise there's a small barrier I can't shoot through. :X
Title: Re: Sniper line
Post by: Chariot on November 04, 2007, 01:28:10 pm
Wait...you need a line to tell you that you can't shoot through a wall?
Title: Re: Sniper line
Post by: Lord Frunkamunch on November 04, 2007, 02:25:35 pm
Sometimes you don't see the screen length directly in front of you when you're scoping.
Title: Re: Sniper line
Post by: echo_trail on November 04, 2007, 02:29:25 pm
Not a bad idea. Only problem is that the bullet doesn't travel in a stright line as the sniperline does. You could potentially hit polygons stationed closely beneath the sniperline, if you get what I mean..
Title: Re: Sniper line
Post by: Chariot on November 04, 2007, 02:32:00 pm
It's just about as lame as the sniper line itself. You should know if you can hit something or not. And if think you can and you miss, that's your fault. A good sniper is very aware of his surroundings and his capabilities.
Title: Re: Sniper line
Post by: poopdogg on November 05, 2007, 09:53:35 am
sniper line...is helpful in new players of SOLDAT..
It's just about as lame as the sniper line itself. You should know if you can hit something or not. And if think you can and you miss, that's your fault. A good sniper is very aware of his surroundings and his capabilities.
yah....
Title: Re: Sniper line
Post by: O.R.I.O.N. on November 05, 2007, 11:06:52 pm
I think the big thing for this would be if it cut the line off when it contacted solid polys or colliders. Would save you a few bullets in the long run. Me likey.
Title: Re: Sniper line
Post by: Magic Odd Effect on November 05, 2007, 11:08:09 pm
It's just about as lame as the sniper line itself. You should know if you can hit something or not. And if think you can and you miss, that's your fault. A good sniper is very aware of his surroundings and his capabilities.
But good snipers do make mistakes. This would help them not make as many.

F12.
Title: Re: Sniper line
Post by: valion on November 06, 2007, 04:53:00 am
I'm going to make myself unpopular here by saying this but what the hell, I'm unpopular anyway.
Using the sniper line is just pointless anyway but by using it your basically shouting "I'm so desperate to hit something, I'm going to use a tool created for noobs and idiots". seriously you don't get a little magic line saying your going to hit someone.
Title: Re: Sniper line
Post by: O.R.I.O.N. on November 06, 2007, 12:08:12 pm
You can't bitch about the sniper line if you're not a sniper. That's like saying that real-life snipers or gunners who use laser dot sights are n00bs. Besides, since when has the bullet followed the line perfectly, and your target stands perfectly still for you? It's an aid, not a lifeline.
Title: Re: Sniper line
Post by: Chariot on November 06, 2007, 04:08:25 pm
It's just about as lame as the sniper line itself. You should know if you can hit something or not. And if think you can and you miss, that's your fault. A good sniper is very aware of his surroundings and his capabilities.
But good snipers do make mistakes. This would help them not make as many.

F12.

Everyone makes mistakes in Soldat. Should we cater to all of them as well?

You can't feck about the sniper line if you're not a sniper. That's like saying that real-life snipers or gunners who use laser dot sights are n00bs.

You can't honestly be comparing making an actual shot with a sniper rifle to making a shot with the Barrett in Soldat?

You make a mistake in Soldat. You may or may not die as a result of it. If you do, YOU RESPAWN!!!
Title: Re: Sniper line
Post by: TBDM on November 06, 2007, 04:30:37 pm
What the... what's the point of this suggestion? The rett can't shoot through walls anyway. How is this going to make it more useful? I don't see how it will make it easier to make rett kills.


exactly. f11, it's pretty pointless.
but i do'nt really care, i don't use a sniperline...